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The Burning Crusade Talents, Class, and Race Overview
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[Last Updated]:
2021/03/29
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Welcome to The Burning Crusade Class and Talent Overview Guide! Here we will be talking about some of the changes coming along with the re-release of TBC Classic and what you should expect from this new expansion. Learn about all the available classes, the intricacies of the TBC talent system, and the roles, strengths, and weaknesses for each class in our comprehensive guide.
Class Differences between Shadowlands and Classic
The class system has undergone many revisions between Shadowlands and Classic. Here are some of the top changes:
There are
9 classes
, down from 12.
Death Knights, Monks, and Demon Hunters were not available in Classic WoW.
Paladins were limited to the Alliance, while Shaman were limited to the Horde.
You
cannot
change your race, so picking the race/class combo you prefer is very important, as some are strong for DPS.
Priests had unique racials based on their race.
Druids had three talent trees, not four. Feral Combat was used for Guardian and Feral Druids.
Rogues had the Combat specialization, not Outlaw.
Hunters had an elaborate Pet Loyalty system, and Survival was a ranged DPS spec.
Talents and specializations were vastly different:
Instead of picking a specialization within a class, and learning a set of unique abilities, you pick a class and the spec-flavored abilities come from talent points.
The talent system was vastly more complex, with 51 points that can be placed into three trees, with abilities farther down the tree providing more powerful benefits.
The option to dual-spec and save multiple talent builds was not present.
Classic had the concept of Hybrids--roles that offered weaker DPS but had more utility and the capability to perform other roles in a pinch.
Spells had ranks, and more unlocked at higher levels. You had to return to Class Trainers in capital cities to train these higher ranks.
Many stats present in Classic are removed in Shadowlands. Some of these stats were crucial to talent builds, such as abilities that increased Weapon Skill.
Differences between Classic and The Burning Crusade
TBC had a lot of changes from the base game, here are some of the biggest changes:
Two new Races were added to the game: Draenei for Alliance and Blood Elf for Horde.
The Alliance now have access to the Shaman Class and Horde gain access to the Paladins Class.
The Talent trees for every class have been extended by 10 points and now include powerful and iconic 41 point talents.
Class and Spec Diversity is greatly increased, niche specs like Protection Paladin and Enhancement Shaman are now PVE viable.
There are new Spells and new Spell Ranks as you level from 60-70.
New Secondary Stats have been added in TBC and all Stats have been converted from percentages to dynamic rating.
The Burning Crusade Talent System
The TBC talent system comes with 61 points which can be put into three talent trees per class. Players can split points evenly among specialization trees, or fully invest in a tree to get the final ability at the end of the tree.
Talents can improve existing abilities or stats like weapon skill, add new functionality to abilities, or teach players brand-new abilities. Usually, interesting new abilities are unlocked after spending 11, 21, 31, or 41 points in a tree. Some abilities require points to be spent on specific talents higher up in the tree, in order to choose them. Here are some examples of iconic 41 point talents:
Totem of Wrath for Elemental Shamans
Shadowstep for Subtlety Rogues
Devastate for Protection Warriors
Unstable Affliction for Affliction Warlocks
Pain Suppression for Discipline Priests
You can start putting points into Talent trees at level 10, and earn one for every new level, so your first 41 point special talent can be unlocked at level 50.
There is lots of customization and choice available in TBC Talent Trees--you are not locked into choosing one talent option per row, like modern WoW. Players that end up focusing on the same specialization can have a very different array of chosen talents.
Spell Ranks
As you level up, higher ranks of spells are available to be trained. Here is one example, using Scorch:
灼烧
- Rank 1 - 22
- Rank 2 - 28
- Rank 3 - 34
- Rank 4 - 40
- Rank 5 - 46
- Rank 6 - 52
- Rank 7 - 58
Sometimes players prefer to downrank spells. By using a lower rank of a spell, a player deals less damage or healing...but the spell can be faster or cheaper to cast.
Training
You must return to Class Trainers in capital cities in order to learn higher ranks of new abilities. Generally, new abilities are available every 2 levels. Learning these abilities will cost gold. In TBC new spells are available every level from 61-70 so be sure to visit your trainer often while leveling for new abilities.
Class Trainers also provide the option to reset all of your talent points. There is no way in Classic WoW to select a dual specialization with a set of pre-saved talents. The cost for resetting talents starts at and steadily increases from there to a cap.
Class Roles
WoW has the three core roles--Tank, Healing, and DPS, as well as the concept of a
hybrid
role. Different talent trees emphasize certain roles over others)
Tank
: A sturdy melee character that absorbs and deflects damage to protect the rest of the party.
Druid (Feral Combat), Paladin (Protection), Warrior (Protection)
Healer
: A character that focuses on casting spells to increase the health bars of others in the party, with a secondary emphasis on providing utility and resurrecting dead party members.
Druid (Restoration), Paladin (Holy), Priest (Discipline, Holy), Shaman (Restoration)
DPS
: These classes prioritize dealing damage to enemies. They can either be Melee, using weapons to deal damage up close to the boss, or Ranged, casting spells from afar. Melee classes are generally sturdier than Ranged classes, but have dangerous mechanics like Cleave to worry about. These roles generally have weaker utility than Hybrids.
Ranged DPS: Hunter (Beast Mastery, Marksman, Survival), Mage (Arcane, Fire, Frost), Warlock (Affliction, Demonology, Destruction)
Melee DPS: Rogue (Assassination, Combat, Subtlety), Warrior (Arms, Fury)
Hybrid
: These roles can deal damage but have a stronger emphasis on utility than a pure DPS.
Hybrid Melee: Druid (Feral Combat), Paladin (Retribution), Shaman (Enhancement)
Hybrid Ranged: Druid (Balance), Priest (Shadow), Shaman (Elemental)
Class/Race Combinations
Class and Race combinations are different than live WoW. There are now ten races and nine classes in The Burning Crusade, with some select class/race combos added in later expansions such as Cataclysm (Night Elf Mage) and Legion (Gnome Hunter).
As you cannot change your race or faction in TBC, picking the right race is very important! Each race comes with unique racials, base stats, and a combination of classes.
What are the best class/race combinations for Alliance?
Druid - Night Elves are the only option.
Hunter - Draenei become a very valuable race choice for Hunters because they bring
英雄灵气
which gives your entire party 1% hit, Night Elves are also valued for their higher base agility. For PVP, Dwarves tend to be picked for
石像形态
.
Mage - Human and Gnome are both strong.
Paladin - Draenei become a very valuable race choice for Paladins because they bring
英雄灵气
which gives your entire party 1% hit Human is also good, especially for Protection and Retribution, because of
and
.
Priest - Draenei become a very valuable race choice for Hunters because they bring
which gives your entire party 1% spell hit. Human is strong due to
人类精魂
, and Dwarves are strong due to
石像形态
.
Rogue - Human is best due to
and
. Gnomes and Dwarves are also decent options because of their PVP racials in the form of
逃命专家
and
石像形态
respectively.
Shaman - Draenei are the only option for The Alliance.
Warlock - Gnomes are strong due to
开阔思维
.
Warriors - Humans are best for PVE due to the
and
racials. Gnomes and Dwarves are also decent options because of their PVP racials in the form of
逃命专家
and
石像形态
respectively.
What are the best class/race combinations for Horde?
Druid - Tauren are the only option.
Hunter -Orcs are the best in TBC due to their racials
血性狂怒
and
命令
. Trolls are strong too with high base agility,
and
.
Mage - Troll in PvE due to the very strong
DPS cooldown. Undead in PvP due to
被遗忘者的意志
.
Paladin - Blood Elves are the only option for Horde.
Priest - Troll in PvE due to the powerful
cooldown which increases cast speed. Undead in PvP due to
被遗忘者的意志
.
Rogue - Orcs are the best race for Rogues due to the DPS cooldown
血性狂怒
, followed by Trolls which also have the strong DPS racial
狂暴
and situational PvE racial
野兽杀手
. Undead in PvP due to
被遗忘者的意志
.
Shaman - Trolls are preferable for healers and ranged DPS as
increases cast and attack speed. for Melee, Orcs are preferable for the
血性狂怒
cooldown.
Warlock - Both Orc and Forsaken have strong PvP racials. The Orc racial
命令
also has use in solo and dungeon situations where you do not need to sacrifice your pet.
Warriors - Each race shines in different situations. Orcs are great DPS warriors due to
血性狂怒
and
. Taurens have the powerful AoE stun via
战争践踏
, which is useful in dungeons. Trolls, due to the synergy of
with
allowing efficient rage to threat conversion, are solid tanks in the end game. Undead, as usual, are very strong for PvP due to
被遗忘者的意志
.
The Burning Crusade Class Guides and Overviews
The following information is primarily taken from the Official WoW site TBC archives.
Druid
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde's defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order, and the Druids seek to heal it.
Available to: Night Elves, Tauren
Type: Hybrid, Primary Healer
Standard Bars: Health/Mana (Druid form/Aquatic form), Health/Rage (Bear form), Health/Energy (Cat form)
Available Armor: Cloth, Leather
Available Weapons: Staves, One and Two-handed Maces, Daggers, Fist Weapons
Talent trees: Balance, Feral Combat, Restoration
Druids can shapeshift into many forms - Cat, Bear, Moonkin, Aquatic, Travel
Hunter
Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious and aggressive - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame and slay all manner of animals and beasts found in the wilds. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.
Available to: Night Elves, Dwarves, Draenei, Orcs, Tauren, Trolls, Blood Elves
Type: Ranged Physical Damage Dealer
Standard Bars: Health/Mana
Pet Bars: Health/Focus
Available Armor: Cloth, Leather, Mail (level 40)
Available Weapons: Axes, Daggers, Guns, Bows, Crossbows, Fist Weapons, Polearms, Staves, Swords, Thrown, Two-Handed Axes, Two-Handed Swords
Comments: Excellent for solo play
Talent trees: Beast Mastery, Marksmanship, Survival
Mage
The Mages of Warcraft once centered their powers within the mageocracy of Dalaran. After that kingdom's destruction by the Burning Legion, however, the arcane arts spread to the far corners of the world.
Available to: Humans, Gnomes, Draenei, Undead, Trolls, Blood Elves
Type: Primary Ranged Magic Damage Dealer
Standard Bars: Health/Mana
Available Armor: Cloth
Available Weapons: Staves, Wands, Daggers, Swords
Comments: Excellent primary ranged damage dealers
Provides excellent transportation through portals, also can conjure food and drink
Talent Trees: Arcane, Fire, Frost
Paladin
Upholders of the Holy Light and defenders of the Alliance, the Paladins can be found from the northern forests of the Tirisfal Glades, fighting back the advance of the Forsaken, to the southern reaches of the Blasted Lands, ceaselessly upholding their vigil against demonic forces from beyond the Dark Portal. Wielding their mighty hammers and the strength of the Light, these holy warriors command forces in battle, all the while throwing themselves to where the fighting is the thickest.
Available to: Humans, Dwarves, Draenei, Blood Elves
Type: Primary Healer
Standard Bars: Health/Mana
Available Armor: Cloth, Leather, Mail, Plate (level 40), Shields
Available Weapons: One and Two-handed Maces, One and Two-handed Swords, One and Two-handed Axes, Polearms
Comments: Good healing / support class
Class Mounts at 40 and 60
Talent Trees: Holy, Retribution, Protection
Priest
Priests lead the many faiths spread throughout the disparate lands of the world of Azeroth. In Kalimdor, Night Elf Priestesses revere the moon goddess Elune, while Dwarven priests in Khaz Modan deliver the message of the Light to their people. In the ruins of Lordaeron, the undead priests of the Forsaken, their faith twisted and tainted by their tortured existences, spread a dark interpretation of the Holy Light. Regardless of their faith, however, all Priests share in their ability to manipulate the minds of those who turn to them for spiritual guidance.
Available to: Humans, Dwarves, Draenei, Night Elves, Undead, Trolls, Blood Elves
Type: Primary Healer, Hybrid Ranged DPS
Standard Bars: Health/Mana
Available Armor: Cloth
Available Weapons: One-Handed Maces, Daggers, Staves, Wands
Comments: Has the most diverse healing toolkit
Talent trees: Discipline, Holy, Shadow
Rogue
At home in the shadows and skilled at disappearing from sight, the Rogues of Azeroth are most comfortable when acting in the background. Twisting events to their favor, striking only when advantage is greatest: this is where a Rogue excels. With their cunning tricks, physical abilities, and mastery of concealment and disguise, Rogues have no trouble finding employment as thieves, cutthroats, spies, and assassins.
Available to: Gnomes, Humans, Dwarves, Night Elves, Orcs, Undead, Trolls, Blood Elves
Type: Primary Melee Damage Dealer
Standard Bars: Health/Energy
Available Armor: Cloth, Leather
Available Weapons: Dagger, Swords, Maces, Fist Weapons, Thrown, Guns, Bows, Crossbows
Comments: Strong damage in PVE and PVP
Has special skills to pick locks and create poisons to coat weapons
Talent trees: Assassination, Combat, Subtlety
Shaman
Shaman are the spiritual leaders of their tribes and clans. They communicate with spirits, have visions of the future, and guide their people through the darkest of times. Many mistake their wisdom and serenity for a pacifist nature. When challenged, though, shaman have a range of powers available for dealing with threats to the natural order.
Available to: Draenei, Orcs, Tauren, Trolls
Type: Primary Healer
Standard Bars: Health/Mana
Available Armor: Cloth, Leather, Mail (level 40), Shields
Available Weapons: One-Handed Maces, Two-Handed Maces (w/ talents), Staves, Fist Weapons, One-Handed Axes, Two-Handed Axes (w/ talents), Daggers
Comments: Has two good options for hybrid specs
Has notable abilities like Totems
Talent trees: Elemental, Enhancement, Restoration
Warlock
Warlocks were mages that delved too deeply into the roots of demonic power. Consumed by a lust for dark knowledge, they've tapped into chaotic magics from beyond the world. The Burning Legion now feeds them their powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters.
Available to: Gnomes, Humans, Orcs, Undead, Blood Elves
Type: Debuffer and Cool Guy/Girl
Standard Bars: Health/Mana
Pet Bars: Health/Mana
Available Armor: Cloth
Available Weapons: Daggers, Wands, Staves, Swords
Comments: Excellent solo class
Mount quests available at 40 and 60
Talent trees: Affliction, Demonology, Destruction
Warrior
Warriors are the melee-centered class. These characters are as tough as nails and masters of weaponry and tactics. The special abilities of the warrior are naturally combat-oriented.
Available to: All Races except Blood Elves
Type: Primary Tank, Melee DPS
Standard Bars: Health/Rage
Available Armor: Cloth, Leather, Mail, Plate (level 40), Shields
Available Weapons: All (excluding wands)
Comments: Excellent for those who like to take damage
Talent trees: Fury, Arms, Protection
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