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PTR
10.2.7
PTR
10.2.6
Beta
Beast Mastery Hunter Adapting to the Pre-Patch Shadowlands 9.0.2
来自 BendakWoW
[Last Updated]:
2020/01/13
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补丁:10.2.6
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Welcome to Wowhead's guide to Adapting to Battle for Azeroth's pre-patch guide as a Beast Mastery Hunter. Patch 8.0 brings a lot of changes from BFA to the world of Azeroth and this guide is made to make sure you are prepared for all upcoming changes. This guide gives you an overview of all the changes happening with patch 8.0 for Beast Mastery Hunter.
This pre-patch page is intended to help you know the changes to Beast Mastery Hunter during the pre-patch. Note that during pre-patch, while artifacts
no longer work
, we do not have our
azerite powers
yet, meaning this isn't the final picture for specs in BFA. However, we still retain the powers from legendaries, which will continue working
up to level 115
, creating some interesting situations, as some effects from legendaries
became baseline effects or talents in BFA
.
On our other guide pages, including
Rotations
,
Talents & Builds
, and
Stat Priorities
, you will find detailed recommendations on how to play your Beast Mastery Hunter, accounting for the changes shown here, during the 8.0 BFA pre-patch.
Our Beast Mastery Hunter guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Beast Mastery Hunter guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Would you like to quickly find this guide using Discord? You can do it easily using Jeeves Bot! Click
here to add Jeeves
to your Discord server.
About the Author
My name's
Bendak
and I've been maining a Hunter since the launch of WoW. In addition to Hunter pet guides, I wrote and maintained the
Beast Mastery Guide
here at Wowhead for Warlords of Draenor, Legion, and Battle for Azeroth. I've since retired and taken a back seat in the theorycrafting game. The best way to get ahold of me is through Twitter
@BendakWoW
.
Core Changes from Legion to BFA
Beast Mastery in Battle for Azeroth plays similarly to the Dire Frenzy build from Legion, so if you're comfortable with that then you should transition easily. If you didn't use Dire Frenzy in Legion, there will be a little bit of a learning curve with
倒刺射击
and maintaining Frenzy stacks on your pet. Additionally, there are more active talents available that are either competitive or better than the passive options. This combined with the Frenzy management means Beast Mastery in Battle for Azeroth has gained a little bit of complexity over its Legion iteration.
Beast Mastery is still the only ranged specialization in the game that can cast everything while moving, which is definitely its biggest perk from a gameplay perspective. In terms of utility, it's worth noting that a Hunter's
假死
and
误导
have renewed value due to tank threat generation being reduced. All Ferocity spec pets bring
原始暴怒
(bloodlust) to the group, and pets in general now have more powerful passive benefits (see the pet changes section below or view the
Battle for Azeroth Hunter Pet Guide
).
Core Changes
NEW
倒刺射击
has replaced the old
Dire Beast
. It behaves almost the same as the old
Dire Frenzy
talent, except the damage component comes from the Hunter via a shot. It has 2 charges, generates 20 Focus over 8 sec, reduces the
狂野怒火
cooldown by 12 sec, and increases your pet's attack speed by 30% for 8 sec, stacking up to 3 times. The
荒野呼唤
reset mechanic has also been updated to work with Barbed Shot.
眼镜蛇射击
now costs 35 Focus and reduces the cooldown of
杀戮命令
by 1 sec with every shot fired.
野性守护
's duration was doubled to 20 per sec, but its Focus-per-second was halved to 5 per sec.
Auto attack damage (from both Auto Shot and the pet) has been substantially increased. This just means a greater percentage of your overall damage will come from auto attacks. This applies to other classes as well.
Hunters are one of only two classes that can dispel enrage effects on enemy targets (as well as magic effects). This will be especially useful on Mythic+ weeks with the
暴怒
affix. The dispel is done via a select number of pet families, such as a Spirit Beast's
or Bat's
. See the
pet guide
for more information.
胁迫
is now a baseline stun ability (was previously a talent).
狂野怒火
,
野性守护
,
胁迫
,
束缚射击
,
意气风发
, and
群兽奔腾
have all been added to the global cooldown.
The only abilities that remain
off
the global cooldown are
逃脱
,
灵龟守护
, and
猎豹守护
.
Everything else in the core kit is pretty much the same as it was in Legion.
Main Takeaways From These Changes
Beast Mastery in Battle for Azeroth plays mostly the same as the old
Dire Frenzy
build from Legion. The key to good performance is maintaining Frenzy stacks on your pet via
倒刺射击
. This means you'll want to hold off on using this ability sometimes in order to get multiple stacks of Frenzy on your pet. For example, if you used both charges of Barbed Shot back-to-back, your pet may lose its Frenzy buff before Barbed Shot is able to recharge. However, if you wait to use your second Barbed Shot charge until the next charge has less than 8 seconds of cooldown left, you will be able to extend that into 3 stacks of Frenzy, or 90% attack speed. From there it's a balance of reacting to
荒野呼唤
procs and managing charges to ensure they are available at opportune times (like for Bestial Wrath). As always, you should never sit on 2 charges of Barbed Shot.
The change to
眼镜蛇射击
with its 1 sec
杀戮命令
cooldown reduction means you generally want to delay using Cobra Shot if Kill Command has less than 2 seconds left on its cooldown, or else you will waste this cooldown reduction benefit. In practice, this usually means using 2 Cobra Shots plus 1 other ability in between each Kill Command.
Just as in Legion,
杀戮命令
still maintains a high priority and should be used immediately on cooldown. Likewise,
狂野怒火
and
野性守护
should rarely be delayed, and both should be stacked whenever possible. When stacking these 2 buffs, you should cast Aspect of the Wild first since it reduces the GCD by 0.2 seconds and allows you to begin attacking sooner.
Cleave and AoE damage work the same with the
多重射击
and
野兽顺劈
combination. Beast Cleave damage will be heavily influenced by the Frenzy stacks on your pet, which puts further emphasis on keeping that at 2 or 3 stacks as much as possible. The base UI has been updated to track these Frenzy stacks if you use the "personal resource display" interface option, but you can more easily track them with WeakAuras, which will be discussed in the rotation section of this guide.
Returning Legendary and Artifact Effects
In Battle for Azeroth, many old artifact traits and legendary effects from Legion were turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, Legion legendaries
will stop working at level 116
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
For BM Hunters the returning effects are:
The legendary
奎普拉,艾瑞达战争指令
likely inspired the new effect on
眼镜蛇射击
The artifact trait
哈提的契约
likely inspired the new talent
动物伙伴
.
滑行之蛇
had its effects partially baked in
眼镜蛇射击
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Survival's artifact trait
守护之拥
became the new talent
天生狂野
.
For Hunters who were fans of having 2 pets with Hati, you will be happy to know that there is a level 15 talent called
动物伙伴
which gives you a second pet. The second pet summoned will be taken from your first stable slot automatically. Despite what the tooltip says, this pet will do almost everything your main pet does with the exception of basic attacks and Growl: It does melee attacks, Kill Command, Beast Cleave, benefits from Bestial Wrath and Beast Cleave, gains Frenzy stacks from Barbed Shot, gets healed by Exhilaration, and uses Dash. In order to balance this, your overall pet damage is reduced to accomodate your second pet. Damage is essentially split between your primary pet and the Animal Companion.
The biggest loss in terms of traits is definitely
泰坦之雷
. There is nothing immediate to take its place as an extra cooldown button, but it probably won't take long for you to forget about it. Most of the other losses are passive DPS buffs that had little to no effect on gameplay. There are some utility traits that will be sorely missed, such as
猎手优势
.
Overall, the loss of Titanstrike has had minimal impact on Beast Mastery's gameplay.
War Mode
Another change from Legion into BFA is the addition of
War Mode
. War Mode is a new World PvP system in the Battle for Azeroth pre-patch, along with the new Honor system and Honor Talents. You are now able to toggle War Mode while in a capital city to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.
Changes to the Global Cooldown (GCD) for BM Hunters
The Global Cooldown, or GCD, is a short lockout period which controls the rate with which abilities can be used; spells that are on the GCD are unable to be used simultaneously, while only abilities off the GCD can be used at the same time or during that lockout period. The global cooldown starts at 1.0 second for energy resource classes, and 1.5 seconds divided by haste for all others.
In Battle for Azeroth, many abilities which used to be off the GCD are now controlled by it. For BM Hunters the abilities affected by this change are:
狂野怒火
1.5s GCD
胁迫
1.5s GCD
野性守护
1.3s GCD
群兽奔腾
1.5s GCD
束缚射击
1.5s GCD
意气风发
1.5s GCD
狂野怒火
,
野性守护
,
胁迫
,
束缚射击
,
意气风发
, and
群兽奔腾
have all been added to the global cooldown in Battle for Azeroth. This change is most felt with Aspect of the Wild and Bestial Wrath since you must wait out the GCD between each one, and you can no longer immediately cast a Kill Command after popping your cooldowns. There is no significant change to the gameplay here other than just slowing things down.
Aspect of the Wild has a special tertiary benefit that is not listed in the tooltip: It reduces the global cooldown by 0.2 seconds for its duration. Because of this, Aspect of the Wild is something you will want to cast before Bestial Wrath whenever you're stacking the two of them together (so the Bestial Wrath GCD is shorter). Additionally, it's now worthwhile to use Aspect of the Wild a second before a boss pull so that all of your attacks benefit from the GCD reduction.
The most important defensive ability,
灵龟守护
, remains off the GCD so you can always use it in an emergency. Mobility enhancers
逃脱
and
猎豹守护
are also off the GCD.
Talent Updates
Beast Mastery Hunters have quite a few new talents, and other talents have been swapped around to different tiers. There are many active talents that add a new button to use in your rotation, and currently, some of them are competitive with the passive options. For example,
奇美拉射击
-- with its current tuning -- is a fantastic choice, which is quite the reversal from its state in Legion. There are some other talents (such as
喷毒眼镜蛇
) which remain very weak and questionable, but hopefully, these will be tuned in the early weeks of the pre-patch and expansion.
Single Target Dungeons and Raiding Build
Currently, this combination of talents sims the best under most circumstances.
杀手本能
is best for single target, but
凶暴野兽
pulls ahead very slightly in multi-target damage. So if you don't like having the additional button with Dire Beast, feel free to take Killer Instinct in pretty much any situation.
动物伙伴
is competitive in single target when you pair it with
杀戮眼镜蛇
, but it's a little behind in AoE damage.
For the level 100 talents,
野兽守护
is a strong talent -- both offensively and defensively.
杀戮眼镜蛇
is a competitive single target talent, but it's not as good as it was in Legion because Cobra Shot's baseline cooldown reduction effect has diminished the talent's impact and value.
喷毒眼镜蛇
does not work beyond 25 yards, and it's not doing much damage right now, which makes it hard to recommend.
Recommended pet families for dungeons and raiding:
灵魂兽
-- Tenacity pets give you extra survivability, plus an offensive dispel (
) and
灵魂治愈
鳐鱼
or
蝙蝠
-- Ferocity if your group needs
原始暴怒
, both pets also provide an offensive dispel
亚基
-- Cunning for fights with a lot of movement and target switching, assuming you don't need the survivability benefits of a Tenacity pet. Silithids also bring
沙丘阔步者
for even more movement speed
For more info on pets, see the
Battle for Azeroth Hunter Pet Guide
.
Multiple Targets Dungeons and Raiding Build
The only change from the single target build is to use
凶暴野兽
instead of
杀手本能
. The gain from doing this is minimal, so don't be too concerned about swapping your talents constantly.
Recommended pet families for dungeons and raiding:
灵魂兽
-- Tenacity pets give you extra survivability, plus an offensive dispel (
) and
灵魂治愈
鳐鱼
or
蝙蝠
-- Ferocity if your group needs
原始暴怒
, both pets also provide an offensive dispel
亚基
-- Cunning for fights with a lot of movement and target switching, assuming you don't need the survivability benefits of a Tenacity pet. Silithids also bring
沙丘阔步者
for even more movement speed
For more info on pets, see the
Battle for Azeroth Hunter Pet Guide
.
The Leveling Build
This build is ideal for leveling and doing other world content such as world quests. You can use
误导
on your pet followed by
弹幕射击
to round up any enemies in range. Once they are gathered up, Beast Cleave them down and use
凶暴野兽:雄鹰
if you are playing in War Mode.
夺命黑鸦
will get frequent use since its cooldown should always be resetting, and
奇美拉射击
is another great extra ability for leveling. Use
伪装
to heal up or avoid enemies you don't want to deal with. It's highly recommended to use a Ferocity pet while leveling, see the
Hunter Pet Guide
for more info.
Recommended pet families for leveling/world content:
熔岩犬
-- The leech from
掠食者的渴望
provided by Ferocity pets makes your pet self-sustaining, plus Core Hounds bring
黑曜石之肤
for extra defense and
熔火之皮
for a little extra damage
裂蹄牛
-- Also Ferocity like the Core Hound, and brings
厚皮
plus
犀牛之血
for extra tankiness
For more info on pets, see the
Battle for Azeroth Hunter Pet Guide
.
Full List of Talent Changes
REMOVED
Big Game Hunter
replaced with NEW
杀手本能
.
REMOVED
Way of the Cobra
replaced with NEW
动物伙伴
.
NEW
凶暴野兽
is a new talent in the level 15 row. It summons a beast for 8 sec that increases your haste by 5%, on a 20 sec cooldown and costs 25 Focus.
Dire Stable has been renamed to
血之气息
and has moved from level 15 to level 30.
兽行成群
has moved from level 60 to level 30.
REMOVED
Farstrider
迅疾如风
has moved from level 45 to level 75.
NEW
自然治愈
is a new level 45 talent.
REMOVED
Bestial Fury
and REMOVED
Blink Strikes
have been replaced with NEW
狩猎刺激
and NEW
喷毒眼镜蛇
.
夺命黑鸦
has moved from level 90 to level 60.
NEW
天生狂野
is a new level 75 talent.
REMOVED
Wyvern Sting
束缚射击
is now an AoE root instead of an AoE stun.
胁迫
is no longer a talent, but a baseline ability for Beast Mastery.
践踏
has moved from level 30 to level 90.
REMOVED
Volley
群兽奔腾
has moved from level 100 to level 90.
野兽守护
has been redesigned to work with the new pet passives, and gives a DPS benefit to all pet specializations.
NEW
喷毒眼镜蛇
is a new level 100 talent (it was previously a Survival talent in Legion).
Pre-Patch Talent Simulations
Top 10 Builds
These simulations show the top 10 talent combinations for both single target and 3-target damage. They use baseline Antorus gear and the recommended legendaries from this guide.
Talents on each row are represented by a number from 1-3. The 0s are non-DPS talent tiers.
Confused? View simplified talent comparison simulations below this.
View Top Single Target Talent Combos
View Top 3-Target Talent Combos
Talent Comparisons
Simplified, easier to read comparisons of each tier. These simulations are done using baseline Antorus gear and the recommended legendaries from this guide. The talents used in other tiers are the same as the recommended builds in this guide. Very few of the talent tiers interact with each other in meaningful ways, but in any case where they do in a way where it deviates from the best build, it will be noted (such as level 15 single target).
Why "none?" I added this to show the relative power of each talent. This was necessary since a few talents were actually in the negative, or offered almost no gain at all.
Level 15 Talent Sims
Level 15 Single Target Simulations
Level 15 3-Target Simulations
Level 30 Talent Sims
Level 30 Single Target Simulations
Level 30 3-Target Simulations
Level 60 Talent Sims
Level 60 Single Target Simulations
Level 60 3-Target Simulations
Level 90 Talent Sims
Level 90 Single Target Simulations
Level 90 3-Target Simulations
Level 100 Talent Sims
Level 100 Single Target Simulations
Level 100 3-Target Simulations
Rotation Changes in the 8.0 Pre-Patch
As mentioned previously, if you are familiar with the Dire Frenzy build from Legion, then Battle for Azeroth Beast Mastery should be a fairly quick pick up for you because
倒刺射击
is Dire Frenzy in a different skin. If you only played with Dire Beast, you will need to get out of the habit of simply using it on cooldown and instead time your Barbed Shots around extending your pet's Frenzy (attack speed) stacks as much as possible. Barbed Shot has a 12 sec (reduced by Haste) cooldown, but Frenzy only lasts 8 seconds -- so if you used 2 charges of Barbed Shot back-to-back, the two resulting stacks of Frenzy would fall off before your next charged of Barbed Shot becomes available. However, if you instead waited at least 4 seconds before casting the second charge, then you could guarantee that you'd get up to 3 Frenzy stacks. Just as with Dire Frenzy before it, you shouldn't ever sit on 2 charges of Barbed Shot.
杀戮命令
is still the big signature attack and should be used as often as possible. Now in 8.0, you have some control over this with
眼镜蛇射击
since it reduces the Kill Command cooldown by 1 second. Even though Beast Mastery is a priority system, there is a repeatable element to the single target rotation. In most cases, you will be casting 2 Cobra Shots and utilizing 1 other GCD (for another ability or talent) between each Kill Command. It won't always line up like that, but that's the general flow. The more active talents you add to the mix, the more jumbled and "whack-a-mole" the gameplay becomes. Because of this, you may not want to take active talents in every single row, but instead, pick your favorite two or three so it doesn't get too crowded.
In the following priority lists, talents are indented to indicate where they would be inserted if you decided to take them.
Single Target Priority
倒刺射击
if your pet has at least 1 stack of Frenzy & it will expire in the next 2 seconds
夺命黑鸦
野性守护
狂野怒火
奇美拉射击
杀戮命令
喷毒眼镜蛇
凶暴野兽
倒刺射击
if it has 1 full charge and the 2nd charge has less than 8 seconds remaining (or 2 full charges)
眼镜蛇射击
if Kill Command has more than 2 seconds of cooldown left, or if you're about to reach full Focus and have nothing else
Notes: Be conservative with your Focus spending to ensure
杀戮命令
can always be cast on cooldown and that you enter
狂野怒火
with full Focus, where that Focus can best be utilized. Be careful not to spam
眼镜蛇射击
too much or else you will risk wasting its cooldown reduction effect. See the rotation guide for further details on Frenzy stacks and
倒刺射击
usage, as well as more details on cooldown usage.
Multiple Target Priority
(applies to both Cleave and AoE situations)
倒刺射击
if your pet has at least 1 stack of Frenzy & it will expire in the next 2 seconds
夺命黑鸦
野性守护
狂野怒火
群兽奔腾
多重射击
if there are 3+ total targets and
野兽顺劈
is not active
奇美拉射击
杀戮命令
喷毒眼镜蛇
凶暴野兽
倒刺射击
if it has 1 full charge and the 2nd charge has less than 8 seconds remaining (or 2 full charges)
弹幕射击
多重射击
if there are 2 total targets and
野兽顺劈
is not active
眼镜蛇射击
if Focus > 90 and
野兽顺劈
is already active
Note: Similar to single target rotation rules, except you want to try to keep
野兽顺劈
active whenever there is more than one target.
杀戮命令
is still a priority though.
Opener Sequence
This is your ability sequence when starting a boss fight.
野性守护
-- 1 second before the pull (along with your pre-potion)
夺命黑鸦
狂野怒火
杀戮命令
奇美拉射击
倒刺射击
(first charge only)
多重射击
if multiple targets
喷毒眼镜蛇
凶暴野兽
Continue with your normal priority list
Notes: Aspect of the Wild is used right before the pull because it reduces the global cooldown by 0.2 seconds and lets you get out more abilities faster. Your second charge of Barbed Shot will be used according to the regular priority list.
Gear and Stats in the 8.0 Pre-Patch
The biggest change to note is that Agility is now the most valuable stat, so in most cases, armor with the highest ilevel will be your best bet. So if you have some high ilevel non-set pieces burning a hole in your bank, they might turn out to be a good option for the pre-patch, even over something like the T21 4-piece bonus.
Since artifact traits no longer exist, you will want to use your highest item level relics for each relic slot on Titanstrike.
Your pet does an even higher percentage of your total damage than it did in Legion, so the two legendaries that increase pet damage --
命令护肩
and
顶级捕食者的爪子
-- are great choices for the pre-patch.
Trinkets that deal direct damage such as
终端信号道标
are no longer buffed by Bestial Wrath (or any other class ability/talent), so there's no reason to stack them with your buffs. Use them as often as you can.
Stat priority
Note: These stat priorities are for the pre-patch and will be updated at Battle for Azeroth launch
Single Target:
Agility > Haste > Crit > Mastery > Versatility
(talents used: 1/3/x/3/x/1/1)
Multiple Targets:
Agility > Haste ~= Mastery > Crit > Versatility
(talents used: 3/3/x/3/x/1/1)
Important Notes on Stat Priority:
Your personal secondary stat values will vary based on your gear and talent setup. In most cases, item level (so more Agility) will be the deciding factor to determine whether or not a piece of armor is an upgrade, not what secondary stats it has.
Top legendaries for the 8.0 pre-patch
Your best legendaries may be different if you already have a very high ilevel replacement piece in one of these slots. You should always sim your character to find your personal best.
For single target damage:
顶级捕食者的爪子
-- In 8.0, this gives 5% damage to all your pets plus gives you
掠食者的渴望
,
耐力训练
, and
寻路
simultaneously. Great in all situations.
瑟雷姆的饥渴
-- This is a Marksmanship legendary, but it has been changed to increase all damage by 3% (including pet damage), which makes it worthwhile for Beast Mastery. In terms of DPS, this is roughly on par with Apex Predator's Claw (perhaps slightly higher), but if you're choosing between rings I'd recommend Apex for the extra utility.
蛇语者之舌
-- Really nice for single target damage, but not that great when you're regularly using Multi-Shot.
For multiple target damage:
顶级捕食者的爪子
-- In 8.0, this gives 5% damage to all your pets plus gives you
掠食者的渴望
,
耐力训练
, and
寻路
simultaneously. Great in all situations.
命令护肩
-- Increases your pet damage, which is strong for AoE.
瑟雷姆的饥渴
-- This is a Marksmanship legendary, but it has been changed to increase all damage by 3% (including pet damage), which makes it worthwhile for Beast Mastery. In terms of DPS, this is roughly on par with Apex Predator's Claw (perhaps slightly higher), but if you're choosing between rings I'd recommend Apex for the extra utility.
基尔加丹的炽燃决心
-- If you don't have a good AoE trinket like the Prototype Personnel Decimator, this is a nice choice. If you do have a decent PPD, it's not really worth it. Can also be nice for leveling.
For leveling from 110-115 (legendaries get disabled at level 116)
顶级捕食者的爪子
-- In 8.0, this gives 5% damage to all your pets plus gives you
掠食者的渴望
,
耐力训练
, and
寻路
simultaneously. Great in all situations.
警戒栖木
-- Once you get 5 stacks, you will move at 125% speed during combat, and 200% speed (mounted speed) out of combat in spirit owl form (the flying portion will not work). That means you will rarely need to stop and mount up. Just keep on moving between quest areas! Transforming to the spirit owl form can sometimes interrupt things such as looting or clicking an object in the world, but this only happens if you are in the process of doing so when combat drops. If you do it in or out of combat, it should be fine.
塞弗斯的秘密
-- If you're in any kind of situation where you can make use of the proc, Sephuz is still a solid choice for DPS. The movement speed is also nice for leveling since you not only get 10% at all times, but it's very easy to proc sephuz with traps and other CC while leveling.
Recommended trinkets for the 8.0 pre-patch
高戈奈斯的活力
- Still the best. The proc does more relative damage than it did in 7.3.5.
实验型部队屠戮者
-- Currently scaling really well in 8.0, even for single target (but especially AoE). If you have this at a high ilevel, use it for your second trinket.
终端信号道标
-- Just slightly behind the Prototype in damage, but still really strong for big packs of mobs.
影灼之牙
-- Still pretty decent, but overshadowed by the Prototype and Terminus trinkets at similar ilevels.
不稳定的奥术水晶
-- At relinquished ilevel (192+) this is still a good trinket, competitive with a Mythic quality Shadow-Singed Fang.
Single Target Trinket Simulation
These simulations were done using baseline Antorus gear, and the recommended legendaries and talents from this guide.
View 3-Target Simulation
Tier bonuses the 8.0 pre-patch
Tier 19
(
鹰爪战甲
): These bonuses have been changed and are not worth using even if you had nice titanforges on them, but most people had already retired these anyway. The 2-piece gives 15% Cobra Shot damage, and the 4-piece gives 5% Multi-Shot damage (that's not a typo).
Tier 20
(
荒野追猎者护甲
): These bonuses are unchanged, so it's possible they may still be valuable for you if you had high titanforges on these pieces. Sim to be sure.
Tier 21
(
巨蛇追猎者的伪装
): These bonuses are unchanged. The 2-piece bonus is definitely worth using. The 4-piece bonus is also worth using, unless you have higher ilevel non-set pieces for those slots, in which case the extra stats may be better than the bonus (you have to sim your own character to know when to do this). The legs and cloak slot will be the best 2 pieces to use going into leveling, since they don't interfere with leveling legendaries or Azerite armor slots.
Pet Changes
Pterrordaxes are finally tameable pets!
All pet families have a set specialization that cannot be changed. Each pet family will be either Ferocity, Tenacity or Cunning.
All 3 specializations will deal the same damage and have the same amount of health and armor.
All specs have
低吼
and
急奔
, plus their appropriate basic attack (
爪击
,
撕咬
, or
拍击
).
When you enter a dungeon,
低吼
’s auto-cast is automatically turned off to avoid pulling aggro from the tank (you can turn it back on if you want). When you leave the dungeon, it gets flipped back on automatically.
躲闪
has been changed to also reduce the range at which enemies will aggro your pet by 6 yards. This should help with your pet accidentally pulling mobs when you try to sneak by them.
Each family will have at least one special ability. There are 6 major ability categories distributed among the pet families so that each specialization has at least one pet option for each of these abilities. For example, Bats have
and Spirit Beasts have
. Both do the same thing. All Exotic families have at least 2 special abilities/passives.
Battle resurrection is removed from Hunter pets completely. Heart of the Phoenix, Last Stand, Roar of Sacrifice and other old passives have also been removed. Worth noting that Quilen retains the Heart of the Phoenix but are the only pet to do so.
If you want to have a second pet -- like with Hati from
泰坦之击
in Legion -- you'll be happy to know there is a talent called
动物伙伴
that gives you a second pet option.
All Hunters get 10 new stable slots.
Ferocity Abilities
原始暴怒
: Increases haste by 30% for 40 sec for the group (Blood Lust). This is off the GCD.
掠食者的渴望
: Passively gives you and your pet 10% leech.
Tenacity Abilities
优胜劣汰
: You and your pet take 20% reduced damage for 6 seconds (3 min cooldown). This will be valuable in dungeons and raids for extra survivability.
耐力训练
: Passively increases you and your pet’s maximum health by 5%.
Cunning Abilities
主人的召唤
: Removes all roots and slowing effects from your pet and your current target (you can also target this on yourself). Can also be used to quickly recall your pet to you.
寻路
: Passively increases you and your pet’s movement speed by 8%.
New Pet Families
Pterrordax
(Cunning) -- Special Abilities:
远古外皮
and
上升气流
Krolusk
(Tenacity) -- Special Abilities
壁垒
and
钙化甲壳
Toad
(Tenacity) -- Special Ability:
蝇群
Lizard
(Tenacity) -- Special Ability:
凶残撕咬
Click here to read the full Battle for Azeroth Hunter Pet Guide
Known Issues -- Bugs and Damage Tuning
Pet basic attacks (Claw, Bite, or Smack)
are being delayed by approximately 0.6 seconds. They have a 3 second cooldown, but on average the pet is only auto-casting them every 3.6 seconds for unknown reasons. Over the course of a long boss fight, this is quite a few missed casts! This also artificially inflated the value of some talents and sims in general (sims in this guide have been updated to account for this behavior). This issue can be mitigated somewhat by forcing the basic attacks to cast as close to cooldown as possible via macroing pet basic attack casts into all of your offensive abilities. This won't fix the problem -- and frankly it's kind of silly that we have to do this -- but it may result in a few extra casts (plus there's no real downside to doing this). Check out the
rotation section
of this guide (macro section) for more details.
动物伙伴
(level 15 talent): Despite what the tooltip says, this pet will do almost everything your main pet does with the exception of basic attacks and Growl. Currently both Mend Pet and Play Dead are not working with the Animal Companion, which seems like a bug (they both worked with Hati). In the pre-patch, this talent ends up being a small DPS loss for AoE damage, but it's competitive in single target if you pair it with Killer Cobra. Check out the talent simulations to see the difference (it's fairly small). If tuning happens, this will be updated.
血之气息
(level 30 talent) is not worth very much DPS. While other talents in this tier offer increased Focus similar to this, they also offer damage on top of that -- Scent of Blood does not have a damage component, so it's not recommended until it is changed.
狩猎刺激
(level 60 talent) is currently not increasing the critical strike chance of pets, which decreases its value quite a bit. It's not recommended to use this talent until this gets fixed.
喷毒眼镜蛇
(level 60 talent) is very undertuned in its current state (1 second reduction). It gives hardly any DPS gain. Not recommended.
喷毒眼镜蛇
(level 100 talent) only has a range of about 25 yards, which really limits its usefulness. If you place down the snake turret and your target is more than 25 yards away, the snake is unable to attack. No word from Blizzard if this is intended or not (if it is, I think it should be in the tooltip), but it's been this way for the whole alpha and beta. Damage-wise, it's also doing hardly any damage in the pre-patch. There's little reason to take this talent until these issues are addressed.
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评论
评论来自
grimmtooth
I may have missed it, but what is being used for the simulations?
评论来自
Sabinno
On the leveling talents you mention barrage but don't have it on the recommended tree.
Great guide though bendack, as always.
评论来自
Kaimeline
Thanks for all the info. The only thing I think differently on are the level 30 talents.
I don't consider Scent of Blood that undertuned, if you want straight up focus generation and maintain good combat control. Could give a better bonus gen mechanic than a flat number.
With One with the Pack, you're depending on the proc of Wild Call, which we're already looking to for other combat choices, and on top of that a 20% chance it'll reset Barbed Shot. Lots of random chance in that one.
With Chimera Shot, yes, you're dealing damage and generating more focus too. It's also something you'll have to add to rotation. And a shot that'll randomly hit something else other than what you're actually attacking. Never considered that an upside.
That's one that I'll be trying all three and see how they perform in actual raid use.
评论来自
mek002
If anyone comes up with a good spec for Animal Companion, I hope you post it here. I'm used to a Wolf as the main pet for my Tauren and for my Drae she has a Boar which is now being turned into a
DPS
so If anyone has any ideas what I can use that will take good damage comment. I know I'll have to adjust but damn boar yo LOL
评论来自
1750239
Another excellent guide Bendak, thank you for all the time you put into this well-written piece.
评论来自
Khylar
This guide is fantastic, I have a pretty good understanding of what's waiting for me come Tuesday, thanks!
评论来自
Rekka
I wouldn't mind more sim charts of the legendaries and/or common trinkets to compare their relative strength. Obviously the usefulness of such data is somewhat limited as I am going to have to sim myself to see if apex is better than a 985 ring + prydaz or whatever specific combo, but its nice to have a baseline of how overtuned stuff like apex, ppd, and tsb are compared to the previously standard choices and other options.
评论来自
Blackkatze
Great guide! I've mained hunter since I started playing in BC, and planned on continuing! Best class! Hopefully, the Blizz gods will tune Animal Companion so it is a useful talent.
评论来自
Noobian
Sad to see Animal Companion is undertuned, i really like the idea of having two pets. Can you give an indication of roughly how much you actually gain from using the talent?
Not in comparison to the other two talents, but in comparison to not having any talent in that row at all.
You mention pet damage is split between the two pets. Is it a damage increase at all?
Hope it gets tuned. Is there any word from Blizzard about it?
评论来自
Madholm
警戒栖木
is actually quite bad for leveling in BFA if you've actually tried it on beta.
The buff prohibits you from interacting with many quest items and click-able objectives; I literally had to remove them after 10 minutes and this was very late in beta.
评论来自
Tyuriwen
Thank you so much for the guide, have stubbornly played Beast Mastery since BC and am in no minds of ever changing! ^^
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