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Arcane Mage Talents and Racials for Arena PvP - Shadowlands 9.2(已归档)
来自 Vultz
[Last Updated]:
2022/02/23
变更日志
补丁:9.2.0
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Welcome to Wowhead's Arcane Mage Arena PvP Guide, up to date for 9.2! In this section of the guide, we will cover the best talents for Arcane Mages in Arena PvP, optimal PvP Talent builds, and the best racials for both Alliance and Horde Arcane Mages in PvP. Arcane Mages currently have one main talent build. Many races are viable for Arcane Mages at the moment, especially if you are an Alliance player.
About the Author
Vultz is a Multi-R1 Mage who streams and can provide assistance with Arcane/Frost in specific and Mage in general. Find him here:
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Armory
Overview 9.2
Talents & Racials 9.2
Rotations & Strategy 9.2
Gear 9.2
Covenants 9.2
Macros & Addons 9.2
Recommended Talent Build for Arcane Mages in PvP
This is the build you will run in 99% of situations that allow for sustain and decent burst damage. If you only care about huge burst setups, you can select
超强能量
, and/or
能量符文
to increase your burst windows.
Tier 1 -
增效
Amplification allows
奥术飞弹
to be more powerful while clearcasting. Pairing this with the PvP talent
奥术增效
makes Arcane Missiles much stronger and helps increase your main source of damage.
Tier 2 -
闪光术
Shimmer and
时间大师
are going to be used in different situations. Shimmer is necessary for landing Crowd Control on the enemy and is required for most compositions in 3v3 arena. It will also allow you the most mobility for doing damage and kiting.
时间大师
will be incredibly powerful in situations where you need to survive such as duels, world content, or compositions in arena that can kill you easily.
时间大师
not only gives you the benefits of a shorter cooldown on Alter Time and a blink refund, but because it is normal blink allows you to blink out of stuns increasing your survivability tenfold.
时间大师
does inhibit your mobility however so watch out for that.
Tier 3 -
咒术洪流
Incanter’s Flow allows for more mobile damage dealing, but
能量符文
can be used as preference for higher burst.
Tier 4 -
共鸣
共鸣
will be your go-to for bigger Arcane Barrages, however in niche situations Nether Tempest can still be picked as it is useful for keeping stealth classes such as Rogues and Druids in combat as they try to go for re-stealths.
It's unlikely but possible that with the new 2 set/4 set bonuses that
奥能回响
could see some play, with the goal of making your Touch of the Magi tier set windows stronger. However, it will break crowd control.
Tier 5 -
时空转移
Chrono Shift is an incredible mobility talent that not only slows the enemy (and this slow is undispellable) but also boosts your speed. This is such a strong talent it is almost always the best choice, but if you are playing with a Discipline Priest and need immense peels to help them out or alternative forms of Crowd Control on a different spell school,
冰霜之环
is an option.
Tier 6 -
奥术宝珠
Arcane Orb provides good sustain and a reliable way to restack Arcane charges.
超级新星
is the best option to use as a pseudo-interrupt e.g. to stop a Polymorph cast on your healer for an additional second or two, or stop a Warrior mid-Leap or mid-Charge. Unfortunately having to choose between these is not ideal as both boast significant power.
Tier 7 -
启发
Enlightened will likely be the best pick as it provides the greatest sustained source of damage and mana regeneration when needed. Overpowered a fine pick when you are looking for more focused burst potential.
Recommended PvP Talents for Arcane Mages
Talent 1 -
时光护盾
This is an incredibly useful defensive talent for when your healer is in Crowd Control but can also feel redundant with
操控时间
. This talent allows you to take a large amount of damage and heal it back, effectively sustaining your life while you aren’t able to receive healing. This is the slot you will swap when you want to take
窃法成瘾
(for playing with or against Restoration Druids) or
奥能之球
for the damage/knockback/kick soak.
时光护盾
- Envelops you in a temporal shield for 6 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.
Talent 2 -
群体隐形
- Hard lock
This is useful for when your healer is in Crowd Control as you can stop further incoming Crowd Control, allowing your team to be healed back up; for example, you can use
群体隐形
while your healer is in a blind so they cannot be sapped. You can also use this talent to cloak yourself and cast a
变形术
on an enemy player without them being able to stop you as long as you don't take damage and stay invisible. The utility of this spell is very valuable and as such you should never drop this talent.
群体隐形
- You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.
Talent 3 -
奥术增效
- Hard lock
This talent is useful for extra burst on
奥术飞弹
, especially when paired with
增效
. It is also vital for keeping up your clearcasting stacks and having damage when you need it. Never drop this talent.
奥术增效
- Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion.
Optimal Racials for Arcane Mages in PvP
Alliance
There is no clear best race for Alliance Mages, but there are many races that are more or less viable in certain circumstances. Void Elf might be the most versatile choice as you get their 5% damage proc bonus from
熵能之拥
and taking damage won't delay your casts thanks to
冷静自若
. Other viable options include: Gnome (to kite better using
逃命专家
to remove slows as well as an extra 1% Haste), Human (to enable you to play two non-crowd control related trinkets), Night Elf (to avoid Crowd Control), Mecha-Gnomes for a solid primary stat increase and a defensive heal when you get to low HP, and Dark Iron Dwarf (to use
烈焰之血
for huge burst or defensive purposes). Kul'Tiran is an additionally viable option as the stun you gain adds to burst windows, utility, and control. However, other options such as Human, Gnome, and Void Elf still remain strong competitors for Alliance Mage PvP racials. It boils down to Human being the best defensive option and the others being extremely situational and preference-based.
Horde
Orc is considered the best choice here in virtually all scenarios. In almost every situation you are likely to get value out of reduced duration in stuns, and this is free value on top of whichever trinkets you decide to play. Other viable race options include: Undead (for the general application of
被遗忘者的意志
) or Troll (because the Haste from
狂暴
is a nice bonus for Mage burst windows). Zandalari are viable for double DPS 2v2, 1v1, and World PvP, but not great in ranked 3v3 arena. The logic behind this is if you already have a healer, the heal from the racial is significantly weaker than if you don’t have a healer at all (since Mages don’t possess any true healing). Goblin has a unique position with Arcane where if you are not getting attacked, it can be very effective to have an extra 'Blink' while silenced (due to
火箭跳
). Playing a Goblin also gives you 1% Haste, similar to Gnome. The other races (including allied races) do not have any real benefit as an Arcane Mage.
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Rotations & Strategy
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