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Demonic Inquisition Tomb of Sargeras Strategy Guide
来自 FatbossTV
[Last Updated]:
2018/05/12
变更日志
补丁:7.3.5
目录
评分:4.6/5
(
13
投票)
指南导航
评分:4.6/5
(
13
投票)
This guide provides tips and strategies for defeating the Demonic Inquisition encounter on Normal Difficulty. Changes to the fight for Looking for Raid, Heroic and Mythic difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties.
Demonic Inquisition is a single phase encounter which requires excellent raid coordination to deal with mechanics originating from two bosses simultaneously, most of which revolve around the gaining of
折磨
and removing it at the correct time. The two bosses share a health pool.
Demonic Inquisition can be accessed after defeating
Goroth
in the
Tomb of Sargeras Raid
; available June 20th on Normal / Heroic, difficulty, June 27th on Mythic, July 11th on LFR.
Mythic Demonic Inquisition World Firsts
Loot
Loot starts at 885 on LFR, 900 on Normal, 915 on Heroic, and 930 on Mythic.
Cloth:
痛苦编织带
,
残魂护肩
Leather:
骨刺绑腿
,
镶筋护腕
Mail:
犁血长裤
,
饶舌之眼护肩
Plate:
骨壳臂甲
Amulet:
夺牙系绳
Trinket:
野蛮驭灵器
,
痛苦摇篮
Relics:
不变真理灵液
,
无能者之血
,
阴燃夹棍
,
审判庭的万能钥匙
In addition, this encounter drops
Tier 20 set helms
.
Quick Tips
Overview
– Atrigan and Belac share health.
Both Atrigan and Belac's abilities all inflict
. Reaching full
results in
.
Damage Dealers
–
when at full
to collect Remnants of Hope from Belac's cage and alleviate
.
Avoid attacking Atrigan and Belac during
and
respectively, so you don't incur additional
.
Healers
–
when at full
to collect Remnants of Hope from Belac's cage and alleviate
.
Stagger dispelling
so as not to inflict the raid to too many instances of
at once.
Tanks
–
when at full
to collect Remnants of Hope from Belac's cage and alleviate
.
Coordinate with the other tank so only one has to
at a time.
Avoid attacking Atrigan and Belac during
and
respectively, so you don't incur additional
.
Abilities
折磨
You will gain
折磨
via the bosses abilities, some of the abilities are avoidable, some of them are not.
The
折磨
is shown through the alternative power bar that, by default, appears at the bottom of the screen. If you allow the bar to completely fill to 100
折磨
, you will gain a debuff called
无法忍受的折磨
.
无法忍受的折磨
will make you deal 20% less damage, reduce your hit chance by 90%, reduce the healing you do by 25%, and increase all the damage you take by 90%.
折磨
Bar
Once full you will be debuffed with
无法忍受的折磨
The only way to remove
折磨
is by using the
忏悔
extra action button. This will teleport you inside a new room and drop you down where you will fight a
被折磨的幽魂
.
This add will melee whoever has threat, and will occasionally cast
折磨喷发
, which will spew out bolts which deal damage to anyone within 3 yards of their impact zone.
All players receive an Extra Action Button.Use this to enter the Soul Cage to remove your
折磨
.
The Extra Action Button can be used again to exit the Soul Cage only once your
折磨
has been completely removed.
Players need to avoid these bolts whilst simultaneously dealing damage to the add. As the add takes damage, it will spawn Remnant of Hope orbs.
Running over an orb will absorb it and remove 35
折磨
from the player.
Once you reach 0
折磨
, you can reuse the extra action button to return to the main encounter area.
Players cannot remain inside the
忏悔
ion cage for too long, as you’ll be taking ever increasing ticking damage from the
灵魂腐蚀
debuff which is being periodically applied to all players within the cage.
Avoid the
折磨喷发
circles!
Soak the Remnant of Hope orbs to remove your
折磨
.
To keep raid
折磨
as low as possible you need to periodically have teams of high
折磨
players
忏悔
at the same time.
The teams would need to consist of at least one tank & one healer
Once the team is downstairs, they need to damage the add to generate a large amount of orbs.
Once every member of the team has zero
折磨
, they can all use their extra action button in unison to return to the encounter area again.
The raid leader will want to determine how often you enter the cage, as it will vary from group to group depending on how well the raid is able to counter the bosses abilities.
All raid members should be prepared to have to enter the cage at least once, tanks will have to go inside considerably more often.
Bosses
The bosses should be stacked for the majority ofthe encounter to maximize damage output.
The bosses must be separated before Atrigancasts his
骨锯
or Belac casts
邪能狂风
.
Atrigan
Atrigan needs to be tanked and will generate a high amount of
折磨
for the tank through his passive,
白骨之镰
which causes each of his melee attacks to apply 2
折磨
.
Atrigan will also cast
镰刀横扫
at the tank. This frontal cleave deals a large amount of damage and applies 20
折磨
to anyone struck. The tank should face Atrigan away from the raid at all times to make sure that they are the only player hit.
骨锯
After a short cast, Atrigan will deal damage and apply
折磨
to nearby players every second.
If any player attacks Atrigan during
骨锯
, they will gain a substantial amount of
折磨
. This includes applications of debuffs as well as cleave abilities, however pre-existing dots will not generate
折磨
for that player.
All DPS should swap to Belac during
骨锯
, whilst the tank needs to move Atrigan away from Belac before
骨锯
begins to ensure that passive cleave doesn’t occur.
During
骨锯
, Atrigan’s movement speed is reduced by 75% allowing the tank to kite him.
Atrigan should be dragged away from Belac around the sides of the room, to make sure that raid positioning isn’t too disrupted.
Once the
骨锯
is over, Atrigan should once again be placed next to Belac to allow extra DPS through cleave abilities.
Belac
Belac does not need to be tanked and cannot be moved during the encounter. Instead of melee attacking, he will instead frequently cast
罪恶之痛
.
This is an interruptible cast which will deal a large burst of damage to players.
To ensure that each
罪恶之痛
is interrupted, you will need to assign 3 players to interrupt on a rotation.
Do Note: You’ll need to assign backup interrupts for when the assigned players
忏悔
to drop their
折磨
, as they will be out of range of Belac.
Belac is responsible for generating most of the
折磨
that is applied to the raid. One of the ways he does this is through his
折磨爆发
. This will deal a moderate amount of shadow damage to the raid and apply 4
折磨
to all players. This is unavoidable and healers may want to use healing cooldowns to counteract the burst of damage done to the raid.
Players afflicted with
回响之痛
must beaway from other players before they are dispelled.Belac will also apply
回响之痛
to multiple non-tank players simultaneously.
This is a 12 second dot which applies 4
折磨
every second.
Once the debuff expires or is dispelled, the afflicted player will trigger
痛楚爆发
, which will deal a burst of damage and apply 10
折磨
to any players within 8 yards.
Players afflicted with the
回响之痛
need to move 8 yards away from the group and be dispelled.
Healers shouldn’t be too trigger happy with dispels for this debuff, as you may dispel a player who is stacked and cause a large amount of excess
折磨
and damage to go out onto the raid.
邪能狂风
This ability acts much like Atrigans
骨锯
ability.
After a short cast, Belac will deal ticking damage and apply
折磨
to any nearby players whilst also applying a large amount of
折磨
to any player who attacks him during this time.
Atrigan should be pre-moved away from Belac to allow all dps to swap over to him, without running the risk of accidently cleaving onto Belac.
Do Note: During the
邪能狂风
, Belac will not cast any abilities, and therefore doesn’t need to be interrupted for his
罪恶之痛
.
Strategy Summary
Keep both Atrigan and Belac stacked up to allow DPS to cleave, only spreading them apart for either the
骨锯
or
邪能狂风
.
Face Atrigan away from the raid to ensure that only the tank is hit by the
镰刀横扫
.
Do not attack Atrigan during
骨锯
or Belac during
邪能狂风
Set up an interrupt rotation of three short cooldown interrupts for Belacs
罪恶之痛
.
Move away from players when afflicted with
回响之痛
and then be dispelled.
Have high
折磨
groups consisting of one tank, one healer and a few dps
忏悔
simultaneously so that they can gather Remnant of Hope orbs to drop their
折磨
.
Dodge the green
折磨喷发
bolts whilst fighting the
被折磨的幽魂
inside the
忏悔
ion cage.
Ensure that all players leave the
忏悔
ion cage together to avoid anyone being left behind.
Looking For Raid Difficulty
Aside from abilities dealing less damage on Looking For Raid difficulty in comparison to Normal difficulty, there are no listed mechanical changes on Looking For Raid difficulty in comparison to Normal Difficulty.
Heroic Difficulty
Aside from abilities dealing more damage in comparison to Normal Difficulty, there is one additional mechanic per boss that has been added to the Demonic Inquisition encounter on Heroic Difficulty.
Players targeted by
钙化尖刺
must face Atrigan away from the raid.
Atrigan gains the
钙化尖刺
ability which sends a barrage of spikes towards a player, knocking them up and dealing damage to them.
The player targeted by this ability should position themselves so that the
钙化尖刺
hits as few players as possible.
Everyone must keep an eye on their boss timers and be aware of what direction Artigan is facing when this is cast, so they can avoid the knockup.
Belac gains the
窒息之暗
ability which places a purple zone around a few random ranged players. This purple zone deals ticking damage and applies 10
折磨
every second whilst also reducing the movement speed of anyone inside by 50%.
窒息之暗
does not have a cast time and the zones are immediately placed onto players. Therefore ranged players must be prespread for this ability, preferably around the edges of the room to keep the encounter area clear.
However, you must not stand at the entrance of the room, as players leaving the
忏悔
ion cage will always re-enter the main encounter room by the door and you do not want them to land straight into a
窒息之暗
zone.
Avoid the
窒息之暗
circles. Keep away from the entrance of the encounter area.
Mythic Difficulty
Aside from abilities dealing more damage in comparison to Heroic Difficulty, there is one additional mechanical change the Demonic Inquisition encounter on Mythic difficulty.
Whenever a player leaves the
忏悔
ion Cage, a
折磨碎片
add will spawn at Belac's location.
These adds will fixate a player and will hit them moderately hard with melee attacks.
When the
折磨碎片
reaches 0 hp it will cast
爆破痛楚
, which will deal a large burst of damage to anyone within 8 yards after a few seconds.
Each time an
折磨碎片
add spawns, it will buff all other
折磨碎片
adds damage by 15% with
苦痛重塑
and this effect stacks. Therefore, you want to keep the amount of adds to a minimum, by controlling when they spawn and killing them off as soon as possible.
To achieve this the raid will want to be organise their “torment-dropping” groups extremely well, limiting their size to around 4-6 players.
The groups want to ensure that they all leave the cage simultaneously so that all of the adds will spawn close to one another.
The groups also want to avoid leaving the cage during Belacs
邪能狂风
, as you will not be able to aoe down the adds without cleaving onto Belac.
The
折磨碎片
adds can be slowed, however all other forms of crowd control will not work.
This makes AoE slows a vital tool to be utilised in keeping the adds close to one another for the best cleave possible.
The fixated players should also try and have the adds run in the same direction, by kiting them in a predetermined direction.
It is also important that the raid sends in “torment-dropping” groups frequently. This is to avoid a situation where a large portion of your raid needs to drop
折磨
at the same time. If this does happen, the raid will have to deal a large amount of adds all at once, which could cause a large amount of chaos when coupled with the other mechanics in the fight.
About the Author
This guide was written by FatbossTV. If you have any questions or want to provide alternate strategies, please contact them here:
Twitter:
@FatbossTV
Discord:
Discord.gg/fatbosstv
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评论
评论来自
dakhran
The Inquistion! What a show!
The Inquistion! Here we go!
We know you're wishing, that we'd go away,
But the Inquistion's here and it's here to stay!
评论来自
Wingmann
Nobody expects the demonic inquisition!
评论来自
desperado558
There's no mention of this ability in the dungeon guide or any other guide I can find online, but the ability
无尽折磨
seems to start casting around 8-8.5 minutes in to the encounter (perhaps it is triggered by other means, it just happened around here for the pug i was in) on Atrigan. Seems to be some form of enrage.
评论来自
skulldarkwow
FYI to tanks. Atrigan's Scythe Sweep can be parried. Done this encounter on both normal and heroic so far with a Veng DH and it missed me approx. 25% each attempt.
评论来自
Gnorma
Getting "knocked up" by Belac. The cad! How dare he get us pregnant, to say nothing of the "mental" torment he puts us through. Can't wait to deliver my little Demon Hunters, though.
评论来自
caracostea
Got a bug on heroic mode.
Belac died but Atrigan did not, even though they share the health pool.
He kept a small amount of HP (~15M) and did not take anymore damage from us.
We had to wipe and call it a day.
Further more, when I defeated them again the next day, I got no loot.
Looks like the buggy defeat was enough to get me saved... Oh, joy!
评论来自
Farmbuyer
as players leaving the Confession cage will always re-enter the main encounter room by the door
This is not true. Sometimes players land there, but just as often players land elsewhere on the ring around the outside of the room, including on top of Bone Saw.
It seems to be entirely random which players land where on which exit.
评论来自
Razorgrace
It seems Fel Squall and Bone Saw do not add any torment to your bar if you do not attack active boss directly, i.e. as a shaman I can Chain Lightning without any troubles (tested on LFR).
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