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PTR
10.2.7
PTR
10.2.6
Beta
Vengeance Demon Hunter Adapting to the Pre-Patch Shadowlands 9.0.2
来自 Munkky
[Last Updated]:
2020/01/13
变更日志
补丁:10.2.7
目录
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Welcome to Wowhead's guide to Adapting to Battle for Azeroth's pre-patch guide as a Vengeance Demon Hunter. Patch 8.0 brings a lot of changes from BFA to the world of Azeroth and this guide is made to make sure you are prepared for all upcoming changes. This guide gives you an overview of all the changes happening with patch 8.0 for Vengeance Demon Hunter.
This pre-patch page is intended to help you know the changes to Vengeance Demon Hunter during the pre-patch. Note that during pre-patch, while artifacts
no longer work
, we do not have our
azerite powers
yet, meaning this isn't the final picture for specs in BFA. However, we still retain the powers from legendaries, which will continue working
up to level 115
, creating some interesting situations, as some effects from legendaries
became baseline effects or talents in BFA
.
On our other guide pages, including
Rotations
,
Talents & Builds
, and
Stat Priorities
, you will find detailed recommendations on how to play your Vengeance Demon Hunter, accounting for the changes shown here, during the 8.0 BFA pre-patch.
Our Vengeance Demon Hunter guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Vengeance Demon Hunter guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Would you like to quickly find this guide using Discord? You can do it easily using Jeeves Bot! Click
here to add Jeeves
to your Discord server.
About the Author
This guide is written by Itamae, Vengeance Demon Hunter TheoryCrafter and Moderator from the
Fel Hammer
Demon Hunter discord.
Core Changes from Legion to BFA
This will be a compressed list of the changes from Legion to Battle for Azeroth Pre-Patch. Note that not everything in the guide will be the same at 120. So be sure to check back upon the expansion's release.
A list of all the spell changes for Demon Hunter can be found here
here
.
What’s changed in Battle for Azeroth
This will go over the most important changes.
Tank threat has been reduced heavily, by
roughly ⅔ of its previous value
. This means that threat may be an issue in dungeons if your DPS have front-loaded damage.
恶魔尖刺
no longer costs pain and has had its cooldown increased. So uptime will be lower. It has also been changed to an armor increase model. It now increases your armor based on Agility. This gives Agility a defensive side and makes items with Agility, more valuable.
Main Vengeance DH Changes with BFA
Pain from damage taken was removed.
Lesser Soul Fragments were changed from Attack Power based to healing for 8% of damage taken in the last 5 seconds, with a minimum of 1% of your Maximum Health.
吞噬魔法
has been changed to a 10s cooldown purge, that grants 20 pain and purges 1 buff from an enemy. With this, our interrupt was changed to
瓦解
and it’s range was reduced from 20 yards to 10 yards.
We gained
混乱烙印
which debuffs the target, making them take 5% more magic damage from everyone within your party/raid.
Rotation Changes
The overall rotation has not changed. It still revolves around
and
.
is now a pain generator and replaces
裂魂
. Due to these changes,
灵魂裂劈
will be cast as a pain dump and
投掷利刃
will be used for filler. Otherwise, everything plays the same.
The only two abilities that were added to the gcd were
烈火烙印
and
灵魂壁障
.
War Mode
Another change from Legion into BFA is the addition of
War Mode
. War Mode is a new World PvP system in the Battle for Azeroth pre-patch, along with the new Honor system and Honor Talents. You are now able to toggle War Mode while in a capital city to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.
Changes to the Global Cooldown (GCD) for Vengeance DHs
The Global Cooldown, or GCD, is a short lockout period which controls the rate with which abilities can be used; spells that are on the GCD are unable to be used simultaneously, while only abilities off the GCD can be used at the same time or during that lockout period. The global cooldown starts at 1.0 second for energy resource classes, and 1.5 seconds divided by haste for all others.
In Battle for Azeroth, many abilities which used to be off the GCD are now controlled by it. For Vengeance DHs the abilities affected by this change are:
烈火烙印
1.5s GCD
灵魂壁障
1.5s GCD
Returning Legendary and Artifact Effects
In Battle for Azeroth, many old artifact traits and legendary effects from Legion were turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, Legion legendaries
will stop working at level 116
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
For Vengeance DHs the returning effects are:
The artifact trait
奥达奇的设计
was incorporated into
恶魔尖刺
.
The artifact trait
灌入痛苦
was turned into the talent
荒宴
.
The artifact trait
猛烈的死亡
was buffed and turned into the talent
血肉灰烬
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Changes from Legion to BFA for Vengeance DHs
General Demon Hunter Changes
Spells
NEW
混乱烙印
Havoc: Your Chaos damage brands the target, increasing magic damage taken by 5% for 1 min.
Vengeance: Your Fire damage brands the target, increasing magic damage taken by 5%.
混乱新星
Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing (125%20.475% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.
瓦解
Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec.
Generates 5030 Fury/Pain on a successful interrupt.
Range changed from 20 yd range to 10 yd range
Name changed from Consume Magic to Disrupt
眼棱
Blasts all enemies directly in front of you for Chaos damage. Eye Beam always critically strikes., dealing guaranteed critical strikes for a total of ((5.0778% of Attack Power) * 10 * 2) Chaos damage over 2 sec. Your primary target takes 100% increased damage.
Cooldown changed from 45 sec cooldown to 30 sec cooldown
Cost changed from 50 Fury to 30 Fury
邪能冲撞
Rush forward, incinerating anything in your path for (294%15.561% of Attack power) Chaos damage.
禁锢
Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage will cancel the effect. Limit 1.
Cooldown changed from 15 sec to 45 sec cooldown
恶魔变形
Leap into the air and land with explosive force, dealing (200%32.76% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities, gaining 30%20% Leech, and 25% Haste.
Cooldown changed from 5 min cooldown to 4 min cooldown
NEW
吞噬魔法
Consume 1 beneficial Magic effect from the target, removing it and granting you 20 Fury/Pain.
Vengeance Demon Hunter Changes
Specialization
复仇恶魔猎手
Apply Aura: Modifies Damage/Healing Done by -5% 0%.
REMOVED
Empower Wards
Reduces magical damage taken by 30% for 6 sec.
NEW
混乱烙印
Your Fire damage brands the target, increasing magic damage taken by 5%.
恶魔尖刺
Surge with fel power, increasing your Armor by (10085 * Agility / 100), and your Parry chance by 20%15%,and reducing Physical damage taken by 12% for 6 sec.
Recharged changed from 15 sec to 20 sec.
恶魔结界
Your tattoos reduce all damage taken by 20%10%, and increase your Stamina by 65% and your Armor by 75%80%.
烈火烙印
Brand an enemy with a demonic symbol, instantly dealing (813%133.169% of Attack power)% Fire damage and reducing the damage they deal to you by 40% for 8 sec.
Engulf yourself in flames, instantly causing (243%24.57% of Attack power) Fire damage to enemies within 8 yards and radiating (69%9.1728% of Attack power) Fire damage every sec. Lasts 6 sec for 6 sec.
Generates 20 Pain over 6 sec.
地狱火撞击
Leap through the air toward a targeted location, dealing (316%31.122% of Attack power) Fire damage to all enemies within 6 yards.
精通:邪能之血
Demon Spikes reduces Physical damage takenIncreases the Armor bonus of Demon Spikes by an additional 12.00%.
20.0% of your Agility.
Also increases your attack power by 8.0%.
恶魔变形
Transform to demon form for 15 sec, increasing current and maximum health by 30% and Armor by 100%. and greatly empowering your Shear ability.
Generates 7 Pain every 1 sec.
破碎灵魂
Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec.
The Soul Fragment will be consumed when you approach it, healing you for (2125%348.075% of Attack power) health.
Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health.
Consuming a Demon's soul will grant you 20% increased damage for 15 sec.
裂魂
Shears an enemy for 340%40.365% Physical damage, and has a small chance to shattershatters a Lesser Soul Fragment from your target.that heals you for (250% of Attack power) health when consumed.
Generates 10 Pain.
裂魂
Shear has a small chance to shattershatters the target's soul, leaving a Lesser Soul Fragment behind for 20 sec.
TheConsuming a Lesser Soul Fragment will be consumed when you approach it or cast Soul Cleave, healing you for (250% of Attack power)% of maximum health.
If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for 20 sec.heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health.
烈焰咒符
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (186%13.5% of Attack power) Fire damage, and an additional (204%33.39% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
悲苦咒符
Place a Sigil of Misery at the target location that activates after 2 sec.
Causes all enemies affected by the sigil to cower in fear, disorienting them for 30 sec.20 sec.
灵魂裂劈
Viciously strike all enemies in front of you for (2.0 * 340%)(41.85% of Attack power) Physical damage and heal yourself for up to (2.0 * Attack power * 7.26 * 1000 / 1000) based on Pain spent.(105% of Attack power).
Consumes all Soul Fragments within 25 yds.Consumes up to 2 Soul Fragments within 25 yds.
Talents
Live
BFA
Removed
REMOVED
剑刃扭转
Parrying an attack increases your Pain generation by 20% for 5 sec.
REMOVED
恶魔灌注
Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.
Generates 60 Pain.
REMOVED
邪能爆发
Impales the target for (42%32.76% of Attack power) Chaos damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns.4 sec.
REMOVED
Brutally slam your target for (451% + 897%) Physical damage, and shatter two Lesser Soul Fragments from them.
Old version of
破裂
REMOVED
Shield yourself for 12 sec, absorbing (2250 / 100 * Attack power * Percent health) damage. Consuming a Soul Fragment adds (250 / 100 * Attack power * Percent health) to the shield.
Soul Barrier's absorption cannot be reduced below (300 / 100 * Attack power * Percent health).
Consumes all Soul Fragments within 25 yds.
Old version of of
灵魂壁障
New
NEW
血肉灰烬
Fiery Brand increases the Fire damage your abilities deal to the target by 20%.
Tier 3 Talent
Formerly the artifact trait
猛烈的死亡
NEW
破裂
Rapidly slash your target for 304% + 304%40% of Attack power)% + (80% of Attack power)%] Physical damage, and shatter 2 Lesser Soul Fragments from them.
Tier 4 Talent
NEW
荒宴
Consuming a Soul Fragment has a chance to activate Metamorphosis for 5 sec.
Tier 6 Talent
Former artifact trait
灌入痛苦
NEW
灵魂壁障
Shield yourself for 12 sec, absorbing (5 * Attack power * Percent health) damage.
Consumes all Soul Fragments within 25 yds to add (1.1 * Attack power * Percent health) to the shield per fragment.
New version of of
NEW
虚空掠夺者
Enemies struck by Soul Cleave deal 6% less damage to you for 12 sec.
Tier 7 Talent
Changed
火刑
Every 2 sec, your Fiery Brand deals (525% of Attack power) Fire damage and spreads to one nearby enemy.
灵魂盛宴
Soul Cleave heals you for an additional (Attack power * Percent health * 117 / 100 * 454% of Attack power) over 6 sec.
邪能毁灭
Unleash the fel within you, damaging enemies directly in front of you for 115%15.561% of Attack power) * 10] Fire damage over 2 sec. Causing damage also heals you for up to 250%40.95% of Attack power) * 10] health.
While Demon Spikes is active, you deal 30%15% increased Physical damage and your melee attacks snare targets by 50%20% for 6 sec.
幽魂炸弹
Consume allup to 5 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for (180%22.113% of Attack power) Fire per fragment.
You heal for 20%10% of all damage you deal to enemies with Frailty.
Cost changed from none to 30 Pain
Honor Talents
恶魔践踏
You enter Metamorphosis, moving at 200% increased speed for 85 sec, knocking down all enemies in your path and dealing (10.3194% of Attack power) Physical damage.
During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.
拘押
Imprison's PvP duration is increased by 12 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 4560 sec.
反转魔法
DispelsRemoves all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.
酷刑折磨
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
命源
Increases your Fury generation by 20%10% and attack speed by 15%10% when there are no allies within 15 yards.
Azerite Traits
NEW
咒符之环
Afflicting an enemy with a Sigil grants you 15 Agility for 6 sec and reduces the cooldown of your Sigils by 4 sec.
吞噬
UsingAttacking with Demon's Bite 3 times in a row grants you 23 Mastery for 412 sec.
NEW
精华割裂
Fracture/Shear has a chance to rip Lesser Soul Fragments from up to 4 nearby enemies, dealing 99 Fire damage to each.
NEW
血盆大口
Soul Cleave grants you a shield that absorbs 360 damage, increased by up to 100% based on your missing health.
NEW
地狱火护甲
Immolation Aura increases your Armor by 81, and causes melee attackers to take 23 Fire damage.
NEW
痛苦狂欢
When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 4695 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
NEW
刚硬甲壳
Demon Spikes increases your Armor by 0 every 1 sec, for 10 sec.
NEW
沸腾之力
Chaos Strike increases your Agility by 8 for 12 sec. Stacking this effect does not extend its duration.
NEW
贩卖灵魂
Consuming a Soul Fragment shields you, granting 173 Absorb for 3 sec
NEW
释放混沌
Your inner demon slams into nearby enemies at the end of your Fel Rush, dealing 125 Chaos damage.
Feedback
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评论
评论来自
vengardx
Why still Fracture and Soulbomb? Feed the Demon should increase our survivability more than normal. And that's what we need in BfA.
评论来自
TangoApple
Essence Sever is going to be the sought after azerite power; with feed the demon it'll mean a much greater uptime of spikes. It's an extra way to play the spec which is nice.
I for one though, will never use Throw Glaive as a filler, that's just wrong.
评论来自
laura18streeter
It seems that Fracture doesn't support all the weapons mentioned. In Beta I was unable to equip swords and maces with an off hand as Fracture would get disabled. at level 120 I am still stuck with my Artifact Warglaives. Is this by design?
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