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Subtlety Rogue Rotations and Strategies for Arena PvP - Shadowlands 9.2(已归档)
来自 Maxlolrogue
[Last Updated]:
2022/03/08
变更日志
补丁:9.2.0
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Welcome to Wowhead's Subtlety Rogue Arena PvP Guide, up to date for 9.2! In this section of the guide, we cover effective strategies for Subtlety Rogues in PvP including defensive strategies, how to use crowd control, and some common mistakes that Subtlety Rogues make (so that you can avoid making them yourself). Strategy is crucial for winning arenas, so knowing how to use your utility will prove useful. We also cover ideal rotations for Subtlety Rogues in PvP. Although PvP isn't necessarily rotation-based, it is useful to know how to output as much damage as you can (when it is possible to do so).
About the Author
Max
is a multiclasser that has mained Subtlety Rogue from Warlords of Draenor Season 3 and onward, and has played three classes above 3300 rating. He has eight Rank 1 titles among his Subtlety Rogue, Windwalker Monk, and Holy Paladin. His primary interest is playing 3v3 compositions where he obtained 3400 rating and 3550 MMR in Battle for Azeroth as well as 3300 rating in Shadowlands, making him one of the highest rated Rogues and multiclassers in North America.
Find him here on
Twitch
.
Overview 9.2
Talents & Racials 9.2
Rotations & Strategy 9.2
Gear 9.2
Covenants 9.2
Macros & Addons 9.2
Important Cooldowns for Subtlety Rogue in PvP
Offensive Cooldowns
暗影之舞
- The main time Shadow Dance should be used is when an enemy is stunned with Cheap Shot or Kidney Shot, so you can burst them. Otherwise, if you have no Vanish available and an enemy healer is out of combat (like after sitting a full Blind) you can use Shadow Dance to Sap them.
死亡符记
- Symbols of Death is best used with Shadow Dance just before bursting a target.
暗影之刃
- This cooldown gives a moderate damage bonus, as well as extra combo points on all generators. It should be used at the start of a 'go' to create as much pressure as possible. Despite it's small damage and mediocre utility,
暗影之刃
can still scare the enemy team into using defensives early.
暗影决斗
- This is the hardest ability to use well, but the most important. If you play right, as a Subtlety Rogue, this ability is often your win condition. The general idea is you want to get as many cooldowns from the enemy team as possible, especially the enemy healer's trinket. Then, on the next setup, stunlock and burst the main target while CCing the enemy healer for as long as possible, and when the CC on their healer is about to end, use Shadowy Duel on the main target to finish them off. This ability can also be used as a defensive, getting a melee or even caster off of someone for a short period of time on their burst to prevent a kill.
死亡标记
- Use this to instantly Marked for Death -> Kidney Shot from Stealth, or use it to burst with an extra Eviscerate.
Defensive Cooldowns
暗影斗篷
- This should usually be used to immune strong magic-based offensive cooldowns like Combustion, Dark Soul -> Chaos Bolt etc. It can also be used offensively to secure a kill by preventing magic-based CC on you.
闪避
- Similarly to Cloak of Shadows, this should usually be used when enemy melees or Hunters use offensive cooldowns like Trueshot or Storm, Earth and Fire. You can also use it to prevent Disarm, Tracker's Net, and some other physical-based CC.
消失
- This can be used offensively to guarantee a Sap on an enemy healer after they sit 6 seconds or more of CC, or it can be used defensively to vanish from the scene and be untargetable by enemy players.
佯攻
- If talented into Elusiveness, you can use this pre-emptively to reduce damage that you anticipate will be coming in the next five seconds, like if a Rogue is obviously wanting to stun you.
猩红之瓶
- Use this whenever you aren't in Shadow Dance and when you're below 80% health.
Utility Cooldowns
肾击
- Kidney Shot is usually best used to stunlock a target so you can burst them, especially when they have no
宇宙角斗士的勋章
. Alternatively, it can be used as CC on a healer for teammates to follow up with Polymorph, Freezing Trap, Psychic Scream etc.
疾跑
- Sprint is best used when trying to set up CC so that you can, for example, Kidney Shot a healer and Cheap Shot a DPS quickly.
暗影步
- Shadowstep is mostly used just like Sprint: to set up CC. It can also be used to quickly interrupt a cast with Shadowstep -> Kick, or quickly Sap an enemy after a CC chain in which they have dropped combat.
烟雾弹
- This is usually best used to prevent ranged CC on yourself from enemies and prevent heals from reaching the target you place in Smoke Bomb. For instance, it is possible to kill a DPS without CC on their healer with Kidney Shot -> Smoke Bomb -> Burst.
致盲
- This is your strongest CC and can be used to bait a healer into trinketing while you still have offensive cooldowns ready, or used to secure a kill with a long CC chain once an enemy healer has trinketed.
卸除武装
- As stated in the overview, this ability provides both defensive and utility opportunities. Use it to prevent a melee from using the full extent of their cooldowns, or use it to prevent you from getting attacked in an important moment. Well timed disarms on cooldowns or defensively can make or break a game.
PvP-Related General Knowledge
Combat Status
After an enemy player takes direct damage or is subject to some effects like
肾击
,
they will be in combat for 6-7 seconds
(usually closer to 6 seconds). This is also the case if the enemy player uses some abilities (such as heals) on their allies that have taken direct damage or have been affected by similar effects recently.
Note that after this duration it is possible to
闷棍
the enemy player (granted that the Rogue has Stealth,
暗影之舞
or similar effects up). Thus it is sometimes possible to
肾击
->
闷棍
an enemy when they are not an Orc or running
宇宙角斗士的无情垂饰
, although it is unreliable. When playing
深邃诡计
, it is possible to get a sap on an orc or relentless target, but just as before, it is unreliable and should not be counted on.
One of the reasons it is unreliable to do so is that
肾击
is a CC that places the enemy in combat. There are some CCs that do
not
place the enemy in combat such as
变形术
,
盲目之光
,
致盲
and a Warlock’s
恐惧
. With these abilities it is much more reliable to
闷棍
after their duration. For example, players can reliably
闷棍
after a half-duration
肾击
(3 sec duration) -> half
致盲
(4 sec duration) as
致盲
does not ‘restart’ the combat status of the target and the total CC duration is 7 seconds, after which the target
nearly
always drops combat.
There are some enemy abilities that counterintuitively do not place them in combat. For example when trying to
肾击
->
闷棍
an enemy Restoration Druid, suppose that they do not drop combat after the
肾击
duration (6 seconds) as they may not. They then cast Ironbark on their ally but then get
Sapped
after casting it. This is because Ironbark does not place the Druid in combat even though other spells such as Rejuvenation or Lifebloom will.
Note that earlier it was stated after enemies are affected by a half
肾击
into Half
致盲
that they nearly always drop combat. Sometimes a target will not drop combat even after a full
致盲
, leaving them invulnerable to
闷棍
. Occasionally there does not appear to be any good reason for this. More often it is the case that an enemy has used a spell preemptively that keeps them in combat for a certain amount of time and under certain conditions, such as when a Priest uses Shadowfiend before getting Blinded or when a Restoration Shaman uses Earthgrab Totem and players are affected by the totem during the CC duration. Recently, the Necrolord conduit
凯文的小软泥怪
was put into the game, allowing for the 'Kevin' to hit a target and keep you in combat. Things like these are always important to watch out for when using a large CC like Sap.
Combat status is a WoW mechanic that has changed in small ways from expansion to expansion. It has been a notoriously ‘buggy’ part of the game. For instance throughout Legion in high-rated Arenas, it was impossible to
闷棍
enemies that had a controllable pet or an ally with a controllable pet in Arena openers. This was because the pet kept the owner (and all the pet owner’s teammates that could cast heals, cleanse etc. on him/her) in combat. In Battle for Azeroth this bug has been fixed, allowing for stronger Rogue openers especially against teams that don’t have Stealth, Prowl, Invisibility or Camouflage. A bug that is still in the game is that enemy Night Elves appear to drop combat randomly for next to no reason but especially when the player uses
消失
. When the player exploits this to
闷棍
the Night Elf this is commonly known as a ‘Sap bug.’
Installing a combat-indicator addon is strongly recommended to play Subtlety to its highest potential as getting an unexpected
闷棍
mid-game on an enemy healer can change the course of the game drastically.
Diminishing Returns
Nearly all CC effects in the game belong to a diminishing returns (DR) category. These categories are roots, stuns, incapacitates, disorients, knockbacks, silences and disarms. There are some outliers that could be thought of as CC but do not fit a category or have their own DR category. This includes spells like a Monk’s Ring of Peace and the Frost Mage PvP talent Frostbite.
Other than these outliers, all CC is subject to DRs. DRs mean that when the target is affected by CC, all subsequent CC belonging to that DR category affect the target for half the original duration. This effect stacks 3 times and lasts 18 seconds from when the CC ends. This means that when using
致盲
on a target after it has been Feared once, the duration of the
致盲
is 4 seconds (half of 8). When using
致盲
after a target has been feared twice, the duration of the
致盲
is 2 seconds (half of 4). When the target has been feared three times,
致盲
does nothing (for 18 seconds). This prevents players from being able to endlessly CC each other.
Stun, incapacitate and disorient DRs are usually what Subtlety players should be playing around when trying to set up kills as they affect
偷袭
,
肾击
and
致盲
as well as allies’ CC such as Polymorph, Fear, Hex and Psychic Scream. Subtlety’s playstyle is oriented around CCing the entire enemy team for as long as possible allowing for ‘2v1’ or ‘3v1’ situations so that enemies aren’t able to use cooldowns, heals etc. Without enemies being clear of DR effects, your team’s CC will be less effective and you won’t force as many cooldowns or kills.
An addon that allows for tracking each enemy’s DRs will be listed in the ‘Addons’ section.
Keybindings
With a 1 second GCD baseline and many abilities off the GCD, Subtlety is a relatively fast-paced spec. Good keybinding practices and macros can make the spec much easier to play effectively. Having intuitive binds such as ‘@arena1/2/3’ macros bound to shift+123, alt+123, control+123 and F1, F2, F3 can make a huge difference in the speed at which the player can execute multiple abilities on different enemies.
Binding abilities that are off the GCD (such as
死亡符记
,
死亡标记
,
暗影之舞
,
脚踢
,
暗影步
) in a way that allows the player to use them at the same time as using other abilities such as
肾击
,
偷袭
and
暗影打击
allows for much more fluid gameplay with no unnecessary gaps between stuns. This can be done by binding off-GCD abilities to the player’s most comfortable binds or to a mouse. Personally, I strongly recommend binding spells that are off the GCD to mouse side-buttons
See this guide for general best practices.
Effective Strategies for Subtlety Rogues in PvP
Bursting
In order to burst most effectively, the player should have at least one charge of
暗影之舞
available. Ideally the player will also have
死亡符记
and
死亡标记
available, with
暗影之刃
, and
宇宙角斗士的凶猛徽章
further increasing burst damage.
There are no set rotations in PvP. Assuming that the target doesn’t trinket and is not playing
宇宙角斗士的无情垂饰
or as an Orc character, and
assuming the player also has the
切割
buff
, some effective burst combos using one charge of
暗影之舞
are as follows:
Opening with
死亡标记
->
肾击
as a Kyrian (most always a good choice):
死亡标记
,
肾击
暗影之舞
,
死亡符记
,
申斥回响
刺骨
暗影打击
刺骨
(This is where it gets tricky. If you generate the extra combo point needed from
暗影技巧
, which is very likely, continue with the rotation. If not, press another generator and then use eviscerate.)
暗影打击
偷袭
刺骨
偷袭
暗影打击
Bursting while saving
肾击
for CC on target’s ally as a Kyrian:
暗影之舞
,
偷袭
死亡符记
,
申斥回响
刺骨
暗影打击
偷袭
刺骨
偷袭
死亡标记
,
刺骨
‘All-in’ bursting using
肾击
and
烟雾弹
(when target has no
宇宙角斗士的勋章
or
生存意志
as a Kyrian):
肾击
烟雾弹
暗影之舞
,
死亡符记
,
申斥回响
刺骨
死亡标记
,
刺骨
暗影打击
偷袭
暗影打击
偷袭
刺骨
...
These are only some of the effective combos that players can use. Many other factors, such as whether the player has talented into
暗算
or
暗影决斗
, whether the player is prioritizing energy/sustained or burst damage over stunlocking, and CC duration on enemy healer etc. can change the order of optimal ability usage. Once again, there are no set rotations in PvP.
Bursting vs Orc or
宇宙角斗士的无情垂饰
Bursting can be difficult when fighting Orcs or players running
宇宙角斗士的无情垂饰
as stun durations are only 80% of what they would be otherwise. This causes problems even though Subtlety’s GCD is 1 second long. Bear in mind that with these effects, a full
偷袭
lasts 3.2 seconds
, half-DR’d lasts
1.6 seconds
and quarter-DRed lasts
0.8 seconds
(4*0.8 = 3.2, 2*0.8 = 1.6, 1*0.8 = 0.8). Similarly, a full
肾击
lasts
4.8 seconds
(6*0.8 = 4.8).
This has a severe impact on Subtlety’s damage if the player doesn’t want to allow the enemy to use defensive cooldowns in the gaps between stuns.
If not wanting to leave a gap, Subtlety players effectively have 1 less GCD available for damage in each full, half and quarter
Cheap Shots
and 2 less in a full
肾击
, when facing Orc/
宇宙角斗士的无情垂饰
players.
When prioritising the stunlocking of enemies (as the player nearly always should, except sometimes in solo PvP) to avoid defensive cooldowns, note that Subtlety Rogues deal significantly less damage against Orc/
宇宙角斗士的无情垂饰
players.
Crowd Control
When the gates of the Arena open, the player should have an idea of who they are going to
闷棍
and
偷袭
. They may also want to
致盲
or
死亡标记
->
肾击
the enemy healer for follow-up CC by teammates or to
闷棍
after. How the player and their teammates CC depends on what they are facing and which composition they are running. An example of triple CC would be to
闷棍
one DPS,
死亡标记
->
肾击
the healer and
暗影步
->
偷袭
the kill target DPS. A teammate could then use Freezing Trap, Polymorph or Psychic Scream to follow up CC on the enemy healer.
Subsequent setups should generally be started with a
肾击
,
偷袭
or
致盲
on the healer and
暗影之舞
->
偷袭
the kill target.
暗影步
or
疾跑
can be used to set up quickly. Teammates can then follow up CC if not
Sapping
after
致盲
.
Downtime & Defensive Play
When the enemy healer and DPS are DRed on stuns, the player should play defensively and use
背刺
and
刺骨
to regenerate
暗影之舞
charges.
Defensive play as a Subtlety Rogue generally relies on appropriate usage of your teammates' peels, healer cooldowns,
闪避
,
暗影斗篷
, and
消失
, as well as not being too aggressive and line-of-sighting (LoSing) or outranging your healer. Preemptively using
佯攻
(with
飘忽不定
talented) or Crimson Vial can allow the Rogue to live through enemy burst setups when they would otherwise require large cooldowns from a healer or would or die. The Rogue can use
暗影之舞
to
偷袭
the enemy DPS defensively to save themselves or their allies if the situation calls for it. This should happen only if it’s absolutely required as this will further DR the enemy players and delay your team's setup. Setup cooldowns are often very short and most Subtlety comps will use stuns and damage cooldowns as soon as enemy DR durations are over.
Common Mistakes Subtlety Rogues Make
Undercommitting Cooldowns
It's quite common to see newer Rogues or even better ones not use their cooldowns on 'goes' in the hope they get a cooldown from the enemy team and make a positive trade. With how short of a cooldown most Rogue CDs are, it is entirely advisable to use them in each go. With cooldowns like
宇宙角斗士的凶猛徽章
or
申斥回响
having such short CDs, you should maximize the usage of them, as oftentimes you get enemy cooldowns that take much longer to get back.
DRing Stuns Prematurely
This is by far the most common mistake that new players make. When watching players new to Subtlety in Arena it’s common to see them use
偷袭
somewhat randomly, often a few seconds before the 18 second timer for stun DRs ends. This will destroy your offensive pressure and set you far behind. When using
暗影之舞
it is important to realise the objective is to stunlock and burst the target to prevent them from using defensive abilities or heals.
Using Defensives Randomly
This is likely the second most common mistake; often new PvPers will use
闪避
or
暗影斗篷
before anything has warranted their usage. While it can be useful to pre-emptively use
闪避
or
暗影斗篷
, it is important to know when this is worth doing. In Arena, these abilities should generally only be used offensively to secure very large cooldowns or kills.
Chasing Enemy Behind Pillar/LoSing Healer
This is a common mistake made broadly across all melee classes. As Rogues are particularly susceptible to being blown up in a stun, the player should be mindful of positioning and only push in when setting up CC, when allies are able to follow up the CC and when committing cooldowns to get a kill.
Using
暗影打击
before
偷袭
Unless the player is absolutely sure the target has no abilities to ruin the Rogue’s stun setup (which may as well be never), he or she should not
暗影打击
before stunning the target. A possible exception could be in World PvP when the target is not expecting to be opened on. This is not advisable at all against good players in Arena PvP. The player should also never
暗影之舞
without immediately stunning after with
偷袭
, or the target should be already stunned by
肾击
, giving the target no time to react. The main exception to this is when using a second
暗影之舞
to secure a kill against an opponent with low health and no cooldowns.
Macroing
死亡符记
with
暗影之舞
It is not a good idea to get into the habit of macroing
死亡符记
exclusively with
暗影之舞
. Doing this will often result in overcapping energy and will limit how versatile the player can be. It is, however, fine for the player to have a dedicated 'Swifty' macro bind which contains
暗影之舞
and
死亡符记
as long as
暗影之舞
and
死亡符记
are bound separately to other keybinds for more fine-tuned usage.
Other Tips
It is possible to apply
割裂
to a target that is affected by CC, such as
闷棍
,
致盲
or Polymorph, that would normally immediately break to autoattack damage with a macro listed in the 'Macros and Addons' section.
Players should make sure they face enemy players/pets when using
闪避
to mitigate damage from all sources that can be dodged.
It's possible to deal damage to players with
闪避
or
剑在人在
up with
暗影打击
, even when facing them from the front.
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评论
评论来自
xdc0
This is not a 9.0.2 guide. Please do not advertise it as such or at least remove outdated content like stuff about Relentless pvp talent or mentioning to use Reaping Flames during openers.
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