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Shannox HC 10 Man [Archive](已归档)
来自 magicsimon
[Last Updated]:
2018/05/12
变更日志
补丁:4.2.2
评分:3.6/5
(
7
投票)
Staff note: This guide is outdated but kept up for Archival purposes due to the positive feedback it received when it was relevant.
Fight Information:
2 Tanks
1-2 melee DPS
2-3 Ranged DPS (2 that can do the 30k dmg)
3 Healers
Think of it as a road that you can cross, but not stand in(you will get run over...)
Tanks can move with you (to get heals and for others to DPS), but they have to use the road
to get distance between each other to increase the travel time for Riplimb.
I have tried to illustrate how on the 2 pictures, right side.
分离之痛
掷矛
水晶牢笼陷阱效果
争食
分离之痛
争食
分离之痛
Caused by
肢解
There are 4 markers forming a square. The square is meant as a "No Dog" zone, meaning that Riplimb or Rageface shouldn't be in it unless they are returning Spear (Riplimb) or Attacking a new target after being in a
水晶牢笼陷阱效果
(Rageface).
Tanks pick up their targets (Shannox & Riplimb) and make shannox face away from the raid (
) and when the spear is about to be thrown, the Riplimb tank heads towards Shannox(only do this when the Spear mark is on the ground). When Riplimb then picks up the Spear, the shannox tank starts moving backwards(Riplimb has longer to travel). Riplimb should be slowed also.
The 2 ranged DPS assigned to do the 30k hit on Rageface, should be on each half of the area where ranged DPS/healer are. They move behind (from Rageface)
水晶牢笼陷阱效果
when possible. Thereby trapping Rageface when removing his
.
IMPORTANT:
Rageface can sometimes change to another target before reaching the one that removed his
. This happens because of
愤怒
. If this happens, Rageface should be manually kited into the trap within 10 seconds (give or take). Else he will be ready to get
the moment he comes out of the trap, leaping to his target, stunning and preventing the
争食
getting removed.
Healers should be healing everyone, though having 2 focusing on a tank each is a good idea. Healers also need to be quick to heal anyone taking alot of dmg.(i.e.
+
争食
).
Melee DPS should be on Shannox the hole time.
Everytime Rageface gets trapped in a
水晶牢笼陷阱效果
, EVERYONE moves to the other side and keep doing the same thing. Who ever gets targeted by Rageface when trap breaks, can move a bit further out if needed, making the distance longer.
Doing switches everytime Rageface gets trapped, reduces the amount of
at each side.
Having these markers and ppl. positioned this way, makes the fight easier for all to do what they are assigned to.
The 2 ranged DPS can get behind a crystal trap much faster, thereby being *ready to break FaceRage on Rageface (the who breaks it will be attacked by Rageface)
Shannox's tank should have a clear path for Shannox to be kited away from Riplimb.
Having the raid close together, makes the healers able to reach more ppl. thus providing better healing.
Since melee DPS doesn't have to stand still to DPS, they can do dmg on Shannox through the entire fight.
It will be much easier for tanks to prevent the
分离之痛
when done this way.
Tanks needs the
debuff removed everytime the Spear is getting returned by Riplimb(if possible. Miss it means tanks will be needing that more healing). it's 30 seconds where Riplimb doesn't hit anyone!
DPS assigned to Rageface MUST have the removing of
as priority over all! It gets deadly quite fast if the
争食
aren't removed often enough!
Everyone has to move ASAP when Rageface is in a
水晶牢笼陷阱效果
. For the
争食
to wear off, he can't hit anyone for 30 seconds!
Riplimb's tank should make sure Riplimb steps in atleast 1
between each Spear throw. This will give an extra amount of dmg to Riplimb (about 110k + 3(30k+40%fire taken)). Having about 4 million HP and getting over 200k dmg from each trap should make the tank able to kill Riplimb, thereby being 100% sure that both debuffs are gone (
争食
&
)
In Heroic Difficulty Riplimb cannot be permanently slain while his master lives. When his health reaches zero, he will collapse for 30 seconds, and then reanimate at full health to resume fighting.
Since there are now better gear out. A raid with a healthy healing and damage output, can just focus on getting the debuff off the 2 tanks once. Have all the ranged DPS nuke Riplimb, before the debuff will kill tank(s). Pop Blood Lust while Riplimb is dead (30 seconds).
Instead of having the 2 DPS that controls Rageface on Shannox, then have one of them(if they can apply a slow effect) Riplimb. This will make it much easier for the tank to get the debuff off.
Killing Riplimb between the third and fourth spear throw, will make sure that tanks lose buffs. Further more there can be more dmg. done to Shannox since the OT can DPS Shannox also. It's a great time for popping BL.
Killing Riplimb is really easy. Not only because Riplimb has under 4 million HP, but if dragged through Immolation traps Riplimb will take much more dmg.
It seems that many players focus too much on doing dmg. to Shannox when they are assigned to do something else. If they do that, the fight will become much harder and be much more out of control. Shannox only need to have a tank and 3 DPS on him/her.
It's all about control!
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评论
评论来自
magicsimon
Some feedback would be great since this is my first official guide. I might do a guide for Rhyolith 10 Man HC too. Which has another angle to it from what ive seen in other guides. Getting DPS increased dmg once a minutte (just about 20%-50%), lasting 5 seconds from when stopped being applied.
评论来自
magicsimon
About the videos, then I haven't seen this tactic done else where. I might make one myself, but not certain yet!
评论来自
magicsimon
UPDATE:
Sorted the info into tabs to make it more viewer friendly.
Added a suggestion.
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