In Mythic difficulty, the Jailer summons forth two forgotten Torments and their afflictions on players last until The Tarragrue is defeated.
[Dragging Chains] is less effective when Stygian Abductors try to drag multiple people.
[Hopeless Lethargy] will slow down and damage other players.
The Helm of Suffering duplicates [Suffering].The Malicious Gauntlets duplicate [Grasp of Malice].The Rattlecage of Agony duplicates [Malevolence].
At 80% health remaining, the Helm of Suffering Shatters.At 60% health remaining, the Malicious Gauntlets Shatter.At 30% health remaining, the Rattlecage of Agony Shatters.
In Heroic and Mythic Raid difficulties, an area of Lingering Malevolence is created when Curse of Malevolence ends.
In Mythic Raid Difficulty, Malevolence also affects the Rattlecage of Agony while it is on the ground.
In Mythic Raid Difficulty, the Malicious Gauntlet will also cast Grasp of Malice while it is on the ground.
Starting with the first shattered armor piece, Aura of Spite periodically fires missiles at random players. The number of missiles fired increases with each shattered armor piece.
In Heroic difficulty and Mythic difficulties, Hellscream also fears all players.
In Heroic and Mythic difficulties, Hellscream also fears all players.
In Mythic difficulty, striking an Energy Core with this effect restores Energy.
On Mythic difficulty, Kel'Thuzad starts with two stacks of Necrotic Surge.
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