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PTR
10.2.7
PTR
10.2.6
Beta
Mogu'Shan Vaults Holy Paladin Solo
来自 skyline33
[Last Updated]:
2018/05/12
变更日志
补丁:6.2.2
评分:
Welcome!
I would like to start of by saying I firstly completed this as a
Holy Paladin
, taking it boss by boss not expecting to get passed
The Stone Guardians
. I found
Elegon
to be the easiest of them all. I recommend all classes to read through this, as I don't know much about other classes outside of Paladins they may know what spells or replace the paladin equivalent. This has not been updated for 7.0+ and I doubt I will have the time to do so
Setup as a
(690iL)
Shockadin:
Long Arm of the Law
, This has a better up time for moving between
Pillars
on Phase 2.
Nothing on T2 talents make a difference, maybe for
Cosmic Spark
control.
Sacred Shield
, This is useful as you need your holy power for damage, It's also great for
Gara'jal the Spiritbinder
as he deals more damage as the fight goes on.
Unbreakable Spirit
, This comes in very handy depending on
Lay on Hands
or
Divine Shield
, For
Gara'jal the Spiritbinder
I used
Lay on Hands
first and
Divine Shield
second. Open with
Avenging Wrath
.
Sanctified Wrath
, This is great for healing and damage.
Holy Prism
, Decent damage, decent healing, quick Cooldown.
Saved by the Light
, Great shield, Passive effect. Great for
Garaj The Spiritbinder
and
Feng The Accursed
.
As for Glyphs I used:
Harsh Words
,WoG now causes damage. Basic Shockadin Glyph
Holy Shock
, Holy Shock deals more damage, Basic Shockadin Glyph
Merciful Wrath
, Less of a cooldown on
Avenging Wrath
Avenging Wrath
, Used this on
Feng
for phase 2
The Stone Guardians
Clearing the adds up to this point is relatively easy, just take them in small groups. For the
Big Quilen
take them one at a time so you don't petrify and reset them.
You should open with
Avenging Wrath
and a denounce, holy shock, judgement and continue on from there. As the fight gets towards 40% and lower be aware of your health, you may need to create some floor space and pop some blue crystals (by walking into them).
Avoid any
Cobalt Mines
dropped by the
Cobalt Quilen
.
Avoid any
Amethyst Pools
left by Amethyst Guardian.
The
Jade Shards
from url=npc=60043] Jade Guardian cannot be avoided.
The
Jasper Chains
spell from
Jasper Guardian
does not apply to soloing this boss.7
Note: Only 3 out of the 4 bosses while spawn per encounter. One is usually broken/damage.
Feng The Accursed
Phase 1
You should open with
Avenging Wrath
and nuke him into phase 2. During phase 1 the damage is minimal, avoid being hit by
Lightning Fists
and while he casts
Epicenter
you can reapply
Sacred Shield
or maybe heal the bit of damage you receive.
Phase 2
Fire Phase, cast spells when nothing is beneath you. After he casts
Wildifre Spark
move out from the fire.
If
Wings
are available save it for when you have a lot of
Flaming Spear
stacked up. Why? At beginning of phase 2 you will have none/very little damage coming in from the debuff, you don't need to focus on your health. As the stacks build up you start to take a lot of damage, if you pop
Wings
at the right time you can push him into phase 3 and just heal through the debuff until it falls off.
Phase 3
This is a mix between the two. Damage incoming isn't too high but not low enough to be ignored. Nuke him down and dont worry about placement, keep an eye on your health and scared shield duration.
Gara'jal the Spiritbinder
This is by far the hardest guy to kill. He requires excellent timing and sometimes the difference between a crit and non crit can be deadly. Don't be too put off if you fail at him, I have tried many times, first attempt getting him to 1.8% and the second only 32%. Timing is everything for this boss. The main struggle is not being able to enter the spirit world, this causes huge damage intake every 4/6 seconds. Increasing as time goes along.
Pre-pot
and
Food
is also handy (I got away without either but highly recommend them).
Focus Augment Rune
/
Whispering Crystal
are also a good help.
Open with
Avenging Wrath
, combined with
Sanctified Wrath
+
Merciful Wrath
is very helpful! Time
Holy Prism
and
Divine Protection
cooldown with the damage intake from the spirit world to be used as a heal. Keep an eye on the
Sacred Shield
duration too. Don't forget you can use
Lay on Hands
to counteract a big damage intake or pop
Divine Shield
and heal through it.
The Spirit Kings
Basically a Tank'N'Spank fight. The
achievement
is not obtainable without a full 10/25 man party unfortunately. Avoid
Flanking Orders
. For
Rain of Arrows
I used
Every Man for Himself
.
Divine Shield
can also be used,
Hand of Protection
might work, I have yet to try it.
Elegon
Incredibly easy fight. Tank'N'Spank.
Wait for the floor to spawn, engage boss. Bring him down to 85%. He summons orbs,
DO NOT
kill these orbs, they mess up the encounter and you will have to jump into the pit
~nostalgia~
I highly recommend the addon
Deadly Boss Mods
. This will give you a warming when the floor is about to drop. Run out, nuke down the
Pillars
. Once they are all down, start attacking the
Cosmic Sparks
. Once the floor spawns run onto it for a damage increase to the
Cosmic Spark
, Holy Prism on yourself for an Area of Effect attack.
Repeat that for the second round and when you are back on the floor you can nuke Elegon to the ground. I had no problem with healing, damage or enrage timer.
This was all completed on 10M Normal
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评论
评论来自
hobbidaggy
Nice work. Keep it up! You make me want to level my Pally and try it out.
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