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PTR
10.2.7
PTR
10.2.6
Beta
Holy Paladin Adapting to the Pre-Patch Shadowlands 9.0.2
来自 Pelinal
[Last Updated]:
2020/01/13
变更日志
补丁:10.2.7
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Welcome to Wowhead's guide to Adapting to Battle for Azeroth's pre-patch guide as a Holy Paladin. Patch 8.0 brings a lot of changes from BFA to the world of Azeroth and this guide is made to make sure you are prepared for all upcoming changes. This guide gives you an overview of all the changes happening with patch 8.0 for Holy Paladin.
This pre-patch page is intended to help you know the changes to Holy Paladin during the pre-patch. Note that during pre-patch, while artifacts
no longer work
, we do not have our
azerite powers
yet, meaning this isn't the final picture for specs in BFA. However, we still retain the powers from legendaries, which will continue working
up to level 115
, creating some interesting situations, as some effects from legendaries
became baseline effects or talents in BFA
.
On our other guide pages, including
Rotations
,
Talents & Builds
, and
Stat Priorities
, you will find detailed recommendations on how to play your Holy Paladin, accounting for the changes shown here, during the 8.0 BFA pre-patch.
Our Holy Paladin guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Holy Paladin guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Would you like to quickly find this guide using Discord? You can do it easily using Jeeves Bot! Click
here to add Jeeves
to your Discord server.
About the Author
This page is being updated and maintained by
Pelinal
. A Holy Paladin with over 10 years experience raiding in various top end guilds. He is also part of the Holy Staff of
Hammer of Wrath Paladin Discord
. If there are any questions, feel free to contact him on
Twitter
Changes from Legion to Battle For Azeroth Pre-Patch.
Our Talent Tree went through many changes. Below I will list all of the new talents that were added, talents that were removed and talents that moved.
Removed Talents and Passives.
REMOVED
Your maximum health is increased by 15%.
REMOVED
光明使者的道标
Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
The healing and range of Light of Dawn are increased by 30%.
REMOVED
狂热殉道者
Holy Light and Flash of Light reduces the mana cost and damage taken from your next Light of the Martyr by 25%, stacking.
Removed
New Talents
NEW
复仇十字军
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30%. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec.
Level 90 row.
NEW
觉醒
Light of Dawn has a 15% chance to grant you Avenging Wrath for 10 sec.
Level 90 row.
Moved or Changed Talents/Abilities
MODIFIED
While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you and reduced by half. While Aura Mastery is active, 30% of damage is redirected and reduced by 75%.
MODIFIED
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Moved to Level 100 row.
MODIFIED
圣光审判
Judgment now causes the next 25 successful attacks against the target to heal the attacker for (5% of Spell power).
Moved to Level 75 row.
MODIFIED
神圣震击
Holy Shock no longer gains double your Critical Strike Chance, instead it gains a flat 30% increased Critical Strike Chance.
War Mode
Another change from Legion into BFA is the addition of
War Mode
. War Mode is a new World PvP system in the Battle for Azeroth pre-patch, along with the new Honor system and Honor Talents. You are now able to toggle War Mode while in a capital city to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.
This system allows you to pick several Honor Talents while flagged for PvP that will be useful in open world content, if you do happen to do open world content as Holy there are some nice bonuses for you! Though it may be faster to just go Retribution or Protection still. Check out the
Talents section
for more information!
Changes to the Global Cooldown (GCD) for Holy Paladin
The Global Cooldown, or GCD, is a short lockout period which controls the rate with which abilities can be used; spells that are on the GCD are unable to be used simultaneously, while only abilities off the GCD can be used at the same time or during that lockout period. The global cooldown starts at 1.0 second for energy resource classes, and 1.5 seconds divided by haste for all others.
In Battle for Azeroth, many abilities which used to be off the GCD are now controlled by it. For Holy Paladin the abilities affected by this change are:
光环掌握
1.5s GCD
神圣复仇者
1.5s GCD
复仇之怒
1.5s GCD
Fortunately, the Global Cooldown Change doesn't have too much of an impact on us. All of our throughput healing spells such as,
复仇之怒
,
神圣复仇者
, and
光环掌握
. were added to the Global Cooldown. This de-incentives mashing them all at once, but with the redesigned
that playstyle is already less potent than it used to be.
Returning Legendary and Artifact Effects
In Battle for Azeroth, many old artifact traits and legendary effects from Legion were turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, Legion legendaries
will stop working at level 116
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
For Holy Paladin the returning effects are:
The artifact trait
光明圣殿骑士
has been baked into the baseline spell
光环掌握
The artifact trait
有难同当
has been baked into the baseline spell
牺牲祝福
.
无尽之塔
effect became the new talent
觉醒
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Loss of an Artifact
Losing our Artifact really doesn't have much of an impact. The trait
有难同当
is being baked into our kit (at a 25% reduction).
光明圣殿骑士
is also being baked baseline into its counterpart spell. Although losing the rest of our traits will result in an overall power loss, very few had any real noticeable impact on core functionality.
提尔的拯救
is one less cooldown in our kit. The rest of our traits only increased effective throughput of our spells. Losing
圣光救赎
can be unfortunate in some scenarios but overall was not incredibly significant in the first place.
Dwarf Paladin Mount
Dwarf and Dark Iron Dwarf paladins can now summon rams.
Detailed Spell Changes for Holy Paladins
General Paladin Changes
Spells
自由祝福
Places a blessing onBlesses a party or raid member, granting immunity to movement impairing effects
Unbound Freedom: and increasing movement speed by 30%
for 8 sec.
十字军打击
Strike the target for 90% of Attack power) Physical damage.
Retribution: Generates 1 Holy Power.
Cooldown changed from 4.5 sec recharge to 6 sec recharge
圣盾术
Protects you fromGrants immunity to all damage and spellsharmful effects for 8 sec.
Cannot be used if you have Forbearance. Causes Forbearance for 30 sec.
神圣马驹
Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
清算之手
Taunts the targetCommands the attention of an enemy target, forcing them to attack you.and increases threat that you generate against the target for 3 sec.
Cost changed from 3.5% of base mana to 3.0% of base mana
十字军光环
Increases your mounted speed by 20%You move 20% faster while mounted. This does not stack with other movement speed increasing effects.
Talents
圣光审判
Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20%5% of Spell power).
Now Holy/Protection, no longer Retribution
忏悔
Forces an enemy target to meditate, incapacitating them
Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.for 1 min.
Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Honor Talents (2)
异端裁决
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
美德之盾
When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yards of the target.
Azerite Traits
NEW
壮士烈马
Inspire yourself and nearby allies while Divine Steed is active, granting 77 Speed for 5 sec. Divine Steed's cooldown is reduced to 40 seconds.
NEW
坚定保护者
When you cast Divine Shield, grant 182 absorb for 15 sec to nearby allies.
Holy Paladin Changes
Specialization
神圣圣骑士
REMOVED Effect #1 Modifies Damage/Healing Done
圣光闪现
神圣震击
圣光术
殉道者之光
赋予信仰
炽热闪耀
审判官的优雅
by 5% 40%.
NEW Effect #10 Modifies Damage/Healing Done
奉献
奉献
奉献
by 150%
NEW Effect #11 Modifies Effect #1's Value
奉献
奉献
奉献
复仇之怒
复仇十字军
by 10%
NEW Effect #12 Modifies Effect #2's Value
奉献
奉献
奉献
复仇之怒
复仇十字军
by 10%
NEW Effect #17 Modifies Effect #5's Value
复仇之怒
by 10
REMOVED
Your maximum health is increased by 15%.
NEW
牺牲祝福
Reduces the damage you take from Blessing of Sacrifice by 25%.
NEW
心灵视界
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
光环掌握
Empowers your chosen aura and increases its radius to 40 yards for 68 sec.
Devotion Aura
Devotion Aura: no longer split over the number of allies in the auraall affected allies gain 20% damage reduction
Aura of Sacrifice
Aura of Sacrifice: causes 15% of all effective healing you deal to be replicated on all allies in the aura30% of damage to be redirected to you and reduced by 75%
Aura of Mercy
Aura of Mercy: has no target limit and healing increased by 100%
复仇之怒
Increases all damage done by 35% and all healing done by 35%Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
Cooldown changed from 2 min recharge to 2 min cooldown
Charges changed from 1 Charges to None
圣光道标
Places a Beacon of Light on a friendly target. YourWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
Holy (Level 52)
YourTargeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana costor Holy Light also refunds 25% of Mana spent on those heals
道标照耀
Your Flash of Light and Holy Light on your Beacon of Light target will refund 30%25% of their Mana cost.
保护祝福
Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
牺牲祝福
Places a Blessing onBlesses a party or raid member, transferring 30% of damage taken to you forreducing their damage taken by 30%, but you suffer 100% of damage prevented.
Lasts 12 sec, or until transferred damage would cause you to fall below 20% health.
Cooldown changed from 2.5 min recharge to 2 min recharge
清洁术
Cleanses a friendly target, removing all Poison, Disease, and Magic effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
奉献
Consecrates the land beneath you, causing 30%4.2% of Attack power) * 9] Holy damage over 912 sec to enemies who enter the area. Limit 1.
Cooldown changed from 9 sec to 4.5 sec
圣光闪现
A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (450%125% of Spell power).
Cost changed from 18.0% of base mana to 22.0%
圣光术
An efficient spell, healing a friendly target for (425%140% of Spell power).
Cost changed from 12.0% of base mana to 13.0% of base mana
神圣震击
Triggers a burst of Light on the target, dealing (400%90% of Spell power) Holy damage to an enemy, or (400%150% of Spell power) healing to an ally. Holy Shock has double the normal critical strike chance.
Holy (Level 34)
Has an additional 30% critical effect chance
NEW
神圣震击
Holy Shock has an additional 30% chance to crit.
圣光灌注
Your Holy Shock criticals reduce the cast time of your next Holy Light by 1.51.5 sec or increase the healing of your next Flash of Light by 50%40%.
强效审判
Judgment causes the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 sec.next Crusader Strike or Holy Shock.
NEW
审判
Judges the target, dealing (112.5% of Spell power) Holy damage
Holy (Level 42)
and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
黎明之光
Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (180%55% of Spell power).
殉道者之光
Sacrifice a portion of your own health to instantly heal an ally for (500%135% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
圣光道标
Places a Beacon of Light on a friendly target. YourWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
Holy (Level 52)
YourTargeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana costor Holy Light also refunds 25% of Mana spent on those heals
精通:光明使者
Proximity to your target causes your spells to heal for up to 12.0% more.Increases healing done by up to 12.00%, based on the proximity of your target.
Talents
Live
BFA
REMOVED
光明使者的道标
Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
The healing and range of Light of Dawn are increased by 30%.
REMOVED
狂热殉道者
Holy Light and Flash of Light reduces the mana cost and damage taken from your next Light of the Martyr by 25%, stacking.
Removed
NEW
复仇十字军
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30%cool down 30% faster, and when you deal damage with those abilities, you and the nearest 2heal up to 3 injured allies will be healed for 175%250 of the damage donethey deal. Lasts 20 sec.
Tier 6 Talent
Cost changed from 50.0% of base mana to None
Cooldown changed from 1 min cooldown to 1.5 min cooldown
NEW
觉醒
Light of Dawn has a 10%15% chance to grant you Avenging Wrath for 810 sec.
Tier 6 Talent
仁慈光环
Restores (15%7.5% of Spell power) health to 3 injured allies within 10 yds every 12 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you
and reduced by half.
While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.30% of damage is redirected and reduced by 75%.
信仰道标
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20%30% reduced effectiveness.
美德道标
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
Your heals will heal all of themAll affected allies will be healed for 40% of the amount healedof your other healing done.
Holy
Your Flash of Light and Holy Light on these targets will also refund 30%25% of their Mana cost
赋予信仰
InfuseBegin mending the wounds of a friendly target with faith for 5 sec, healing them for (600%150% of Spell power) at the endafter 5 sec.
Damage dealt to allies within 10 yards take 20% reduced damage, split over the number of allies in the aurais reduced by up to 10%, diminishing as more allies enter the aura.
While Aura Mastery is active, all affected allies gain the full damage reduction.gain 20% damage reduction.
Casting Light of Dawn and Holy Shock haveor Holy Shock has a 15%20% chance to not start their cooldown, and make theirtrigger that spell's cooldown, and to make the next cast free.
Tier 7 Talent
神圣棱镜
Fires a beam of light turns the target into a Holy Prismthat scatters to strike a clump of targets.
If the beam is aimed at an enemy target takesit deals (300%75% of Spell power) Holy damage and radiates (200%50% of Spell power) healing to 5 nearby allies within 15 yards.
If the beam is aimed at a friendly target is healedit heals for (400%100% of Spell power) and radiates (225%45% of Spell power) Holy damage to 5 nearby enemies within 15 yards.
圣光审判
Judgment now applies Judgment of Light to the target, causingcauses the next 4025 successful attacks against the target to heal the attacker for (5% of Spell power).
Now Tier 5
圣光之锤
Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast dealsto the ground, dealing (20.5% of Spell power) Holy damage to enemies and healsnearby enemies and healing up to 6 nearby allies for (12.5% of Spell power), every 2 sec for 14 sec.
Honor Talents
复仇十字军
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
Crusader Strike and Judgment cool down 30% faster, and when you deal damage with those abilities, 3 injured allies will be healed for 175% of the damage done. Lasts 20 sec.
Cost changed from None to 50.0% of base mana
Cooldown changed from 1.5 min cooldown to 2 min cooldown
Azerite Traits
Note that some of the below traits are not currently on any pieces of gear, thus may not be obtainable by players.
NEW
Increases the healing done by Light of Dawn by 77 and its range to 40 yards.
神圣启迪
Holy Shock has 5% additional critical strike chance, and does 231139 additional damage and healing.
Holy
NEW
神圣启示
Healing an ally with Holy Light while empowered by Infusion of Light refunds 208 mana.
NEW
牢固光环
Aura Mastery also grants your allies 308 Max Health for its duration.
NEW
Judging a foe heals all allies within 8 yards of that enemy for 96.
NEW
Judgment's damage is increased by up to 34, based on the difference between your health percentage and the target's.
NEW
殉难者之息
Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 35. This effect can stack up to 10 times.
NEW
炽热闪耀
Your Holy Shock criticals deal an additional 62 damage, or an additional 54 healing, over 3 sec.
NEW
优雅回复
Your Holy Light critical strikes refund 25 mana during Avenging Wrath.
旭日再升
Light of Dawn has a 5% chance to cast a second time for no additional mana cost.20% chance to create a second cone of light immediately after the first.
NEW
Your Flash of Light heals for an additional 62 when cast on a target affected by your Beacon of Light.
Artifact Traits
NEW
旭日再升
Light of Dawn has a 5/10/15/20/25/30/35/40% chance to cast a second time for no additional mana cost.
NEW
有难同当
Reduces the damage you take from Blessing of Sacrifice by 10/20/30/40/50/60/70/80%.
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评论
评论来自
Arseron
rip holy pala
评论来自
redria
Divine Protection is not on the GCD. At least it is not on the beta so I doubt it is on the pre patch.
评论来自
eKathy
Hi Pelinal, thx for the Guide :)
I have some question though :
in the "Azerite Traits" : "Inspiring Beacon" & "Moment of Compassion" have different names and icons, but are doing the same ? Is it intended ? Blizzard wants we have a double power choice that are the same or is it subject to change according to you ? xd
Thx by advance and have a nice expansion :) (and all of you too :p)
评论来自
Jurras
Are we a sword and board class again or are we using two handers still since I really liked the two handed style. I have not seen anyone post a definitive answer to this anywhere or is it still too early to make a call on this?
评论来自
Deathisi
Looks interesting, am looking forward to seeing how the talent Awakening works out in pratice
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