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Frost Death Knight Talents and Racials for Arena PvP - Shadowlands 9.2(已归档)
来自 Flarkness
[Last Updated]:
2022/04/26
变更日志
补丁:9.2.0
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Welcome to Wowhead's Frost Death Knight Arena PvP Guide! In this section of the guide, we will cover the best talents for Frost Death Knights in Arena PvP, optimal PvP Talent builds, and the best racials for both Alliance and Horde Frost Death Knights in PvP for Patch 9.2. Frost Death Knights currently have some variability within their talent build, and PvP Talents can be changed situationally. There are a few strong racials for Frost Death Knights in arena PvP.
About the Author
Flarkness
is a multi R1/hero Death Knight. He streams RBGs, 3s, & 2s, and does free 2s/RBGs coaching for his viewers on Twitch. Find him here:
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Armory
Overview 9.2
Talents & Racials 9.2
Rotations & Strategy 9.2
Gear 9.2
Covenants 9.2
Macros & Addons 9.2
Recommended Talent Build for Frost Death Knights in PvP
Tier 1 -
酷寒突袭
冷酷之心
is currently unplayable in every situation. It's nerfed by 70% in PvP combat, making the damage extremely low especially in situations where it doesn't have maximum stacks. Additionally, you'll be casting
寒冰锁链
on targets other than the kill target to slow healers and peel DPS which will waste the stacks from
冷酷之心
.
冰冷之爪
only increases auto attack damage and slightly increases
杀戮机器
proc rate. It does not increase the proc rate of
符文调谐
nor does it increase Haste, so it does not affect Rune regeneration or reduce global cooldown time. Furthermore, its uptime dependent, which is problematic in PvP where the other team will always try to limit your uptime.
Therefore,
酷寒突袭
is the only playable talent in this tier as the others are too weak to consider.
Tier 2 -
符文调谐
or
杀戮效率
符文调谐
is a powerful overall talent as it allows more spenders passively and rarely overcaps the Death Knight on resources.
杀戮效率
paired with
湮没
has heavy synergy, helping fuel burst windows during
冰霜之柱
. This pick is potent when you're looking for a great deal of upfront damage,
符文调谐
is better at consistent pressure and survivability.
寒冬号角
is a damageless global cooldown, making it much weaker than the other two choices in PvP, where using burst windows properly and immediately is much more important.
Tier 3 -
致盲冰雨
窒息
is a powerful stun on a moderate cooldown and is one of Frost Death Knight's only crowd control options. The range is a plus.
致盲冰雨
is a 5 second AoE crowd control effect that can be used to peel or disrupt multiple targets in a small radius. It is most valuable when setting up AoE burst situations with classes that have an AoE stun (such as Windwalker Monk and Havoc Demon Hunter). This ends up being the default choice because of how it synergizes with Frost's toolkit.
Tier 4 -
雪崩
This row isn't particularly impactful.
冰霜脉冲
adds passive cleave damage to every auto attack swing with the requirement of being below 3 active Runes. The damage from this talent isn't quite high enough to change your playstyle in a PvP setting, but will still be active frequently, especially when spamming
寒冰锁链
at a range to spend runes.
雪崩
has solid synergy with Covenants and Legendaries that give you more Rime procs for Avalanche. This can be very powerful cleave when the meta favors melee compositions. Necrolord's dominance as a Covenant choice has made this the default option.
Tier 5 -
永冻
or
幻影步
or
天灾契约
天灾契约
provides a powerful burst heal with a drawback. This talent slingshots between trash and very valuable as the meta changes from season to season. Currently, burst windows are so massive and sustained healing is less valuable, making it actually a very good reaction tool for when you dip low from enemy CDs. Keep a careful eye on this talent, as it might change in viability drastically over the expansion.
幻影步
is a root break on a 1 minute cooldown that increases speed while channeled. This isn't particularly potent as far as mobility abilities go, but because of Frost Death Knight's limited availability in that area, an extra root break could be valuable against peel-heavy compositions.
永冻
builds up an absorb shield rather than just healing you, making it potent for stopping potential target swaps from the enemy team or when you're dotted up and the enemy team attempts to rot you. This is effectively sustained "healing" over the course of the entire fight, making it higher value the longer the game goes.
Tier 6 -
风暴汇聚
or
霜符灵气
or
冰川突进
风暴汇聚
is extremely synergistic with the potent AoE setups from Frost Death Knights, and makes
冷酷严冬
a great source of damage every 20 seconds. This is the default choice, and does well into opposing melee comps.
霜符灵气
is very interesting as it also reduces the Runic power cost of
灵界打击
allowing it to be used for both survivability and offensive pressure. This is most potent when using the talent
冰龙吐息
, but that playstyle can be very unimpressive in a PvP situation. More on this later!
冰川突进
actually applies
冰锋符文
regardless of whether you have it as a Runeforge, which is fantastic for using 2H weapons as Frost. It provides some AoE pressure and slight ranged pressure with Runic power and could be a valuable pick, especially against cleaves.
Tier 7 -
湮没
冰盖
heavily increases the uptime of
冰霜之柱
. This is a very boring talent, but with
冰霜之柱
off the global cooldown, it can speed up access to your burst windows is comps that prioritize sustained pressure. This might have been viable if
湮没
wasn't so overwhelmingly good.
湮没
creates a lot of resource generation during each burst window, as well as increasing the damage dealt from
湮灭
during this time. This provides a good reload during every pillar allowing you to fill up Runes easily and use the Runic generation for survivability or sustained pressure. This will be immensely powerful with 2H Frost, as it has a lot of upfront damage baked into
湮灭
. This is by far the best talent in this row.
冰龙吐息
is in its most powerful state for PvP. Unfortunately, it's still awful. Draining your entire runic power pool is generally a bad idea as Breath can be kited or crowd controlled, which burns your sustained damage and your survivability in the process. Meanwhile, because it still remains nerfed by 33% in PvP combat, its biggest use is for resource generation and building up a pillar (which is a gimmick that you won't get any particularly good windows to utilize).
Recommended PvP Talents for Frost Death Knights
The 9.1 PVP talent rework opened up a lot of customization with these choices. Many auto pick or overpowered PvP talents were removed or tweaked, and new situational and unique ones were added to the game. This creates a scenario where you do not have a set of talents you would pick by default, but rather a group of generally powerful talents that you would choose from based on the comp that you are facing. I have outlined all the strongest ones below and what cases that would be most impactful in.
General PvP Talents
寒冰联结
is one of the most impactful AoE abilities in the game. It provides both immense pressure (generally over 50% of two player's health) and a crippling 70% slow. However, it requires some setup. In order to get the true value from this ability, it must have another target within range to bounce between. If there are no targets to bounce to, the ability will only hit once. Make sure to set up around this ability with Death Grip and an AoE stun ability from your partner.
绞袭
is a very impactful addition to Frost DK's crown control chain. It is instant, does not cost any resources, and lasts a whopping 4 seconds. You can use this out of your AoE stun setup that generally forces the enemy to trinket or dip to very low health, causing them even more difficulties recovering after each go. It has a 1 minute cooldown, meaning you can use it with every
致盲冰雨
and
寒冰联结
, if you coordinate a stun from your partner each minute as well.
无情冰寒
can find use against every class and every composition. Reducing haste is widely applicable, as it will affect their global cooldown, casting speed, resource generation, which are very disrupting problems when you build your character's stats in a way to avoid these exact issues. It is particularly impactful against casters as it may mean the difference between a cast getting off and it not.
寒冬死神
has been buffed enough times and damage has become so overwhelming that this PVP talent can now see play. It is a short cooldown, long duration AoE stun that does not have the reliability issues to used to have. This can be used against enemy melee cleaves to great success, adding another bit of disruption to their damage and locking them in your burst for even longer.
Situational PvP Talents
远古暗影之穹
is very powerful for team survivability and should be used in almost every situation where you won't be targeted. It provides an answer to the 'setups' of any comp that deals with magical damage. Rogue/Mage, Ele/Warrior, any spell cleave, etc.
反魔法领域
can be dropped over any stun that your teammate does not have an answer to, to keep them alive during the duration of the stun. This also handles rot comps extremely well, as it can be used to reduce all their damage by 60% on each player and allow your team to stabilize.
黑暗模拟
is one of the more interesting spells in the game currently. It is extremely powerful against spammable CC effects, such as
变形术
or
旋风
as well as powerful healing cooldowns such as
作茧缚命
. It's a neat addition to Death Knight's toolkit while having a high skillcap and awareness requirement.
神智不清
is a unique and powerful anti-movement effect that works against abilities that will move a player's character. Namely, Mage's
闪现术
, Monk's
滚地翻
and Demon Hunter's
邪能冲撞
. Because of this, this talent is generally taken against any of those classes to shutdown their mobility.
is remarkably disruptive against caster comps. The survivability aspect of this talent makes it very difficult to swap to you, allowing you to use your toolkit highly aggressively to land kills or peel for your partners, knowing you will not be easy to kill yourself. But if you are damaged at all, either by a rot comp trying to apply spread pressure, or just a stray magical effect, it is still impactful because of the casting speed reduction as shown from
护咒符文
. Furthermore, if you're having trouble surviving in general, Spellwarden can be impactful against melee with magical damage (other DKs, Demon Hunters, Ret Paladins, etc.) because it will proc off their magic damage as well.
凛冬帷幕
is a very niche PVP talent. Its use case requires a great deal of understanding of what comps you personally are having difficulty with and why. This PVP talent is specific enough that its value will depend on your composition, the enemy composition, and your own playstyle and win conditions. It can be extremely valuable if all of these factors line up to create situations where they are not able to land game winning crowd control, or swap targets particularly easily because of their lack of range. This is a talent that you should keep in mind when you are running out of answers for how the enemy team sets up their win conditions. A very interesting PvP talent for sure!
死亡回响
is the ultimate utility answer. A second charge of very impactful mobility and anti-mobility options can be used against any comp you want to disrupt as much as possible. Compositions like Rogue/Mage and Hunter/Feral are prime examples where this PvP talent would come in handy. You can even get a second charge of
枯萎凋零
to stop enemy drinks, pull out players in stealth, or get tremendous synergy with
消亡之债
.
Optimal Racials for Frost Death Knights in PvP
Alliance
Human
The stun removal racial from Human,
生存意志
, is very potent when combined with
腐化角斗士的无情垂饰
. This provides passive Crowd Control reduction while still retaining a stun removal during an enemy burst window. This combination, when paired with Death Knight's impressive Crowd Control prevention, makes them very difficult to lockdown. They also have the
人类精魂
racial which gives a 2% boost to secondary stats.
Gnome
逃命专家
ends up being powerful for DK as they have no baseline root break. This helps significantly with uptime during burst windows as generally the safest bet to kite a DK is to root them, as snares are reduced in effectiveness by
死亡脚步
.
Horde
Orc
Orcs have the
坚韧
passive, which significantly reduces the duration of stuns. This is very impactful in PvP because kill setups typically happen during stuns, and you'll be out quicker to disrupt the enemy team's win condition. They also have
血性狂怒
which can provide a small output increase to any burst window of your choosing.
Troll
狂暴
is a powerful on-use Haste increase, which is a powerful stat for DK. However, the snare reduction from
巫毒步
isn't particularly useful because we already have
死亡脚步
. This makes them worse than Orcs, but still a potential choice.
Racial Tiers:
Here is a loose guideline of the power level of each race:
Alliance: Human > Gnome > Mechagnome > Night Elf > Kul Tiran = Void Elf = Lightforged Draenei = Worgen = Draenei = Pandaren >> Dwarf.
Horde: Orc > Troll > Tauren > Blood Elf > Nightborne > Vulpera = Highmountain Tauren = Zandalari Troll = Undead = Goblin = Pandaren > Mag'har Orc.
There are so many races and racials (and they are designed to be less impactful than earlier expansions!) so these guidelines are very loose. That said, between the best and worst of each faction, there is a notable usefulness difference. For example, Dwarf being able to remove silences is not particularly useful for a melee class, while Gnomes providing an additional root break in their toolkit would be much more useful.
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评论
评论来自
guatafu
Is Pandaren truly that bad of a choice? Shouldn't we consider Quaking Palm's potential as an extra "interrupt"?
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