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PTR
10.2.7
PTR
10.2.6
Beta
Vengeance Demon Hunter Stat Priority - Dragonflight 10.2.6
来自 Itamae
[Last Updated]:
2024/04/23
变更日志
补丁:10.2.6
目录
评分:4.2/5
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12
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指南导航
评分:4.2/5
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Stats are a key component when customizing your Vengeance Demon Hunter in World of Warcraft--having the right combination of them can be crucial to your performance.
In this guide, we will detail the best stat priority for your Vengeance Demon Hunter, as well as provide explanations covering how to determine Vengeance Demon Hunter stat priorities personalized for your character in , as well as how to check if a piece of gear is BiS, upgrade or just bad for you.
Besides talking about your Vengeance Demon Hunter stat priority, we will also cover your stats in-depth, explaining nuances and synergies for niche situations that go beyond a generic Vengeance Demon Hunter priority.
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Overview
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WeakAuras
Common Terms
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Common Questions
Leveling
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Mage Tower
About the Author
This guide is written by Itamae, Vengeance Demon Hunter TheoryCrafter and Moderator from the
Fel Hammer
Demon Hunter discord.
Vengeance Demon Hunter Stats
Primary Stats
Agility
: This is your primary stat, found on all gear except trinkets and rings, and scales extremely well with increased item level. Agility increases your attack power and damage done with abilities. It also increases your armor while
恶魔尖刺
is up and dodge chance.
Stamina
: This stat is found on every piece of gear except trinkets, and adds to your health. It is good as a baseline, but generally does not factor into consideration outside of item level.
Armor
: This is also found on every piece of gear aside from rings and trinkets. It gives you physical mitigation up to a cap of 85% reduction. However, you cannot currently reach the armor cap. Every point of armor increases your effective health by the same amount, but gives less damage reduction.
Secondary Stats
For secondary stats, the Vengeance Demon Hunter has the following:
Critical Strike
: This increases your chance to crit, doubling both damage and healing when that occurs. Critical strike rating is also converted to parry rating, increasing your chance to avoid melee hits. There is a hard cap at 100%, but it is currently not achievable.
Haste
: This stat increases the proc rate of nearly everything in the game, aside from traits and trinkets that provide stats on proc. It also reduces the cooldown of Immolation Aura as well as the recharge rate of Fracture and Demon Spikes, and reduces the global cooldown by up to a maximum of 100%, from 1.5 seconds down to 0.75 seconds. However, it continues to reduce other cooldowns beyond that as well as increasing proc rates with no limit, so it does not get worse at any point.
Versatility
: This stat provides a general increase to damage and healing done, as well as reducing damage taken at half the rate. It works against all forms of damage, so it is the most effective general purpose stat for damage reduction.
Mastery
: This stat increases your attack power, as well as the amount of agility converted to armor during
恶魔尖刺
. Since half of the value applies at all times, and half is applied during
恶魔尖刺
, it is a fairly mediocre stat at this time, with
恶魔尖刺
having such a low uptime, unless running
喂食恶魔
, in which case it gains some value, but still not enough to outweigh the value of other stats.
Tertiary Stats
These are bonus stats that can sometimes appear on gear. They do not factor into your decisions unless you have two of the same item with different tertiaries. They are nice to have.
Leech
: This grants you a portion of your damage and healing, excluding the healing from
灵魂残片
as healing. It cannot crit and is not affected by Versatility.
Speed
: This makes you run a bit faster.
Avoidance
: This allows you to take reduced damage from AoE attacks. It has a cap of 20%. AoE attacks must be those which specifically deal damage to multiple players immediately, and not through a ticking debuff.
Indestructible
: This causes your armor to have no durability, so it doesn't need to be repaired.
Defensive Stat Priority
There are no set stat numbers to look for, nor are there any stat caps. You do not aim for a certain percentage of any stat.
In general, before applying the following stat priority, item level takes precedence over any stats. You should only compare stats when the item levels are within a specific range for certain slots.
Sockets add an additional item level priority which will be listed in parenthesis after each slot.
3 item levels
Legs, Chest, Helm (3)
Gloves, Shoulders, Boots, Belt (7)
7 item levels
Bracers, Cloak (7)
10 item levels
Neck, Rings (13 defensive, 20 offensive)
Long-time readers may notice that the relative value of Crit has gone up defensively compared to prior seasons. The reason for this is two-fold.
Firstly, the amount of untelegraphed deadly unavoidable damage has gone down in encounter design, which allows for players to react properly by using a cooldown at the correct time (or by stopping that damage in M+). This limits the value of Versatility relative to Crit. In addition, avoidance such as the parry granted through crit provides more average damage reduction in AoE than vers does, making it a stronger defensive stat.
Secondly, we've gained a new talent in
光耀咒符
which provides additive Crit on extremely high uptime (nearly 100% in 10.2 with the 4 piece bonus from Tier 31). This means that anything that increases our avoidance is relatively stronger, and Crit is the only secondary stat which directly contributes to that. Haste also does indirectly through more
恶魔尖刺
uptime with
折射尖刺
talented, but is not active at all times.
This stat priority is used for raid survival:
Item Level
Haste
Critical Strike
Versatility
Mastery
ilvl > Haste = Critical Strike > Versatility > Mastery
Haste is our most important defensive stat due to reducing our cooldowns, providing more Active Mitigation uptime.
Critical Strike is second because despite only providing parry defensively, we have high avoidance, and it also provides some healing and offensive power.
Versatility is third since it applies to all damage and is consistent.
Mastery is last for raid because it only makes us more survivable against Physical damage when we are actively tanking with
恶魔尖刺
up.
Remember that item level is always the most important!
This is the stat priority for Mythic+:
Item Level
Critical Strike
Haste
Versatility
Mastery
ilvl > Critical Strike > Haste > Versatility > Mastery
Critical Strike is most important due to providing parry that goes well with our high avoidance and healing, while being stronger offensively.
Haste is our second best defensive stat due to reducing our cooldowns, providing more Active Mitigation uptime.
Versatility is third because it provides damage reduction against Magical damage and provides some damage as well.
Mastery is last because we are always tanking in Mythic+ and it primarily affects our survivability during
恶魔尖刺
, making it less reduction than others.
Remember that item level is always the most important!
Offensive Priority
Sim yourself using
Raidbots
. For most players, it will likely be Critical Strike > Versatility > Haste > Mastery. For how to sim, you can look at
Simulations for Tanks
.
Our Vengeance Demon Hunter guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Vengeance Demon Hunter guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
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评论
评论来自
senua
Mastery: This stat increases your attack power, as well as the amount of agility converted to armor during Demon Spikes. Since it only applies to Demon Spikes, it is a fairly mediocre stat at this time
I don't think this is quite right since in-game the mastery stat states the following:
Increases Armor by x% of your Agility. The armor bonus is doubled while Demon Spikes is active. Also increases your attack power by x%.
This means that the mastery we have boosts our armor even outside of Demon Spikes.
评论来自
Dem0nkez
Critical Strike: This increases your chance to crit, doubling both damage and healing when that occurs.
Critical strike rating is also converted to parry rating, increasing your chance to avoid melee hits.
There is a hard cap at 100%, but it is currently not achievable.
I know that other classes have Crit turns into block and dodge but i don't see anywhere in the spell book for Demonhunters to turn Crit into Parry..
Could you reference what skill this is that does this?
评论来自
Jimmynickels
Secondly, we've gained a new talent in Illuminated Sigils which provides
additive Crit
on extremely high uptime (nearly 100% in 10.2 with the 4 piece bonus from Tier 31).
I believe you meant to say additive Parry, unless I'm missing something.
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