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PTR
10.2.7
PTR
10.2.6
Beta
Battle for Azeroth Restoration Shaman Changes
来自 Anshlun
[Last Updated]:
2018/08/05
变更日志
补丁:8.0.1
目录
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In Battle for Azeroth, Restoration Shamans have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
We reached out to the Ancestral Guidance community to give their thoughts and opinions on the changes and current state of Restoration Shaman in the pre-patch, you can check the article here:
Community Opinion - State of Shamans
.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Bleed and Poison ticks now scale with Haste
.
Bleeds and poisons from
猎人
,
潜行者
, and
战士
were the only over time effects not affected by haste, which is being changed in Battle for Azeroth.
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Core Changes and Impact
元素回响
now allows you to have 2 charges of
暴雨图腾
When you cast the first charge, the totem has to be recalled or it has to time out before you can use another charge. It is not possible to place multiple
暴雨图腾
at the same time.
This makes
暴雨图腾
a lot easier and more forgiving to use. For example you can always use 1 charge on cooldown while you hold the other one for specific situations you planned out beforehand. Also makes it possible to cast 2, or if you start with 2 charges ready even 3
暴雨图腾
s back to back in the case of extended incoming AoE damage.
元素回响
lost the 10% chance to generate a
激流
charge after consuming a
潮汐奔涌
This will have little impact, the cooldown of
激流
is so short that if you got a reset, you rarely ever were able to use it.
先祖指引
was removed, which has impact on multiple aspects of
萨满祭司
This removes the double-feed interaction between it and
暴雨图腾
where you received an advantage by exploding the totem inside of a cooldown.
Weakens
升腾
a lot, as that spell was relying on
先祖指引
to redistribute overhealing and increase its range to 40 yards.
升腾
now will be less viable in a raid setting.
On the positive side, this talent row finally has a real talent choice with more balanced options.
The comeback of NEW
大地之盾
This talent will be helpful in dungeons, which features a lot of single target damage. Outclassed by
元素回响
for raids however, especially if you're using
暴雨图腾
.
New defensive talent options: NEW
幽灵狼
and NEW
自然守护者
NEW
幽灵狼
makes you harder to kill and faster while in
幽魂之狼
form.
NEW
自然守护者
effectively gives you 20% more HP and can save you from a killing blow if its not on cooldown and the overkill was less than 20% of your HP. Versatile talent that likely will see a lot of use.
Talenting into
暴雨图腾
now replaces
治疗之泉图腾
.
This will feel very odd, as you'll effectively have a keybind less, and have to decide whether to use your old
暴雨图腾
or the
治疗之泉图腾
keybind for both spells.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Resto Shamans the affected abilities by these changes are:
升腾
1.5s GCD
大地之盾
1.5s GCD
战栗图腾
1.0s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The main artifact ability
Gift of the Queen
became the new talent
倾盆大雨
.
The artifact trait
女王崛起
likely inspired the talent
迅捷洪流
.
Elemental's artifact trait
萨满治疗
became the new talent
自然守护者
.
The artifact trait
迷雾幽灵
likely inspired the talent
幽灵狼
.
完整的纳沙塔尔蜕皮
effect likely inspired the azerite power
汹涌狂潮
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
General Shaman Changes
Spells
NEW
战栗图腾
Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
电能图腾
Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun, stunning all enemies within 8 yards for 53 sec.
Name changed from Lightning Surge Totem to Capacitor Totem
Cooldown changed from 45 sec cooldown to 1 min cooldown
妖术
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
净化术
Purges the enemy target, removing 1 beneficial Magic effect.
Azerite Traits
NEW
先祖共鸣
When you cast Heroism, your Mastery increases by 12 every second, stacking up to 20 times.
星界转移
Increases the damage reduction of Astral Shift by an additional 77%.
治疗之道
Healing Surge critically heals for an additional 5%, and further heals for 462 more on targets below 35%.
Shaman
NEW
While Ghost Wolf is active, heal for 39 every 1 sec.
NEW
When you cast Astral Shift and when Astral Shift ends, heal for 433
NEW
Your Chain Heal heals its primary target for an additional 23 healing.
Resto Shaman Changes
Specialization
治疗链
Heals the friendly target for (380%105% of Spell power), then jumps to heal the most injured nearby party or raid members. Healing is reduced by 30% after each jump. Heals 3 total targets.
Hurls a lightning bolt at the enemy, dealing (220%43.75% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
治疗之雨
Blanket the target area in healing rains, restoring 50%12.5% of Spell power) * 6 * 2 / 2] health to up to 6 allies over 10 sec.
治疗之泉图腾
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 82%32% of Spell power every 2 sec.
治疗之涌
A quick surge of healing energy that restores 475%130% of Spell power of a friendly target's health.
Cost changed from 18.0% to 20.0% of base mana
治疗之潮图腾
Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for 96%24% of Spell power).
治疗波
An efficient wave of healing energy that restores 475%1450% of Spell power of a friendly target’s health.
熔岩爆裂
Hurls molten lava at the target, dealing 275%53.125% of Spell power) Fire damage.
Elemental and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
熔岩爆裂
Lava Burst will always critically strike if the target is affected by Flame Shock.
闪电箭
Hurls a bolt of lightning at the target, dealing (175%50.3125% of Spell power) Nature damage.
精通:深度治疗
Increases healing from your spells by up to 24.0%, based on the current health of your target. Lower health targets are healed for more.
净化灵魂
Removes all Curse and Magic effects from a friendly target.
激流
Restorative waters wash over a friendly target, healing them for 250%62.5 of Spell power and an additional 250%62.5 of Spell power over 15 sec.
Talents
Live
BFA
Removed
REMOVED
无底深渊
Resurgence always triggers when you heal a target below 60% health.
Tier 4 Talent
REMOVED
碎浪
Riptide grants an additional stackBoth effects of Tidal Waves are increased by 10%.
REMOVED
阵风
A gust of wind hurls you forward.
REMOVED
巫毒图腾
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
REMOVED
先祖指引
For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
New
倾盆大雨
A burst of water at the target location heals up to six injured allies within 12 yards for (120% of Spell power).
Cooldown increased by 5 sec for each target effectively healed.
Tier 6 Talent
NEW
大地之盾
Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (15.75% of Spell powerincreasing your healing on them by 10% and healing them for 0 charges. Lasts 10 min. This effectwhen they take damage. 0 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Tier 2 Talent
NEW
迅捷洪流
When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.
Tier 6 Talent
NEW
自然守护者
When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
Tier 5 Talent
NEW
幽灵狼
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Tier 3 talent
NEW
静电充能
Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Tier 3 talent
Changed
先祖护佑图腾
Summons a totem at the target location for 30 sec. All allies within 20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana.
Cannot reincarnate an ally who dies to massive damage.
Tier 4 Talent
先祖活力
Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.
Tier 4 Talent
暴雨图腾
Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all healing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing.
Cooldown changed from 30 sec cooldown to 30 sec recharge
Charges changed from None to 1 Charges
洪水
Chain Heal heals for an additional 20% on targets within your Healing Rain or affected by your Riptide.
Tier 2 Talent]
大地之墙图腾
Summons a totem with (100 * Total health / 100) health for 15 sec. (10035 * Spell power / 100) damage from each attack against allies within 0 yards of the totem is redirected to the totem.
Name changed from Earthen Shield Totem to Earthen Wall Totem
Tier 4 Talent
元素回响
Riptide, Healing Stream Totem, and Lava Burst now has 2 charges. Other eEffects that reset its remaining cooldown will instead grant 1 charge.
In addition, when you consume a charge of Tidal Waves, you have a 10% chance to generate a charge of Riptide.
Tier 2 Talent
恩赐之魂
Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active, and increases your movement speed in Ghost Wolf by an additional 10%.
Tier 5 Talent
生命释放
Unleashes elemental forces of Life, healing a friendly target for (350%87.5% of Spell power) and increasing the effect of the Shaman's next direct heal by 45%.
奔涌之流
Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for (450%112.5% of Spell power).
Honor Talents
反击图腾
Summons an Air Totem with 105 health at the feet of the caster for 15 sec.
Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
You link yourself and two closest allies within 0 to 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 20 sec.
通电
When you successfully Purge a beneficial effect, the enemy suffers (540%135% of Spell power) Nature damage over 3 sec.
Azerite Traits
先祖之触
Increase the healing of Chain Heal by 77 and causes it to bounce an additional time.
Restoration
NEW
潮涨潮落
Healing Tide Totem restores up to 54 additional health each pulse, based on how close your allies are to the totem. Maximum benefit for allies within 8 yds of the totem.
先祖之焰
Increase the damage of Lava Burst by 308 and causes it to grant an additional 5 Maelstrom.
溢流海滩
Your Healing Rain is 10% larger, and casting Healing Rain instantly restores 208 health to allies within its area.
NEW
喷涌灵魂
Spirit Link Totem restores 616 health to all nearby allies 1 second after it is dropped.
NEW
汹涌狂潮
If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 0 damage, for 8 sec.
NEW
扩散之泉
Every 3 sec a wave of water flows from your Healing Stream Totem to an injured ally, restoring 82 health to allies in its wake.
Artifact Traits
NEW
Heals up to six injured allies within 12 yards for (400% of Spell power) and increases their maximum health by 10% for 6 sec.
Weapon Damage to AP Conversion Shaman Changes
毁灭闪电
Electrocutes all enemies in front of you, dealing 150%(21% of Attack power) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 150%26.85 Nature damage to all targets in front of you.
熔岩猛击
Charges your off-hand weapon with lava and burns your target, dealing 781%(180% of Attack power) Fire damage.
Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal 30%(3.51% of Attack Power) Frost damage.
风怒攻击
Each of your main hand attacks has a 20%25% chance to trigger two extra attacks, dealing 100%(18% of Attack power) Physical damage each.
狂风鞭笞
A massive gust of air that deals 100%(15.3% of Attack power) Physical damage.
风切
Hurl a staggering blast of wind at an enemy, dealing a total of 750% + 750%(179% of Attack power) + (179% of Attack power)] Physical damage, bypassing armor.
Cooldown changed from 15 sec cooldown to 9 sec cooldown
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评论
评论来自
Ardeloth
it will be really interesting to see how Ancestral Reach azerite trait will work with High Tide lvl 100 talent
评论来自
Smxy
the "NEW" CH Shaman is born :D
评论来自
Esperan
Omg.
Because of this typo, I almost spit out the tea
治疗波
An efficient wave of healing energy that restores 4751450% of Spell power of a friendly target’s health.
1450%, when other spells heals for a 100%-150%. This extra zero made me nervous.
贡献
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