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10.2.7
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10.2.6
Beta
Battle for Azeroth Balance Druid Changes
来自 Anshlun
[Last Updated]:
2018/08/05
变更日志
补丁:8.0.1
目录
评分:
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In Battle for Azeroth, Balance Druids have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
We reached out to the Druid community to give their thoughts and opinions on the changes and current state of Balance Druids in the pre-patch, you can check the article here:
Community Opinion - State of Druids
.
Some notable overall changes:
Individual buttons for Druid travel forms
.
Each individual Druid travel form now has its own passive ability, meaning druids can glyph different forms for each of their travel forms.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Bleed and Poison ticks now scale with Haste
.
Bleeds and poisons from
猎人
,
潜行者
, and
战士
were the only over time effects not affected by haste, which is being changed in Battle for Azeroth.
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Core Changes from Legion to BFA
Balance Druid has seen a fairly large overhaul in regards to how the class plays. A lot of power has been shifted away from the spenders of
星辰坠落
and
星涌术
and moved to the builders of
愤怒
and
星火术
and their
.
How do these changes impact our gameplay and rotation?
The Mobility:
The loss of Displacer Beast, the introduction of
猛虎冲刺
, and change to put
野性冲锋
on the GCD significantly limits Balance Druid’s talent choices on the Level 30 row. In regards to Wild Charge, the addition of the GCD requires you to pre-plan your movement abilities a lot more frequently. Unfortunately, you can no longer Starsurge into instant Wild Charge for zero downtime.
The Rotation Changes:
The introduction of the
mechanic really is a source of good RNG in our kit. It allows us to break up the monotony in the rotation, and with the increase in power of your
you are glad to see the Eclipse proc.
As for our multi-target damage,
and the removal of
are two of the most impactful changes. Twin Moon cuts down your GCDs on multi-targets and is pretty much required in order to be able to maintain
月火术
, maintain
星辰坠落
s, and cast
星火术
. The removal of Stellar Empowerment allows us to have good multi-target damage whenever your targets are not within your
星辰坠落
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Balance Druids the affected abilities by these changes are:
急奔
1.5s GCD
野性冲锋
0.5s GCD
狂暴回复
1.5s GCD
猛虎冲刺
1.5s GCD
激活
1.5s GCD
沟通星界
1.5s GCD
化身:艾露恩之眷
1.5s GCD
超凡之盟
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The main artifact ability
新月
is now the talent
新月
.
女神与爱子
effect became the new talent
双月
.
The artifact trait
灼目之阳
had its effect partially added to
强化阳炎术
.
The artifact trait
回荡之星
likely inspired the azerite trait
月光弹片
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Blizzard Direct Feedback
Seph
05/01/2018 12:19 AM Posted by
Cyouskin
日光增效
and
月光增效
do not provide rewarding gameplay.
Single-target rotation can be optimized by a CastSequence macro.
This is two-parts and our two most important goals for the spec's changelist going into BfA (and they tie in with each other):
First is to add something interesting to the base rotation. As many have pointed out, Balance Druid's baseline rotation is pretty predictable, and doesn't offer much in the way of procs or reactionary gameplay. New baseline passive:
愤怒
has a 20% chance to grant
月光增效
.
星火术
has a 20% chance to grant
日光增效
. The goal here is to break up the monotony of chain-casting of only one generator with procs that incentivize you to use the other generator.
Second is to make Solar/
月光增效
s more meaningful. The damage bonus they provide on live isn't negligible, but they don't provide anything interesting other than damage. It's hard to make a damage bonus with no created gameplay feel like a bonus psychologically, when you know in the back of your mind that everyone's damage is tuned to be similar at the end of the day. We're trying two changes here:
日光增效
is changing into: Causes your next Solar Wrath to explode for an additional X% of its damage to all nearby enemies (also hits the primary target). This helps to differentiate the two
增效
s a bit mechanically and visually. It also gives Solar Empowerments, which are now granted by
星火术
, an AOE component so that when it procs while you're AOEing with Lunar Strike, you feel good about getting and using the
日光增效
proc. Currently the Solar Empowerment bonus is half the value of
月光增效
's damage bonus, and scales by Mastery at the same half rate.
星辰领主
talent is becoming baseline, making Lunar and Solar Empowerment always reduce the cast time of their affected spells by 15%. This is a simple and direct way for
增效
s to be felt and desired.
星辰领主
is being redesigned into:
grants you 3% Haste for 15 sec. Stacks up to 3 times. Gaining a stack does not refresh the duration. (Tier 20 4-pc bonus)
This doesn't instantly make
增效
s the most interesting class mechanic in the game, but it should be a step forward.
05/01/2018 12:19 AM Posted by
Cyouskin
艾露恩之怒
,
强化阳炎术
, and
星火术
do not share the same splash radius.
We've increased/standardized the splash radius of
星火术
,
艾露恩之怒
,
满月
, and Sunfire to 8 yds. Many of the 3-5 yd radius AOEs in the game started off as: Let's make this spell effect that looks explosion-y, but won't impact AOE damage too much, so let's make it a small 3 yd radius. In practice, having AOE capability means players want to make use of it, and when it's 3-5 yds it's very difficult to and thus can be frustrating. 8 yds means you can more easily hit a basic clump of enemies on you or the tank.
05/01/2018 12:19 AM Posted by
Cyouskin
星火术
is insignificant in AOE despite having a splash mechanic.
星火术
's radius increasing from 5 to 8 yds should be noticeable, but we can probably safely nudge up the splash damage a bit (25->33%) and see how it plays. Note that next week you'll see a 10% reduction to
星火术
's base damage – that's to mirror a new 10% reduction to its base cast time (2.5->2.25 sec). This makes
星火术
's cast time and
星界能量
generation to be each exactly 50% higher than
愤怒
, and makes it no longer slower resource generation/ramp with
星火术
than
愤怒
.
05/01/2018 12:19 AM Posted by
Cyouskin
星辰耀斑
suffers from a very heavy cost. A Starfall that costs 60, plus the
星辰耀斑
(10), plus the fact we aren't casting a filler (8), means
星辰耀斑
costs a bit too much.
星辰耀斑
requiring a Starfall to be down to get a large portion of its damage felt bad – it's a kind of weird negative synergy with both being
星界能量
spenders. We've removed the
portion of it, and instead its damage is increased by Balance mastery (the portion that increases
星界能量
spender damage), and kept its 10
星界能量
for now.
One use case for
星辰耀斑
was that it can be a spender for targets that can't all be covered by a single
(even though
星辰漂流
covers the entire world and pulls the floor above), and this use case pointed even more toward removing the
requirement portion of it. I think
星辰耀斑
is still looking for its place on the spec - we'll continue to look for opportunities to improve/change it.
05/01/2018 12:21 AM Posted by
Cyouskin
AOE gameplay is too reliant on
坠星
. Other talents do not come close to the performance of
坠星
.
坠星
looks/feels cool, but provided just a little too much
星界能量
. Especially considering that the talent row it's now on (with
星辰漂流
and
星辰耀斑
) provides no other resources generation, reducing its Astral power proc makes sense.
05/01/2018 12:19 AM Posted by
Cyouskin
自然之力
suffers from scaling issues. The other talents have a notable effect on
星界能量
generation.
Agree that summoning some Treants on a long cooldown doesn't bring much in terms of mechanical interaction. It now generates some
星界能量
over its duration.
05/01/2018 12:21 AM Posted by
Cyouskin
The current rate of
星界能量
generation is pretty low.
's cost hasn't been changed, but some amount of
星界能量
generation has been added to a few places –
艾露恩的战士
,
自然之力
,
艾露恩之怒
(now a generator instead of spender), Nature's Balance (new design). Additionally, the average cast speed of your two generators has been meaningfully sped up, with
星辰领主
's 15% cast time reduction becoming baseline. Definitely will be keeping an eye on pacing feedback.
05/01/2018 05:50 AM Posted by
马鲁尔
And for the love of god remove Nature's Balance, I have never seen a talent that makes me more depressed. I dread the day I have to pick it because it's the best, it is horribly unexciting and makes the rotation even more wrath spam. Don't make it baseline, don't buff it, just delete it.
Agree here. The bonus it provided ended up making the single-target rotation less engaging, even if it was sometimes nice to have in multitarget situations.
The new/redesigned version of Nature's Balance is: While in combat, you generate 2
星界能量
every 3 sec. While out of combat, your
星界能量
rebalances to 50 instead of depleting to empty. It's a combination of the live
安瑟的祝福
talent (which has been removed and one half folded into this one) and the new effect which removes out-of-combat
星界能量
degeneration while below half, allowing you to enter combat with up to 50
星界能量
, which allows a
or Starfall on the opener.
05/08/2018 05:18 PM Posted by
Gärzen
Welp the new build came out today and another nerf in the form of Soul of the Forest only reduces the cost of starfall by 10 down from 20. Thats the nail in the coffin right there, destroyed the rest of our niche. This was the build we were looking forward to.
's base
星界能量
cost has been reduced to 50. We probably should have waited to make that change to
丛林之魂
along with the rest of the changes to the spec. Overall, that reduction to
丛林之魂
is still the right thing (I think many of you agree) - 1/3 off the cost of
for a talent is pretty overboard – but without the context of the rest of the changes it's understandable that it doesn't look right.
05/13/2018 03:53 PM Posted by
Comfybundles
Please give us a way to spread Moonfire on multiple targets.
Twin Moons is a new talent that causes Moonfire to deal additional damage and also hit a second nearby enemy within 20 yds of that target. (a.k.a legendary shoulders) This was useful functionality that helped with ramp in multitarget situations and was also visually satisfying.
One other change is to
超凡之盟
/
化身
. Instead of providing +50%
星界能量
generation on
星火术
/
愤怒
, they now provide 15% Haste (and their damage bonus has been tuned down slightly for now). The spec's resource is a bit of a not-super-stable balance of
星界能量
and Lunar/
日光增效
generation/consumption, and
超凡之盟
/
化身
sometimes caused resource/
增效
s overflow, a problem that a Haste bonus doesn't have.
Thanks for all the well-written and constructive feedback, especially from the original poster.
General Druid Changes
Spells
REMOVED
杀手本能
Grants 100% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form.
Balance/Restoration passive
REMOVED
治愈本能
Increases your spell power by 100% of your attack power.
Feral/Guardian passive
NEW
水栖形态
Your Travel Form increases your swimspeed by 100% and allows you to breathe underwater.
NEW
飞行形态
Your Travel Form allows you to fly and increases your movement speed by 150%.
Requires Riding to be trained.
NEW
休眠
Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Cost changed from 6.5% of base mana to 15.0% of base mana
NEW
安抚
Soothes the target, dispelling all enrage effects.
熊形态
Shapeshift into Bear Form, increasing armor by 200%220% and Stamina by 55%25%, granting protection from Polymorph effects, and increasing threat generation.
猎豹形态
Shapeshift into Cat Form, increasing auto-attack damage by 40%, movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage.
急奔
Activates Cat Form and increases movement speed by 70% while in Cat Form for 1510 sec.
月火术
A quick beam of lunar light burns the enemy for (114.4%14.5% of Spell power) Arcane damage and then an additional (457.6%108% of Spell power) Arcane damage over 16 sec.
复生
Returns the spirit to the body, restoring a dead target to life with 60%100% health and 20% mana. Castable in combat. Usable in all shapeshift forms.
Cast Time changed from Instant to 2 sec cast
Talents
野性亲和
You gain: Feline Swiftness
Increases your movement speed by 15%.
You also learn: ShredRake, Rip, Ferocious Bite, Swipe
守护亲和
You gain: Thick Hide
Reduces all damage taken by 6%.
You also learn: MangleThrash, Ironfur, Frenzied Regeneration
群体缠绕
Roots the target and all enemies with 15 yards in place for 30 sec and spreads to additional nearby enemies. Damage may interrupt the effect. Usable in all shapeshift forms.
Azerite Traits
NEW
When you resurrect an ally with Rebirth, they Absorb 1639 damage over 15 sec
NEW
乌索尔的坚韧
When you use Barkskin or Survival Instincts, absorb 0 damage over 8 sec.
Glyphs
NEW
Your Aquatic Form now appears as a Dolphin.
NEW
Your Swift Flight Travel Form appears as your more humble racial flyer.
Your Aquatic Form now appears as an Orca.
Your Swift Flight Travel Form appears as a Sentinel Owl.
NEW
Your Aquatic Form now appears as a Tideskipper Dolphin.
Balance Druid Changes
Specialization
平衡德鲁伊
Apply Aura: Modifies Damage/Healing Done by 0% -18%.
Effect #5 Modifies Damage/Healing Done
愈合
4283%
Effect #6 Modifies Periodic Damage/Healing Done
愈合
4283%
NEW
Lunar Strike has a 20% chance to grant you Solar Empowerment.
Solar Wrath has a 20% chance to grant you Lunar Empowerment.
NEW
Starsurge grants you Lunar and Solar Empowerment. You can accumulate up to 1 of each Empowerment.
Lunar Empowerment - Increases the damage of your next Lunar Strike by 20% and reduces its cast time by 15%.
Solar Empowerment - Causes your next Solar Wrath to explode for an additional 10% of its damage to all nearby enemies and reduces its cast time by 15%.
NEW
撕碎
Shred the target, causing * ((min(Level - 1, 19) * 18 + 353) / 695)] Physical damage to the target.
Awards 10 combo point.
Now baseline for all specs
NEW
裂伤
Mangle the target for 387%(43.9374% of Attack power) Physical damage.
Generates 8 Rage.
Now baseline for all specs
超凡之盟
Celestial bodies align, increasing the damage of all your spells by 30%, and increasing the Astral Power generated by Lunar Strike and Solar Wrath by 50%. Lasts 15 sec.15% and granting you 15% Haste for 20 sec.
激活
Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 1012 sec.
星火术
Call down a strike of lunar energy, causing (319%85% of Spell power) Arcane damage to the target, and 319%85% of Spell power) * 3525 / 100] Arcane damage to all other enemies within 58 yards.
Cast Time changed from 2.5 sec to 2.3 sec cast
Increases Starfall and Starsurge damage, and the effect of Lunar, Solar, and Stellar Empowerments
Increases Moonfire, Sunfire, Stellar Flare, and Starfall by 11.0%.
Increases Starsurge damage by 6.0%
Increases the damage of Lunar Empowerment by an additional 18.0%.11.0% and Solar Empowerment by an additional 6.0%.
枭兽形态
Shapeshift into Moonkin Form, increasing your Arcane and Nature damagethe damage of your spells by 10% and your armor by 200%125%, and granting protection from Polymorph effects.
Balance (Level 54)
While in this form, single-target attacks against you have a 101% chance to make your next Lunar Strike instant
The act of shapeshifting frees you from movement impairing effects.
清除腐蚀
Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
愤怒
Hurl a ball of solar energy at the target, dealing (225%60% of Spell power) Nature damage.
星辰坠落
Calls down waves of falling stars at the targeted area, dealing 45.76%12% of Spell power)] Astral damage over 8 sec.
REMOVED
Starfall applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%.
星涌术
Launch a surge of stellar energies at the target, dealing (520%200% of Spell power) Astral damage.
Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively.
阳炎术
A quick beam of solar light burns the enemy for (114.4%20% of Spell power) Nature damage and then an additional (343.2%87% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
强化阳炎术
Sunfire now applies its damage over time effect to all enemies within 58 yards.
Talents
Live
BFA
Removed
REMOVED
远古祝福
Gain a Blessing of the Ancients, activating or swapping between one of the two following beneficial effects:
Blessing of Elune - Increases Astral Power generated by Solar Wrath and Lunar Strike by 25%.
Blessing of An'she - Grants 2 Astral Power every 3 sec.
REMOVED
野性位移
Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.
New
NEW
新月
Deals (75% of Spell power) Arcane damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.
Tier 7 Talent
NEW
猛虎冲刺
Activates Cat Form and increases movement speed by 200%, reducing gradually over 5 sec.
Tier 2 Talent
NEW
双月
Moonfire deals 20% increased damage and also hits another nearby enemy within 15 yds of the target.
Tier 6 Talent
Changed
自然之力
Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area.
Generates 20 Astral Power.
艾露恩之怒
Calls down a beam of pure celestial energy at the target location, dealing that follows the enemy, dealing of Spell power)] Astral damage every 1 sec until your Astral Power is exhausted.
While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location.over 8 sec to all nearby targets.
Generates 40 Astral Power over its duration.
Cost changed from 6 Astral Power, plus 12 per sec to None, cooldown changed from 1.5 min to 1 min
化身:艾露恩之眷
An improved Moonkin Form that increases the damage of all your spells by 35% and causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power.
Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.25% and grants you 15% Haste.
Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.
自然平衡
Aligns the power of the Moon and Stars, causing Lunar Strike to extend the duration of your Moonfire by 6.0 sec, and Solar Wrath to extend the duration of all of your Sunfires by 4.0 sec.While in combat you generate 2 Astral Power every 3 sec.
While out of combat your Astral Power rebalances to 50 instead of depleting to empty.
Balance: Now requires Level 15, down from 100
Tier 1 Talent
恢复亲和
You gain: Ysera's Gift - Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. You also learn: Rejuvenation Healing Touch Swiftmend Rejuvenation Wild Growth
坠星
Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing (57.2%18% of Spell power) Astral damage and generating 42 Astral Power.
Tier 7 Talent
丛林之魂
Increases the damage bonusbonuses from Lunar and Solar Empowerment by an additional 20%30%.
Reduces the Astral Power cost of Starfall by 20.10.
星辰领主
Lunar and Solar Empowerments also reduce the cast time of their affected spells by 20%.Starsurge and Starfall grant you 3% Haste for 1520 sec.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Tier 5 Talent
星辰漂流
Increases Starfall's radius by 30%, Starfall20%, its damage by 50%25%, and allows you to cast while moving while within Starfall's radiusarea.
Tier 6 Talent
星辰耀斑
Burns the target for (260%10% of Spell power) Astral damage, and then an additional (998.4%84% of Spell power) damage over 24 sec.
Generates 8 Astral Power.
Stellar Flare benefits from Starfall's Stellar Empowerment.
艾露恩的战士
Your next 3 Lunar Strikes are instant cast and generate 40% additional Astral Power.
Honor Talents
Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
Cost changed from 7.5% to 15.0% of base mana
根深蒂固
Damage no longer cancels your Entangling Roots.Increases the amount of damage required to cancel your Entangling Roots by 200%.
明月繁星
Reduces the cooldown of Incarnation: Chosen of Elune/Celestial Alignment by (60)*-1)) sec.
Incarnation: Chosen of Elune/Celestial Alignment summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec.
Name changed from Eclipse to Moon and Stars
枭兽光环
Whenever you Starsurge, all allies within 40 yards have their spell critical strike chance increased by 15% for 12 sec.8 sec.
Requires Moonkin Form.
多刺荆棘
When your Entangling Roots or Mass Entanglement are removed, dispelled, or end, the target will take (300%100% of Spell power) Nature damage.
Azerite Traits
NEW
破晓之阳
Lunar Strike increases the damage of your Solar Wrath by 77 for 8 sec.
NEW
午时已到
Sunfire's radius is increased to 11 yds, and it deals 154 additional damage to its primary target.
NEW
活跃精神
When Innervate expires, your Intellect is increased by 25 for each spell the target cast using Innervate. Lasts 20 sec.
长夜
Increases the duration of Moonfire by 1.0 sec, and Moonfire grants 0 Mastery for 15 sec.
月光弹片
Starfall's stars deal an additional 15425 damage to nearby enemies when they damage an enemy afflicted by Moonfire.
NEW
明月之力
Moonfire deals 136 additional damage instantly, and has a 5% chance to grant you Lunar Empowerment.
NEW
飞驰流星
While Celestial Alignment is active, your damaging spells call a Streaking Star, dealing an additional 154 damage when they are not a repeat of the previous ability.
NEW
烈日之焰
Solar Wrath increases the damage of your next Starsurge by 39.
Weapon Damage to AP Conversion Druid Changes
Talents
割碎
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : (140%6.2322% of Attack power) * 1 damage, 1 sec
2 points: (280%6.2322% of Attack power) * 2 damage, 2 sec
3 points: (420%6.2322% of Attack power) * 3 damage, 3 sec
4 points: (560%6.2322% of Attack power) * 4 damage, 4 sec
5 points: (700%6.2322% of Attack power) * 5 damage, 5 sec
撕碎
Shred the target, causing * ((min(Level - 1, 19) * 18 + 353) / 695)] Physical damage to the target.
Deals 20% increased damage against bleeding targets
While stealthed, Shred deals 50%20% increased damage, and has double the chance to critically strike
Awards 10 combo point.
横扫
Swipe nearby enemies, inflicting 610%(21.7464% of Attack power) Physical damage.
Deals 20% increased damage against bleeding targets
野蛮挥砍
Strikes all nearby enemies with a massive slash, inflicting 2470%(50% of Attack power) Physical damage.
Awards 1 combo point.
Cost changed from 20 Energy to 30 Energy, cooldown changed from 12 sec recharge to 8 sec recharge
裂伤
Mangle the target for 387%(43.9374% of Attack power) Physical damage.
Deals 20% additional damage against bleeding targets
Generates 8 Rage.
重殴
Maul the target for 750%(85.527% of Attack power) Physical damage.
粉碎
A devastating blow that consumes 2 stacks of your Thrash on the target to deal 850%(96.9306% of Attack power) Physical damage, and reduces all damage you take by 9% for 20 sec.
野性力量
Maul the target for 500%(22.542% of Attack power) Physical damage.
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评论
评论来自
Dalphakans
where is the defensive spells or skills? a new exp. and no defensive system? again being hit while casting is not a good experience
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