Tomorrow, during each region's normal maintenance period, we will apply the following adjustments to classes in Season of Discovery.
Druid
- The 武器平衡 talents now increases all damage done by druids in Season of Discovery, instead of just physical damage.
- The 烈风 rune now reduces the mana cost of 飓风 by 60%.
- Swiftmend no longer consumes a 回春术 or 愈合 effect on the target when used.
Developers' notes: Please note that it does still require 回春术 or 愈合 to be on the target to be used.
Paladin
- 正义圣印 damage can now be critical hits.
- 圣洁护盾's duration is extended to 60 seconds (was 30 seconds).
- 十字军打击 has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration.
- 殉道圣印 can now "twist" with other seals, including 命令圣印.
Developers' notes: Seal "twisting" was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the Paladin's active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. This is something we would have considered a bug at the time, but for many players, it became a popular feature of the class, allowing skilled players to increase their output with precision gameplay.
We recreated this playstyle in Burning Crusade Classic and since then it's been a popular request in other versions of original WoW, including Season of Discovery. We had concerns about allowing 殉道圣印 and 命令圣印 specifically to be twisted together in Season of Discovery for a variety of reasons, including the fact that the playstyle is highly mana inefficient, it largely requires addons such as a weapon swing timer to function properly, and twisting can be unintuitive for less experienced players. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW's history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Should it prove problematic, we may revert this change or apply additional adjustments later. We greatly appreciate the feedback we've received about this thus far.
With this change to allow twisting, we do not expect to see a major change in the "optimal" way to play Retribution right away. Due to the interaction between Art of War, Martyrdom, and 驱邪术, we'll likely need a larger redesign and changes to that interaction to truly add more diversity to the Retribution playstyle. We're evaluating options here for potential changes we can make either via hotfix during Phase 3 or as part of a larger effort for Phase 4.
Priest
- Shadowform now increases all shadow damage done by 25% (was 15%).
Rogue
- 军刀猛刺 bleed now stacks up to 5 times.
- Saber Slash bleed now also increases the impact damage done by 邪恶攻击 and 军刀猛刺 by 15% per stack for the rogue who applied the bleed.
- Saber Slash bleed now deals 3% of the rogue's Attack Power in damage per tick (was 5%).
Shaman
- 聪慧 now only triggers from dealing damage with 风暴打击 and 熔岩猛击, and it now lasts 30 seconds (was 10 seconds).
- Burn now increases 烈焰震击 Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets).
Developers' notes: We've received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we've made are to help ensure its usage is a bit more enhancement-centric. To compensate, we've increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a 烈焰震击 duration increase which allows two 熔岩爆裂 casts to be used within a single 烈焰震击 duration. This is likely not going to be enough to overall bring elemental up to the level we want, so we intend to continue to make other tactical adjustments in future class adjustment updates as needed.
In the Weeks to ComeWe're carefully planning for more adjustments to Hunters, Mages, Shamans, and Warlocks in future updates. We really appreciate the feedback we've received since the start of Phase 3 and look forward to sharing more about our next round of adjustments with you soon.