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Advanced Healing Guide: Classic WoW Edition
来自 Wowhead
[Last Updated]:
2023/10/02
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Welcome to the advanced guide for healing in Classic World of Warcraft, in this guide we are going to be looking at mechanics behind healing for the re-release of the original version of WoW. While Classic does have simpler mechanics compared to the live version of the game, there is by no means a lack of depth, you will still be required to learn the core mechanics of the game and how best to take advantage of them. In this guide we are going to cover topics such as: The Strengths of Each Healing Class, Downranking Spells, Gearing, and Consumables.
I will be writing this article with the understanding that you are already familiar with general healing concepts and are looking to get a better understanding for each of the classes.
About the Author
Krug
is a veteran member of both the Classic and Retail World of Warcraft communities. If you enjoy his written guides, be sure to follow him on his other pages for more Classic WoW content:
Youtube
,
Twitch
, and
Twitter
.
Choosing a Class
Priest : What is probably one of the most iconic healers in World of Warcraft, Priest is always going to be a safe bet if you're looking to play a healer in Classic. With each Race providing a unique ability, Priest is without a doubt one of the more flavorful, immersive, and flexible classes in the game. If you're looking for a class for Classic that is strong from start to finish, you can never go wrong with picking a priest.
Druid : Druids are best known for their HoT (Healing over Time) abilities such as
but, beyond that they have amazing utility in the form of
,
, and of course the iconic
激活
. Although guilds will only ever want to bring 2-3 druids max, I would recommend druid as a fun, flavorful, and very viable raid healer.
Paladin : For the Alliance! This Alliance only class is probably the easiest of the four healing classes to play: you downrank the least amount of spells, your buffs are extremely useful and therefore desire by every group, and by virtue of being a plate class, wearing a shield, and having
you are quite sturdy. Generally speaking, a raid group will want at least 4 paladins to bring a variety of blessings, there should be no shortage of spots for a good Paladin.
Shaman : For the Horde! Similar to their Alliance counterpart, Shamans bring buffs in the form of totems that any raid will jump at the chance to bring. Because these buffs are party wide, as opposed to raid wide, you ideally would want to bring 8 shamans (1 for each group), there's no shortage of demand for Shamans. Shamans are both great tank and raid healers so, if you're looking for a strong class that will always have a raid spot, Shaman is the class to pick.
Priest
Races
Dwarf : In my opinion, Dwarf is the only reasonable choice when rolling an Alliance Priest: Their Racial Abilities are the best for both PVE and PVP making them the obvious choice. It's worth noting that were will most likely NOT be race changes for Classic so, be sure to pick the best race for the job. Dwarven Racials include:
,
, and
石像形态
.
Undead : Probably the most common race choice for priests on Horde side, Undead have always been one of the best races for pvp with their racial ability
被遗忘者的意志
, it's also worth noting that they have another powerful racial in the form of
.
Troll : Somewhat underrated compared to Undead, Trolls have one of the only impactful racials in PVE in the form of
, allowing you to put out some quick heals in a pinch.
Priest Strengths
Priests are the most well-rounded healer in Classic with the largest healing toolkit at their disposal.
Priests have several different builds and gear set ups giving them access to unique utility spells like
能量灌注
, because of this I would say that priests are a good choice to keep you engaged in the game.
Priest Weaknesses
Because they have the most buttons, they will also have the most abilities that you need to key bind. It's important to note that with downranking in Classic, you will likely have multiple ranks of each healing spell on your bar.
Although not directly a weakness, only being able to wear cloth forces Priests to share some of their best items with other healing classes, they are also more vulnerable in PVP than classes with access to higher armor types and/or shields.
Key Abilities for Priest
: This is one of your two mana efficient spells, it has a longer cast but using lower ranks of this spell will allow you to put out a steady flow of healing, great for safe, predictable amounts of incoming damage.
: This is your quick mana-inefficient heal that you can use to quickly heal someone who is in danger.
: One of your two party aoe heals, this can be used in situations where your entire party needs healing.
: This is a heal over time spell that can be used to heal someone up who isn't in immediate danger.
: An instant cast absorb shield good for use in emergency situations.
Holy Priest Guide
You can find more information on rotation and abilities, talents and builds, suggested addons, PvP and more in our Holy Priest Guide.
Druid
Druid Strengths
Druids bring a lot of different utility spells to the group and/or raid, they are ideal for speed runs and scale excellently throughout the expansion
Druids have the most builds out of any healer in Classic, making them excellent tank healers, excellent raid healers, and most importantly they provide a refreshing gameplay experience for you.
Druid Weaknesses
Druids buff and debuffs don't stack, because of this raids don't usually bring more than 2 or 3 of them to a raid at any given time. Some guilds even choose to only bring 1 Druid to their raid. While a fun and powerful class to play, it's worth noting that there aren't always raid spots for every Druid.
Key Abilities for Druid
: This is your slow, mana efficient heal, like most other classes this will be the spell that you downrank most often for mana conservation.
: Also downranked by Druids, this spell is has both direct healing, as well as a heal over time component. This spell is excellent for general raid healing.
: a pure heal over time effect, this spell can be used to heal someone up if they are in no immediate danger. It's worth noting that this spell is sometimes downranked until higher gear levels.
迅捷治愈
: The 31 point restoration talent for druid is definitely worth the investment as it is excellent for tank healing, providing a large burst of healing on a short CD.
: As a lot of classic revolves around melee stacking, Druids bring one of the most valuable debuffs in the game.
激活
: This iconic ability has earned the hype, it's worth noting that you can equip a weapon with high spirit to get the most out of this spell.
Restoration Druid Guide
You can find more information on rotation and abilities, talents and builds, suggested addons, PvP and more in our Restoration Druid Guide
Paladin
Paladin Strengths
Paladins are incredibly easy to play compared to the rest of the healing classes, they have the least amount of heals, the least amount of heals you need to downrank, and they have little-no mana issues throughout Classic.
Paladins bring a lot of buffs to the raid in the form of Blessings, it's an absolute requirement to have Paladins in any Alliance raid group.
Paladin Weaknesses
Paladins are incredibly one dimensional and run the risk of creating stale gameplay for the user: you generally only cast one spell for majority of the raid, and in addition to that, your blessings only last 15 minutes, so you will be constantly buffing throughout a raid.
Key Abilities for Paladin
: This is your mana efficient heal, you only ever need to use max rank and either rank 4 or 5
: This is your quick, mana inefficient, heal; you only ever need to use max rank and you will cast this almost every global.
: the 31 point holy talent isn't incredibly powerful, but it is worth noting that it can be used as a filler when you have to move.
: This blessing makes Alliance a much safer faction for raiding, it is more powerful than the shaman equivalent and is very hands-off.
Holy Paladin Guide
You can find more information on rotation and abilities, talents and builds, suggested addons, PvP and more in our Holy Paladin Guide.
Shaman
Shaman Strengths
Shamans bring some of the most important buffs in the form of totems, they increase the raid's dps and have a lot of potential that other healers don't have.
Shamans are both fantastic tank healers and fantastic raid healers, they are easily the strongest healer horde side.
Shaman Weaknesses
Shamans struggle greatly with mana, when you first hit level 60 you will run out of mana often, and even in the later stages of the game it is important to prioritize mana per 5 gear to keep mana stable.
Key Abilities for Shaman
: This is your mana efficient heal, you will use various ranks of this spell, including rank 1 to proc certain talents.
: This is your quick, mana inefficient, heal, you will almost always use max rank for this.
: This is what really makes shaman special, this is the only ability that has "smart healing". You will usually use rank 1 for mana efficieny and max rank (rank 3) for healing output
: Among all the other great things that shaman brings, Windfury Totem is the most unique and powerful tool that shamans bring to the raid.
Restoration Shaman Guide
You can find more information on rotation and abilities, talents and builds, suggested addons, PvP and more in our Restoration Shaman Guide.
Gearing
Healers are in my opinion one of the easier roles to decide which gear to wear because their stats are rather intuitive:
Healing
Probably the MOST intuitive stat of them all, gear with bonus healing is the easiest to identify as something you might want. This stat is incredibly powerful on shorter fights meaning, if you have the opportunity to drink in between pulls, you might as well be less focused on gearing for mana and/or mana regen, and just increase the power of your heals.
Mana per 5
Mana regen isn't the most attractive stat on the surface but, once you get more acclimated to chain pulling (for instance if your guild was doing a speed run), you'll eventually want to prioritize mana regen as you will probably have very few opportunities to drink to full. It's worth noting that Shamans will always be looking toward items with high amounts of mana regen.
Spell Critical Strike
This stat is worth mentioning almost exclusively for Paladin. Quite a familiar stat for veteran MMO gamers, if your healing spell crits it will do increased healing, spell critical strike can (in a way) be attributed to bonus healing if you were to average spell crits. For Paladins in particular, they benefit greatly from critting their healing spells because of the talent
, this talent completely refunds the cost of the spell that you cast as long as it crits. Finding the right balance between healing power and spell crit is an important thing to strive for.
Spirit
I wanted to give a quick mention to one of the more underrated main stats in Classic: Spirit will provide your character with passive mana regeneration that can be taken advantage of with abilities such as
激活
and plays an important role when factoring in OOC (out of combat) regen.
Out of Combat Mana Regeneration
The naming of this mechanic is somewhat misleading, out of combat regen doesn't actually require you to be out of combat: if you have not spent mana in the past 5 seconds, your mana will regenerate at a rate as if you were out of combat. To be a little more specific, while you are spending mana (casting spells) you only get a small percentage of your total mana regeneration. If you're able to find windows of time where you can avoid casting to tap into the full amount of your mana regeneration you will be able to cast more spells across the duration of a fight, or even the entire raid. Here are some tips to help you with this:
It's worth emphasizing the fact that you actually have to SPEND mana in order to lose your out of combat regen, for instance: if you were to be in OOC and cast a spell with a 3 second cast time, you would still regen mana at 100% capacity while casting that spell. In addition to this, if you were to cancel your cast before it finished (once again, it's when you SPEND the mana), you wouldn't drop out of OOC regen.
You can swap on a spirit weapon in combat to enhance your mana regen, it is quite common for people to do this when they are receiving an
激活
. A good option for a spirit weapon is
娅尔罗的意志
from Zul' Gurub.
It's important to note, you can still perform actions that don't cost mana while benefitting from this type of regen such as bandaging yourself, or even wanding.
Downranking Spells
Another great way to save mana is to use lower ranks of your spells, because of the way spell power works in Classic, you can still gain the full benefit from your + healing gear on a spell cast that costs much less mana. For example take a look at Healing Touch Rank 11
compared to Healing Touch Rank 5
; as you can see, the lower rank spell still gains full value from your spell power, but it costs only a fraction of the mana.
If you'd like to know more about downranking and what spells to downrank for each class, take a look at our Downranking Guide found here: (insert downranking guide)
Engineering
I am including this section because if you are serious about raiding you will have Engineering as a profession even as a healer, although it doesn't increase your healing output, you can help the raid by using the following devices:
地精工兵炸药
: This is typically a required consumable by every member of the raid, even as a healer this allows you to deal a large amount of AOE damage on specific pulls. It is worth noting that this is something you should be able to plan ahead in regards to when to use it during a raid (bigger pulls that require aoe damage).
奥金机械幼龙
: Another item that can be used by a healer to increase raid dps, this item in particular is usually synchronized with other engineers in the raid, you can probably imagine what might happen if 40 engineers summoned a mechanical dragon at the same time.
安全传送器:加基森
and
空间撕裂器 - 永望镇
: Without the modern day portal hubs to help players travel around the world, Engineering allows you to pick up one of these two trinkets (depending on your specialization), these trinkets can be quite convenient when contesting world bosses, gathering world bosses, or simply getting to the raid faster.
Consumables
While there are a considerable amount of consumables that can be used in Classic (it is not uncommon to get buff capped), here are some of the more notable ones:
特效法力药水
: I'm sure everyone is familiar with a mana potion, it's important to stock up on these as you are likely to chug these during raids, especially speed runs where you won't often get a chance to sit and drink.
恶魔符文
and
黑暗符文
: These are another good way to restore mana to your character in situations where you won't get a good opportunity to drink, and most importantly they are on a separate cooldown from mana potions.
献祭之油
: This item falls into the same category as Engineering, although it does absolutely nothing for your healing, I think the best healers will go above and beyond to help their group/raid in every possible way. I think every single person in your raid should have this item in their bags.
Conclusion
When it comes to choosing a class to heal on in Classic World of Warcraft, each of the four potential classes have their advantages and disadvantages, while I tried to give you some information about each class to better help you choose, ultimately you should pick the class you enjoy most and play with people who enhance your gaming experience.
Gearing for healing is relatively easy as the stats on your gear are rather intuitive: finding the right balance of healing power and mana regen will be a constant challenge because it will change depending on the type of content you are doing, as well as the pace of your individual raid. Only playing the game and gaining experience as a healer will truly teach you how to perfect this.
There are several mechanics within Classic that can be mastered to help make your mana more consistent: First, Out of Combat Mana Regen allows you to regen mana at 100% capacity of your characters mana regeneration, spending mana will cause you to regen only a fraction of your normal OOC regen rate. Downranking spells is the second way you can manage your mana on your own, certain lower ranks of spells still gain full value from your spell power while costing only a fraction of the mana. A healer who has gained mastery over their mana bar will shine above healers who have not.
Engineering is a valuable tool for all classes (both healer and dps alike), and a healer who is looking to min/max their character for their guild/raid will take full advantage of the various engineering explosives/devices. Once again, a healer who goes the extra mile in min/maxing their character will outshine healers who don't.
And finally you have consumable usage, while some consumables are familiar (such as mana potions), Classic offers a wide variety of consumables to create a more dynamic gameplay experience and help your raid in a non-healing capacity.
I hope you found this guide helpful, until next time,
-Krug.
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评论
评论来自
dread3ddie
Very detailed and through guide, thanks a lot!
It’s only missing the link to the downranking guide :)
评论来自
shipwreck
There is a serious need for an edit in the Paladin Key Abilities section of the guide.
Holy Light has a longer cast time, but it also has much higher healing throughput than Flash of Light. It is mana-inefficient and definitely needs to be down-ranked except for emergencies.
I'm not a paladin expert, and I understand they've changed the characteristics of these two spells in expansions since then, but I played a paladin for a time several years ago before the expansions and remember distinctly that Flash of Light was the mana-efficient heal with a short cast time but relatively low HPS throughput compared to Holy Light.
评论来自
Saultigh
You forgot Blessing of Protection in the 'Key Abilities for Paladin'. If you are a Paladin that doesn't BoP you're just a priest with a more efficient Flash Heal who can wear plate.
评论来自
Coeren
Holy Light: This is your mana efficient heal, you only ever need to use max rank and either rank 4 or 5
Flash of Light: This is your quick, mana inefficient, heal; you only ever need to use max rank and you will cast this almost every global.
It's just plain wrong.
Flash is more efficient and, moreover, scales better with sph (+healing on gear). Here is a table of heals efficiency (HP restored per 1 MP):
sph Heal Flash Shock
0 2,32 2,63 1,17
100 2,44 2,94 1,30
200 2,56 3,24 1,43
300 2,68 3,55 1,56
400 2,81 3,86 1,70
500 2,93 4,16 1,83
600 3,05 4,47 1,96
700 3,18 4,78 2,09
800 3,30 5,08 2,22
900 3,42 5,39 2,36
1000 3,55 5,69 2,49
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