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Druid Healing Abilities & Rotation Guide - WoW Classic Season of Mastery
来自 SixPacKyx
[Last Updated]:
2023/12/02
变更日志
补丁:1.15.2
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Welcome to Wowhead's Healing Druid Rotation & Abilities Guide, updated for WoW Classic. In this guide, you will learn how to minmax the abilities of your Druid for both single target and AoE scenarios. We will also go in-depth on all Druid abilities, Druid cooldowns, Druid procs, everything to teach you how to make the most from them, in order to be more efficient and effective in dungeons and raids.
Besides individual strengths, this guide goes over how it all connects and how to use all Druid abilities in combat, both in Dungeons and Raid scenarios, so you can reach the peak performance with your Druid, enabling you to use all tools from your kit.
Our Druid guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Druid guides for WoW Classic, make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Overview
Leveling (1-60)
Beginners
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Enchants
Consumables
Addons
Macros
PvP
noduel-classic-wow]Dueling
PvP BiS Gear
Warsong Gulch Tips
Alterac Valley Tips
Arathi Basin Tips
Kyx
is a World of Warcraft veteran and Druid fanatic, having played since Vanilla. During her time venturing through Azeroth in both Classic and Retail, Kyx focuses on all aspects of Druid. She also works as a gaming journalist, writing for multiple gaming sites.
Rotation
Healing doesn't necessarily have a strict rotation. Instead, use judgment on which heals are appropriate based on incoming damage. It is important to understand where damage is coming from during a fight so you are able to better predict what rank of spells to use and when.
Tank Healing
If assigned to tank heal, you’ll most likely be playing either the Swiftmend or the Moonglow talent builds. Druid tank healing is relatively straightforward. When healing a tank, you’ll spam different ranks of
治疗之触
, depending on how much damage the tank is taking. In addition, you will also want to keep both of your healing over time effects on the tank,
愈合
and
回春术
.
Keep
回春术
and
愈合
rolling on the tank.
Cast lower ranks (3 or 4) of
治疗之触
to stabilize and maintain health.
Cast higher ranks of
治疗之触
when there is heavy incoming damage or if you can predict and precast before a huge hit lands.
Use a max ranked
治疗之触
in combination with
自然迅捷
for an emergency heal.
If playing with
迅捷治愈
:
Use when a tank takes unexpected/large damage, or
Use to consume a HoT that is about to expire for more Mana efficiency.
Raid Healing
Druids can also fill the role of raid healing, especially with the Regrowth / Nature’s Grace talent build. With this build, you’ll cast down-ranked
愈合
on the raid, which helps buffer future damage, while also fishing for
自然之赐
procs for a fast
治疗之触
.
Even if not utilizing
自然之赐
, Druids can raid heal by simply casting
治疗之触
on players taking damage. Also, on fights where the whole raid is taking consistent damage,
回春术
can be spread across the raid, as long as proper mana management is maintained.
A Quick Note on Down-Ranking
To heal effectively in Classic, you'll want to use multiple ranks of spells. Down-ranking spells allow you to leverage the effects of bonus healing to conserve Mana, get your casts off more quickly, or fish for procs.
Here are some typical ranks you will use for your healing spells:
治疗之触
: These ranks can get very subjective and you should test varying ranks to see what feels most comfortable. Most commonly, you will stick to Rank 4, especially once you've acquired a decent amount of Healing Power. You can use Rank 3 for a faster cast, but it doesn’t receive as much bonus healing. If you're able to predict a hit of incoming damage, you can precast a longer/higher rank.
愈合
: You'll typically use Rank 4 or 5 as well as the highest rank. If playing with the Nature's Grace build, you'll throw out lower ranks in order to fish for procs. This spell eats a lot of mana, so it's important to play around with what ranks you can most comfortably cast.
回春术
: Normally, you'll just want to use the highest rank and only cast it on a tank or someone taking sustained damage. Keep in mind, this ability is mana intensive, so if you're having issues sustaining mana, try down-ranking to a more comfortable mana level. Rank 4 is commonly used as a downranked Rejuvenation to conserve mana.
For more information on down-ranking, check out the Comprehensive Spell Down-Ranking Guide.
Learning Druid Spells and Druid Spell Ranks
Instead of having abilities passively grow in power as your character levels up, in Classic WoW each ability is split out into many ranks. That means that most Druid abilities will require you to visit a Druid Trainer in order to learn higher ranks as you level up. Some abilities even have special ranks, only learnable via special tomes found around the world.
As you level to 60 in Classic WoW, new abilities will unlock every two levels. In order to train them, you must visit a
Druid Class Trainer
, usually located in a major city. In this rotation guide, when talking about abilities, it is usually implied that we’re talking about the max rank unless stated otherwise.
However, in our Classic WoW Spell database, you can browse all available ranks for Druid abilities, seeing what level you can train each rank at, as well as how much damage each one does.
Click here to see all class ability ranks for your Druid
Abilities
Shapeshift Forms
Druids have various shapeshift forms that enhance their offensive and defensive capabilities:
熊形态
is the first shapeshift form you'll learn at level 10 through a questline. It is your primary form for tanking as it increases your melee Attack Power, Armor, and Health.
巨熊形态
is an improved version of Bear Form.
猎豹形态
mimics a rogue, using Combo Points and Energy to deal damage. This form increases melee Attack Power and Agility.
旅行形态
increases your movement speed by 40% and is only usable outdoors. You can pick herbs while in this form.
水栖形态
is similar to
旅行形态
, increasing your swim speed by 50%. It's only usable while in the water, and you can't cast any spells in this form.
枭兽形态
is the 31-point Balance talent. It increases your and your party member's Spell Crit by 3%, as well as gives you increased Armor. You can only use Balance spells in this form.
Heals
治疗之触
is your primary heal. You'll want to use multiple ranks as they have different cast times and mana costs.
回春术
is an instant 12-second heal over time. Normally you'll want to cast this on tanks or players taking sustained damage. If there are multiple Druids in the group, only one Rejuvenation can be on a target at a time.
愈合
is a mana intensive spell. It heals initially on cast and then applies a heal over time effect. Only one Regrowth can be on a target at a time.
宁静
is a healing cooldown that heals all nearby group members. It is mana intensive, extremely situational, and generates a lot of threat. This spell is not commonly used in Classic, especially in raid. You must channel this ability.
迅捷治愈
is gained through the Restoration talent tree. It's a powerful heal on a short 15-second cooldown that consumes an active
回春术
or
愈合
to instantly heal a target for a substantial amount. This ability can be used on the fly to counter spike damage, or more mana efficiently by waiting until the HoT being consumed is about to expire.
Offensive
愤怒
is the first cast you'll learn when starting a Druid. It is a spammable ability but costs Mana.
月火术
is an instant cast spell that deals initial damage and applies a DoT.
星火术
is a longer cast spell that does higher burst damage.
飓风
is a channeled ability that does AoE damage to enemies in the targeted area. You must channel this spell. Getting hit will shorten the channel. You can cast
树皮术
on yourself first in order to counter the spellcasting delays from getting hit.
虫群
is a talent picked up in the Restoration tree, causing damage over time and applying a 2% hit reduction.
Defensive
树皮术
reduces Physical damage by 20% and protects against casting pushbacks for 15 seconds. During this time, non-instant casts take 1-second longer, and melee combat is slowed by 25%. This ability cannot be cast in shapeshift forms.
自然之握
puts a buff on you that gets consumed on damage to apply
纠缠根须
. This ability can only be used outdoors and is exceptionally good for PvP situations.
Utility
野性印记
is your single target buff that increases armor, stats, and resistances for 30 minutes.
野性赐福
is the improved party-wide buff of
野性印记
.
荆棘术
is a short-duration buff that will reflect damage to enemies. This ability is mostly placed on a tank for threat generation.
解除诅咒
is a curse dispel.
消毒术
is a poison dispel.
驱毒术
applies a buff that cleanses poisons over time. This has the same mana cost as Cure Poison, with the added benefit of being able to cure multiple poison effects.
复生
will resurrect a dead ally but has a long 30-minute cooldown. This can be used in combat and is the only combat res in Classic, excluding Warlocks who have to cast a
灵魂石
preemptively.
精灵之火
is one of the best debuffs in Classic, applying an armor reduction to your target. Unlike Moonfire or Insect Swarm, you do generally want to take up a debuff slot and cast this on enemies in raid.
安抚动物
reduces the aggro range of a Beast, allowing you to skip some mobs.
激活
increases Mana regeneration and allows Mana regeneration to continue while casting for 20 seconds. For improved efficiency, you can swap in a weapon with high Spirit during this time.
自然迅捷
is a long cooldown that allows your next Nature spell to become an instant cast spell. This is usually paired with a max rank
治疗之触
for a large emergency heal.
Crowd Control
纠缠根须
roots the target in place while causing damage over 12 seconds. This ability is only usable outdoors.
休眠
forces a Beast or Dragonkin to sleep for up to 40 seconds. This is great for CCing mobs in dungeons or trash packs in raids such as Blackwing Lair.
Cat Form Abilities
潜行
allows the Druid to stealth around but reduces movement speed by 35%.
突袭
is used from Prowl and stuns the target for 2 seconds while dealing damage over time.
毁灭
is also used from Prowl. It does a burst of damage from stealth.
爪击
is one of your combo point generators as a cat.
撕碎
is another combo point generator that requires you to be behind your target.
扫击
generates a combo point while applying a bleed.
撕扯
is a finishing move that applies a bleed based on combo points spent.
凶猛撕咬
is another finishing move that deals damage based on combo points spent.
猛虎之怒
increases damage done for 6 seconds.
急奔
increases movement speed by 60% for 15 seconds. It can be used while Prowling.
畏缩
reduces threat by a large amount.
追踪人型生物
shows humanoids on the minimap while in Cat Form.
精灵之火(野性)
is the Feral version of Faerie Fire, applying a debuff that reduces armor.
Bear Form Abilities
低吼
taunts your target, forcing it to attack you.
挑战咆哮
acts as an AoE taunt, forcing all nearby enemies to attack you for 6 seconds.
挫志咆哮
decreases nearby enemies' melee attack power for 30 seconds.
狂怒
generates rage but reduces armor.
狂暴回复
is a heal that converts rage into health over 10 seconds.
挥击
is an attack that hits 3 nearby enemies.
槌击
increases the damage of your next attack.
重击
stuns the target for 4 seconds. This duration can be increased through talents.
野性冲锋
is a talent in the Feral tree that immobilizes and interrupts any spell being cast for 4 seconds. This ability is powerful in PvP.
精灵之火(野性)
is the Feral version of Faerie Fire, applying a debuff that reduces armor.
Debuffs in Classic WoW
Be mindful when using Druid spells that apply debuffs on enemies that they may only have 16 debuffs on them at a time, including raid bosses. With this limitation, usually large raid groups will assign specific players to apply certain debuffs, while others refrain from using them. Learn more about Debuff management in Classic and what are the sought-after debuffs for a raid in our
Classic Debuff Management Guide
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评论
评论来自
Zalgra
Hehe. I don't think warlocks are going around spamming Nature Protection on them selves :D
评论来自
targ3t
Rang 3 and 4 of the healing touch receive the highest bonuses from BH with the lowest mana cost for this. You do not need to heal any eighth ranks, you will instantly be left without mana. Only 3 and 4! Recovery is used only under the Nature Grace proc; otherwise, your mana is only enough for 4-5 spells. Using the highest rank of Rejuvenation will also leave you without mana, here you need to select a rank for your mana regen, You can probably use the maximum only in Naxxramas, but it is not exactly :)
评论来自
virtueavatar
Cure Poison becomes completely redundant once you have Abolish Poison. Abolish has the same mana cost as Cure and does the same thing but better.
评论来自
Vendrek
After reading
激活
, it's display text reads as if it is based off the target's mana regen rather than being based off of the casting druid's spirit. Has anyone simulated the effects on other casters versus on the casting druid to verify if it either is affected by the target's mana regen or the casting druid's spirit?
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