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Battle for Azeroth Mistweaver Monk Changes
来自 Anshlun
[Last Updated]:
2018/07/28
变更日志
补丁:8.0.1
目录
评分:
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In Battle for Azeroth, Mistweaver Monks have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Battle for Azeroth
Changes
活血术
MODIFIED No longer heals targeted player and two closest injured targets, instead heals a single target, plus any target with one of your
复苏之雾
s active.
MODIFIED Mana cost reduced from 4.0% mana to 3.5% mana.
复苏之雾
NEW Now has a second charge.
MODIFIED Mana cost reduced from 3.0% mana to 2.8% mana.
NEW New mechanic to prevent overwriting older
复苏之雾
s by accident.
REMOVED
removed.
MODIFIED Cooldown increased to 9 seconds, up from 8 seconds.
抚慰之雾
MODIFIED No longer a passive, returns as an active ability.
NEW While channeling this spell,
活血术
and
氤氲之雾
are instantly cast on the target.
MODIFIED Mana cost increased from free to 0.4% mana per tick.
NEW
玄秘掌
- Any damage done through a monk ability applies this debuff, increasing the target's Physical Damage taken by 5%.
MODIFIED
扫堂腿
now a baseline spell.
雷光聚神茶
REMOVED
Effuse
empowerment removed.
MODIFIED
氤氲之雾
empowerment changed to a big single target heal instead of making it instant cast.
REMOVED
精华之泉
empowerment removed.
MODIFIED
复苏之雾
empowerment changed to increasing duration by 10 seconds, instead of not going on cooldown.
NEW
旭日东升踢
empowerment reduces the cooldown of your next
旭日东升踢
by 9 seconds.
活血术
empowerment unchanged.
精华之泉
Spell radius increased from 25 yards to 30 yards.
作茧缚命
MODIFIED Cooldown reduced from 3 minutes to 2 minutes.
清创生血
MODIFIED Mana cost reduced from 2.6% to 1.3%.
分筋错骨
MODIFIED Mana cost removed.
MODIFIED Cooldown increased from 15 seconds to 45 seconds.
魂体双分:转移
MODIFIED Cooldown increased from 25 seconds to 45 seconds.
Effuse
MODIFIED Removed from the base kit, but added as a new War Mode talent,
升腾之雾
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Mistweaver Monks the affected abilities by these changes are:
抚慰之雾
1.0s GCD
法力茶
1.5s GCD
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The artifact trait
天神之息
became the azerite trait
天神之息
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Blizzard Direct Feedback
Blizzard
1) Just to say it, sorry about the confusion where we said we were going fix a bug with mobile
抚慰之雾
and then wound up removing it this build. We made the latter decision a few days later. Briefly--with
抚慰之雾
changing so much between Legion and BFA, the impact of mobile
抚慰之雾
would have gone from "a small filler heal can be cast while moving" to "all 5 of your core heals can now be cast while moving." The latter is something we avoid on healers.
2) Any details on
ReM
overwriting itself would be good. It should not be trying to jump unless there is an injured target that doesn't already have your
复苏之雾
on them.
Thanks for all the followup on
. In an upcoming beta build, we're likely going to try having
automatically try to jump, if you cast a new one that would overwrite it.
6. Using
氤氲之雾
while channeling
抚慰之雾
with
TFT
active eats a
TFT
charge.
This shouldn't happen.
Quick note--the
TFT
-
氤氲之雾
buff has a new instant heal component added on beta, which you still benefit from if you
TFT
-Enveloping during
抚慰之雾
. While this loses part of the value of the buff, it's still a reasonable option to provide for when an instant heal seems important.
All that said, one concern with the current setup on beta is that
TFT
-Renewing might dominate the other uses of
TFT
too often. Some of the exact bonuses it provides may have to be adjusted once everything else settles.
Blizzard
Next build will try 2 charges on
, and
removed.
A little background for interest:
We try to be really careful about adding charges to baseline spells, since it's a higher-complexity mechanic than simply having a cooldown. Essentially every spell is slightly more efficient with charges, since you don't get the little bit of slippage when the cooldown comes up each time, and you can better sync it with other effects. So it's always an attractive ask, because adding charges to anything improves spec performance.
is a better case due to bad feeling of every second lost slightly reducing
振奋之雾
efficiency for 20s, and this also helps the weirdness of wanting to start ramping it up 20s before any pull.
was added in Legion to try to give something that enforced a little more spell variance (pushing Vivify to top priority sometimes and not other times). By now, there are so many more spell interactions contributing to the "weaving" part of
织雾
(
精华之泉
buffs other spells,
抚慰之雾
empowers other spells,
improves
振奋之雾
, etc.) that button choice is richer without sticking a proc in there. Since other things control when you want to use
振奋之雾
, this just feels like random variance that you can't control.
General Monk Changes
Spells
NEW
玄秘掌
Your damage exposes weaknesses in the target's armorweakens the target, increasing Physical damage taken by 5% for 1 min.5%.
Name changed from Expose Armor to Mystic Touch
幻灭踢
Kick with a blast of Chi energy, dealing (385% of Attack77% of Attack power) Physical damage.
Windwalker - Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.
碎玉闪电
Channel Jade lightning, causing (170.8%27.977% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
分筋错骨
Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect.
Cost changed from 3.0% of base mana / 20 Energy to 20 Energy, cooldown changed from 15 sec to 45 sec cooldown
神鹤引项踢
Brewmaster, Mistweaver: Spin while kicking in the air, dealing 122%16.38% of Attack power)] Physical damage over 1.50 sec to enemies within 8 yds.
Windwalker: Spin while kicking in the air, dealing 122%16.38% of Attack power) */ Attack Power] Physical damage over 1.50 sec to enemies within 8 yds.
Windwalker: Spinning Crane Kick's damage is increased by 40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
Spinning Crane Kick's damage is increased by 40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
猛虎掌
Attack with the palm of your hand, dealing (128.1%27.027% of Attack power) damage.
魂体双分:转移
Your body and spirit swap locations.
Cooldown changed from 25 sec cooldown to 45 sec cooldown
Talents
真气波
A wave of Chi energy flows through friends and foes, dealing (86.7%24.57% of Attack power) Nature damage or (86.7%14.2015% of Attack power) healing. Bounces up to 7 times to targets within 0 yards.
扫堂腿
Knocks down all enemies within 5 yards, stunning them for 53 sec.
Now baseline
Cooldown changed from 45 sec cooldown to 1 min cooldown
Honor Talents
劝诫
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
热酿
Purifying Brew deals 50%30% of your purified staggered damage to all enemies within 10 yards.
Azerite Traits
NEW
地堂腿法
When you Leg Sweep, your targets suffer 50% reduced movement speed, and you gain 0 Speed for 6 sec.
Mistweaver Monk Changes
Specialization
织雾武僧
Apply Aura: Modifies Damage/Healing Done by 4%40%
REMOVED Effect #14 Modifies Damage/Healing Done
神鹤引项踢
-44%
NEW Effect #10 Apply Aura: Modifies Cooldown
旭日东升踢
2000
REMOVED
Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist.
After casting these spells, you continue to channel healing mists into the target, healing them for (32% of Spell power) every 1 sec, until you take any other action.
REMOVED
A fast and efficient spell, healing the target for (200%40.95% of Attack power).
清创生血
Removes all Magic, Poison, and Disease effects from the target.
Cost changed from 2.6% of base mana to 1.3% of base mana
氤氲之雾
Wraps the target in healing mists, healing for (990%247.5% of Spell power) over 6 sec
精华之泉
Unleashes a rapid twirl of healing bolts at up to 6 allies within 2530 yds, every 1.002 sec for 3 sec. Each bolt heals a target for (135%33.75% of Spell power)
plus an additional (48%12% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice. Castable while moving.
Cost changed from 5.0% to 5.2% of base mana
精华之泉
Each bolt of Essence Font heals a target for an additional (48%12% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice.
壮胆酒
Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20% for 15 sec.
作茧缚命
Encases the target in a cocoon of Chi energy for 12 sec, absorbing 4212.6) + 0)) * (1 + Versatility)] damage and increasing all healing over time received by 50%.
Cooldown changed from 3 to 2 min cooldown
精通:迷雾之风
Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for (0.01%0.1% of Spell power).
复苏之雾
Surrounds the target with healing mists, restoring (700%140% of Spell power) health over 20 sec.
If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.
Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 40%
Cost changed from 3.0% to 2.8% of base mana, cooldown changed from 8 sec to 8 sec recharge, charges changed from None to 1 Charge
NEW
雾气精通
Renewing Mist now has 2 charges.
还魂术
Heals all party and raid members within 40 yards for (720%200% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
旭日东升踢
Kick upwards, dealing (653%115% of Attack power) damage
抚慰之雾
Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist.
After casting these spells, you continue to channel healing mists into the target, healing them for (64%Heals the target for (300% of Spell power) every 0.5 sec, until you take any other actionover 8 sec. While channeling, Enveloping Mists, Surging Mist, and Vivify may be cast instantly on the target.
Each heal has a chance to cause a Gust of Mists on the target.
Cost changed from None to 0.0% of base mana, plus 0.4% per second
神鹤引项踢
Spin while kicking in the air, dealing 122%10% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
雷光聚神茶
Receive a jolt of energy, empowering your next spell cast:
Effuse: Healing increased by 200%.
Enveloping Mist: Instant cast andEnveloping Mist: Immediately heals for (130%200% of Spell power).
Essence Font: Channels 100% faster.
Mistweaver (Level 63)
Renewing Mist: Does not trigger cooldown.
Vivify: No mana cost
Renewing Mist: Duration increased by 10 sec.
Mistweaver (Level 63)
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 0 sec
雷光聚神茶
Thunder Focus Tea can now additionally make your next Vivify have no mana cost, or your next Renewing Mist trigger no cooldown.reduce the cooldown of your next Rising Sun Kick by 9 sec.
活血术
Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for (75%, healing the target for (105% of Spell power) and all allies with your Renewing Mist active for (70% of Spell power).
Cost changed from 4.0% to 3.5% of base mana
Talents
Live
BFA
NEW
Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for (20%15% of Spell power), and extends those effects by 2 sec.
Tier 7 Talent
动如脱兔
Reduces the cooldown of Chi Torpedo/RollRoll by 5 sec and increases its maximum number of charges by 1.
真气爆裂
Hurls a torrent of Chi energy up to 40 yds forward, dealing (503.25%46% of Attack power) Nature damage to all enemies, and (412.5%67.5675% of Attack power) healing to the Monk and all allies in its path.
金创药
Drink a healing elixir, healing you for 15% of your maximum health.
Healing Elixir will automatically trigger if you drop below 35% health, and a charge is available.
猛虎扫尾
The cooldownIncreases the range of Leg Sweep is reduced by 15 sec.by 2 yds and reduces its cooldown by 10 sec.
Name changed from Leg Sweep to Tiger Tail Sweep
生生不息
Enveloping Mist reduces the mana cost of your next Vivify by 20%, and Vivify25%.
Vivify reduces the mana cost of your next Enveloping Mist by 20%.25%
Summons an effigy of Chi-Ji, the Red Crane for 4525 sec. Chi-Ji heals nearby allies with Crane Heal for (135%45% of Attack power).
法力茶
Reduces the mana cost of your spells by 50% for 1012 sec.
Tier 3 Talent
缭绕之雾
Increases Enveloping Mist's duration by 1 sec and its healing bonus by 10%.
You may now channel Soothing Mist while moving.
Tier 1 Talent
平心之环
Form a Ring of Peace at the target location for 85 sec. Enemies that enter will be ejected from the Ring.
赤精之歌
Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
Cooldown changed from 15 sec cooldown to 30 sec cooldown
召唤青龙雕像
Summons a Jade Serpent Statue at the target location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for (50% as much.16% of Spell power) every 1 sec.
猛虎扫尾
Increases the range of Leg Sweep by 2 yds and reduces its cooldown by 10 sec.
Now available to all specs
NEW
艺业精纯
For every 6 sec Essence Font spends off cooldown, your next Essence Font may be channeled for 1 additional second.
The duration of Essence Font's heal over time is increased by 4 sec.
Tier 7 Talent
Honor Talents
破蛹化蝶
Reduces the cooldown of Life Cocoon by 9030 sec.
升腾之雾
Heals the target for (32.76%200% of Attack power) and increases the healing they take from Surging Mist by 50% for 6 sec. Stacks up to 2 times.
Increases your Physical damage by 50%35%, you remove and become immune to all stun, snare and root effects and you heal up to 3 nearest allies for 175%200% of all damage done. Lasts 15 sec.
Cooldown changed from 1 min to 45 sec
Azerite Traits
生机迸发
When Life Cocoon expires, it releases a burst of mist that restores 1732476 health split among the target and nearby injured allies.
天神之息
Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 12 yards for 15 yards for of Spell power) * 3] over 3 sec.2 sec.
Rising Thunder
This can only occur once every 30 sec
NEW
Your Essence Font's initial heal is increased by 26 and has a chance to reduce the cooldown of Thunder Focus Tea by 1 sec.
提神酒
Vivify does an additional 616173 healing when empowered by Thunder Focus Tea.
Mistweaver
NEW
When your Renewing Mists heals an ally, you have a chance to gain 128 Haste for 10 seconds.
NEW
Your Enveloping Mists heal the target for 62 each time they take damage.
NEW
While Fortifying Brew is active, heal for 92 every second.
NEW
起死回生
Your Vivify heals for an additional 85. Vivify critical heals reduce the cooldown of your Revival by 1.0 sec.
Weapon Damage to AP Conversion Monk Changes
白虎拳
Strike your target with the technique of the White Tiger, dealing 250%87.75% of Attack power) + (85% of Attack power)] Physical damage to your target while generating 3 Chi.
疾风打击
When you use Fists of Fury, your next 3 Tiger Palms release a gust of wind that deals (150%52.65% of Attack power)% Physical damage to all enemies 8 yards in front of you.
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评论
评论来自
Bergelmir
So, I'm probably interpreting this all wrong, but it looks like most offensive abilities now do just a tiny fraction of the usual damage...? Like spinning crane kick going from 122% to 10% of attack power. That sounds bananas, so someone please soothe me with some educating words here :P
评论来自
Xalea
You have to stand still to cast
every
spell now. Goodbye PVP healing. Why did they have to ruin the spec like this?
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