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Battle for Azeroth Marksmanship Hunter Changes
来自 Anshlun
[Last Updated]:
2018/07/28
变更日志
补丁:8.0.1
目录
评分:
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In Battle for Azeroth, Marksmanship Hunters have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
We reached out to the Hunter community to give their thoughts and opinions on the changes and current state of Marksmanship Hunter in the pre-patch, you can check the article here:
Community Opinion - State of Hunters
.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Bleed and Poison ticks now scale with Haste
.
Bleeds and poisons from
猎人
,
潜行者
, and
战士
were the only over time effects not affected by haste, which is being changed in Battle for Azeroth.
Hunter pets have set specializations, which offer different types of utility, and several pet families have changed specs
.
Hunter pets are receiving an overhaul in BfA to improve their utility and streamline their usability.
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
What’s changed in Battle for Azeroth?
While some of the abilities from Legion remain, their usage and interactions with one another have changed. Both Vulnerable and
耐心的射手
have been removed, which many players will appreciate. We return to a playstyle that effortlessly swaps targets and should perform well both in single target and moderate mob-pack sized cleave scenarios. The rotation overall is very slow paced and much more simple than it’s Legion counterpart.
瞄准射击
is still considered our primary heavy hitter.
奥术射击
and
多重射击
are now focus spenders as opposed to focus generators and deal a sizable amount of damage. New spells have been added to the Marksman toolkit -
稳固射击
and
急速射击
- which are now our primary focus generators.
猎人
utility largely remains the same.
冰冻陷阱
,
焦油陷阱
,
假死
,
逃脱
and
灵龟守护
have not changed. Marksman
猎人
s retain their increased range from their Mastery allowing us to continue to ignore certain mechanics. Perhaps one of the most welcomed changes is the addition of new defensives! In addition to retaining
灵龟守护
and
意气风发
, pets have been reworked, giving
猎人
s a new defensive cooldown. Check out our
Hunter Pet Guide
for a full description of updated pet utility.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For MM Hunters the affected abilities by these changes are:
猎人印记
1.5s GCD
1.5s GCD
束缚射击
1.5s GCD
意气风发
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The artifact trait
治疗之壳
was buffed has its utility available via
自然治愈
, with
意气风发
instead of
灵龟守护
as a trigger.
乌尔的羽绒雪地靴
likely inspired the new talent
箭在弦上
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Survival's artifact trait
守护之拥
became the new talent
天生狂野
.
Blizzard Direct Feedback
Blizzard
Hey everyone,
I wanted to post a few things about Marksmanship, including a few things in the works.
独来独往
's damage at 10% may not be the final number. I changed it from 18% to 10% a while back so it being at 18% and such a big DPS swing between pet and no pet would stop dominating the conversation about
独来独往
. Tuning will happen.
瞄准射击
's charge recovery time will be reduced by haste in a future build.
急速射击
's visual effects are not final.
急速射击
will bounce to 1 additional target when
技巧射击
is active in a future build.
精通:狙击训练
will be changed to affect all of your shots instead of only Focus spending shots in a future build so things like
急速射击
are not left behind as gear progresses.
RNG - there's a lot of talents with randomness in them. We hear the feedback that you feel things are too random. Some things will probably change to be less random in general, others will have some adjustments made to how they proc to prevent the really bad luck streaks from being a thing.
As always, thanks for the feedback both in this thread and others created.
Blizzard
Marksmanship Hunters,
Hello again, a few notes this morning.
-
瞄准射击
should still be a 12 second recharge time before Haste, I'm unsure why some people are reporting it is showing up as 10 seconds for them. Is this still happening after the build that went up yesterday?
- After lots of discussion and reading feedback and many dungeon runs and raid testing and questing, we have decided that we're going to changed Aimed Shot to 2.5 second cast time, and Steady Shot to 1.75 second cast time.
- Regarding Lone Wolf and Pet Utility, if you have your active pet out, the
宠物掌控
button in your spellbook should change into whatever your pet's special ability is, such as
原始暴怒
. If you dismiss your pet as a Marksmanship Hunter and opt into
独来独往
,
宠物掌控
should change into
优胜劣汰
as a cooldown you can use that reduces damage taken on you and your pet by 20%. This looks to have some issues currently, and will be resolved in a future build.
Thanks for the continued feedback on this thread and others.
A quick clarification post because I've seen some confusion:
Lone Wolf will ONLY give you the extra Survival of the Fittest button, regardless of what pet you dismissed to get the Lone Wolf effect. It will not change the ability you get depending on your dismissed pet's specialization.
General Hunter Changes
Spells
REMOVED
Camouflage
You blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% every 1 secs.
Has a new spell ID
NEW
Commands your pet to perform its unique ability. This ability will transform based on the specialization of your active pet.
Ferocity: Primal Rage
Tenacity: Survival of the Fittest
Cunning: Master's Call
伪装
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.
New spell ID
NEW
逃脱
Leap backwards.
Now baseline
NEW
宁神射击
Removes 1 Enrage and 1 Magic effect from an enemy target.
治疗宠物
Heals your pet for 25%35% of its total health over 10 sec.
Azerite Traits
猎豹守护
Adds an additional 77% speed to the initial 3 seconds of Aspect of the Cheetah.
NEW
娴熟掩护
Using Feign Death allows you to absorb 1622 damage over 6 sec, and Feign Death's cooldown is reduced to 25 seconds.
驾驭雷电
Increases the critical strike chance of Aspect of the Wild by an additional 5% and causes your attacks to deal 77 additional Nature damage, chaining up to 2 targets.
NEW
龟壳震击
Every 1 sec Aspect of the Turtle is active, heal for 122.
Glyphs
REMOVED
Your Hunter's Mark ability now places a bullseye on your target instead of its usual visual.
REMOVED
Your Hunter's Mark ability now places a skull on your target instead of its usual visual.
Marksmanship Hunter Changes
Specialization
射击猎人
Apply Aura: Modifies Damage/Healing Done 12%-20%
REMOVED Effect #1 Apply Aura: Modifies Power Cost Value: -100%
NEW Effect #10 Apply Aura: Modifies Damage/Healing Done
夺命黑鸦
Value: -40%
REMOVED
眼镜蛇射击
A quick shot causing 270% Physical damage. Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Specializations changed from Beast Mastery/Marksmanship to Beast Mastery
REMOVED
Hunter's Mark
Your auto shots have a chance to cause your next Arcane Shot or Multi-Shot to apply Hunter's Mark. Hunter's Mark activates Marked Shot.
REMOVED
Marked Shot
Rapidly fires shots at all targets with your Hunter's Mark, dealing 550% Physical damage and making them Vulnerable for 7 sec.
REMOVED
Marksman's Focus
Increases your maximum Focus by 30.
NEW
独来独往
Increases your damage by 18%10%, but you can no longer use Call Pet. when you do not have an active pet.
Now baseline, grants
优胜劣汰
while activate
NEW
多重射击
Fires several missiles, hitting your current target and all enemies within 8 yards for 51%(30% of Attack power) Physical damage.
Marksmanship-only version
NEW
弹无虚发
Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 100% more damage.
NEW
奥术射击
A quick shot that causes 200% * ((max(0, min(Level - 10, 10)) * 5 + 80) / 130)] Arcane damage.
Generates 8 Focus.
Cost changed from None to 15 Focus
NEW
急速射击
Shoot a stream of 10 arrows at your target, over 3 sec, dealing a total of NEW
优胜劣汰
Reduces all damage you take by 20% for 6 sec.
Granted while
独来独往
is active
NEW
技巧射击
When Multi-Shot hits 3 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets for 50% of normal damage, or each shot of your next Rapid Fire will ricochet to 2 additional nearby targets.
瞄准射击
A powerful aimed shot that deals * ((max(0, min(Level - 10, 10)) * 8 + 130) / 210)] Physical damage. Damage increased by 50% against a target you have not yet damaged.
Cost changed from 50 to 30 Focus, cast Time changed from 2 sec cast to 2.5 sec cast, cooldown changed from None to 12 sec recharge, charges changed from None to 2 Charges
爆裂射击
Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting themsnaring them by 50% for 4 sec, and dealing 40%(5.2728% of Attack power) Physical damage.
震荡射击
Dazes the target, slowing movement speed by 50% for 6 sec.
Cooldown changed from 5 sec cooldown to 8 sec cooldown
精通:狙击训练
Range of all your ranged abilities is increased by 5.0% and damage of all Focus spending abilities increased by 11.0%.
稳固射击
A steady shot that causes 85%(60% of Attack power) Physical damage and generates 14 Focus.
Usable while moving.
Generates 10 Focus.
Cast Time changed from 2 sec to 1.8 sec cast
焦油陷阱
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50%80% reduced movement speed while in the area of effect. Trap will exist for 1 min.
Increases haste by 40% and causes Arcane Shot and Multi-Shot to always apply Hunter's Mark. Lasts 15 sec.Immediately gain 1 charge of Aimed Shot, and gain 30% Haste for 15 sec.
Talents
Live
BFA
Removed
REMOVED
黑箭
Fires a Black Arrow at the target, dealing (520%109.2% of Attack power) Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
When you kill an enemy, the remaining cooldown on Black Arrow will reset.
REMOVED
远遁
REMOVED
独来独往
Increases your damage by 18%, but you can no longer use Call Pet.
Now baseline
REMOVED
耐心的射手
Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 6% every 15 sec.
REMOVED
狙击高手
Your Sentinel watches over the target area for 18 sec, applying Hunter's Mark to all enemies every 6 sec.
REMOVED
响尾蛇
Launches Sidewinders that travel toward the target, weaving back and forth and dealing 0 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
Generates 35 Focus.
Also replaces Multi-Shot.
REMOVED
Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.
If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%.
REMOVED
稳定瞄准
Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 10 times. Limit 1 target.
REMOVED
翼龙钉刺
A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.
New
NEW
天生狂野
Reduces the cooldowns of Aspect of the Cheetah and Aspect of the Turtle by 20%.
Tier 5 Talent
NEW
箭在弦上
Casting Aimed Shot or Multi-Shot reduces the cooldown of Trueshot by 6.0 sec.
Tier 7 Talent
NEW
精确瞄准
Aimed Shot has a 50% chance to deal 100% bonus damage to targets who are above 80% health or below 20% health.
Tier 2 Talent, new version of
精确瞄准
NEW
二连发
Your next Aimed Shot will fire a second time instantly at 100% power without consuming Focus, or your next Rapid Fire will shoot 100% additional shots during its channel.
Tier 6 Talent
NEW
猎人印记
Apply Hunter's Mark to the target, increasing all damage you deal to the marked target by 5%. If the target dies while affected by Hunter's Mark, you instantly gain 20 Focus. The target can always be seen and tracked by the Hunter.
Only one Hunter's Mark can be applied at a time.
Tier 4 Talent
NEW
致命射击
Steady Shot has a 25% chance to cause your next Aimed Shot or Rapid Fire to be guaranteed critical strikes.
Tier 6 Talent
NEW
狙击高手
Aimed Shot has a 100% chance to reduce the focus cost of your next Arcane Shot or Multi-Shot is reduced by 100%.
Tier 1 Talent
NEW
自然治愈
Exhilaration heals you for an additional 20% of your maximum health over 10 sec.
Tier 5 Talent
Inspired by the artifact trait
治疗之壳
NEW
毒蛇钉刺
Fire a poison-tipped arrow at an enemy, dealing (15% of Attack power) Nature damage instantly and an additional (60% of Attack power) damage over 12 sec.
NEW
毒蛇钉刺
Fire a shot that buries deep into your target, causing them to take (10% of Attack power) Bleed damage instantly and an additional (40% of Attack power) Bleed damage over 12 sec.
Tier 1 Talent
NEW
行云流水
Rapid Fire now lasts 30% longer.
Tier 4 Talent
Swapped Position
夺命黑鸦
Summons a flock of crows to attack your target, dealing 162%23% of Attack power) * 16] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Tier 1 Talent
爆炸射击
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to (1000%131.04% of Attack power) Fire damage to all enemies within 8 yds, damage based on proximity.
If you do not detonate Explosive Shot, 10 Focus and some of the cooldown will be refunded.
Tier 2 Talent
荷枪实弹
Your ranged auto attacks have a 5% chance to trigger Lock and Load, causing your next two Aimed Shot to cost no Focus and be instant.
Tier 7 Talent
迅疾如风
Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.50% for 4 sec.
Tier 5 Talent
稳固集中
Using Arcane Shot or Multi-Shot two times in a row increases your Focus Regeneration by 25% for 12 sec.Using Steady Shot reduces the cast time of Steady Shot by 0.25 sec,20%, stacking up to 42 times. Using any other shot removes this effect.
Tier 4 Talent
乱射
While active, your auto attacks spend 3 Focus to also launch a volley of shots that hit the target and all other nearby enemies, dealing (100% of Attack power) additional Physical damage. Your auto-shots have a 10% chance to cause a volley of arrows to rain down around the target, dealing (75% of Attack Power)% Physical damage to each enemy within 8 yards.
Tier 2 Talent
Changed
弹幕射击
Rapidly fires a spray of shots for 3 sec, dealing an average of 80%(14.196% of Attack Power)% * 10] Physical damage to all enemies in front of you. Usable while moving.
束缚射击
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning themrooting them in place for 5 sec if they move more than 5 yards from the arrow. Player targets are stunnedrooted for a shorter duration.
穿刺射击
A powerful shot which deals up to (2 * 775%)(112.5% of Attack power)% Physical damage to the target and up to 775% Physical damage to all enemies between you and the target.
Damage increased against targets with Vulnerable.
Cost changed from 20 to 35 Focus
Honor Talents
游侠的灵巧
Your Aimed Shots that strike Vulnerable targets reduceCasting Aimed Shot reduces the remaining cooldown of Aspect of the CheetahAspect of the Turtle, and Exhilaration by 5 sec.
狙击
Take a sniper's stance, firing a well-aimed shot dealing 700%(111.54% of Attack power) Physical damage.
Increases the range of all shots by 40% for 15 sec.
牺牲咆哮
ProtectsInstructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
Azerite Traits
NEW
奥术飓风
Arcane Shot increases the damage of Arcane Shot by 62 for 3 sec, stacking up to 2 times.
箭矢风暴
Increases the damage of Aimed Shot by 77 and has a 4% chance to reset the cooldown of your Rapid Fire.
NEW
集中火力
Rapid Fire deals an additional 200 damage over its duration, and each shot has a 30% chance to generate 2 additional Focus.
弦之韵律
When Rapid Fire finishes fully channeling, your Haste is increased by 0 for 8 sec.
NEW
领导兽群
Your primary pet's Basic Attack deals 76 more damage for each other pet you have active.
NEW
快速装填
Multi-Shots that damage more than 3 targets fire an additional wave of bullets, dealing 59 damage and reducing the cooldown of your Aspects by 1 sec.
先发制人
Aimed Shot has an additional 8% critical strike chance against targets that are above 90% health, and Aimed Shot deals an additional 434 damage.
Marksmanship
稳固瞄准
Steady Shot increases the damage of your next Aimed Shot against the target by 6356, stacking up to 05 times.
NEW
千里之目
While Trueshot is active you gain 9 Critical Strike rating every sec, stacking up to 10 times.
Weapon Damage to AP Conversion Hunter Changes
In Battle for Azeroth, each Hunter pet family has a single specialization, any beast from that family will have that specialization and you won't be able to change it. Each specialization has unique abilities:
Ferocity
掠食者的渴望
- You and your pet gain 10% Leech.
原始暴怒
- Increases haste by 30% for all party and raid members for 40 sec. Allies receiving this effect will become Sated and unable to benefit from Primal Rage or similar effects again for 10 min.
Tenacity
耐力训练
- You and your pet gain 5% increased maximum health.
优胜劣汰
- Reduces all damage you and your pet take by 20% for 6 sec.
Cunning
寻路
- You and your pet gain 8% increased movement speed.
主人的召唤
- Your pet removes all root and movement impairing effects from itself and its target, and grants immunity to all such effects for 4 sec.
Besides those exclusive abilities, all pets receive
急奔
and
低吼
. Each individual pet family also received changes, adding more abilities to families that lacked those. All families now have one basic attack and one special. Some have bonus abilities. We have tamed all different families on Alpha to test which specialization and abilities each family had and the results are in the table below.
Some notable changes are pets like
蛾子
s that have changed from Ferocity to Cunning. This change was likely because otherwise
蛾子
s would have access to a Combat Resurrection (from the family ability
生命之尘
) and Bloodlust/Heroism (from the specialization ability
原始暴怒
). Also, the player-favorite family
灵魂兽
have been changed from Ferocity to Tenacity.
A full list of changed Hunter Pet Families, and their new ability sets, can be found
here
.
弹幕射击
Rapidly fires a spray of shots for 3 sec, dealing an average of 80%14.196% of Attack power)% * 10] Physical damage to all enemies in front of you. Usable while moving.
奇美拉射击
A two-headed shot that hits your primary target and another nearby target, dealing (720%79.092% of Attack power)% Nature damage to one and (720%79.092% of Attack power) Frost damage to the other.
Generates 10 Focus for each target hit.
急速射击
Shoot a stream of arrows at your target, dealing (11%40% of Attack power) Physical damage every 0.3 sec for 3 sec.
Each arrowshot generates 2 Focus. Usable while moving.
侧翼打击
When you Kill Command you will also strike the enemy for (100%48.36% of Attack power)% Physical damage and generate 5 Focus, if you are within melee range.
眼镜蛇射击
A quick shot causing (27.5808% of Attack power) * ((min(Level - 1, 19) * 12 + 112) / 340)] Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Cost changed from 50 Focus to 45 Focus
多重射击
Fires several missiles, hitting your current target and all enemies within 8 yards for 100%(10.9512% of Attack power) Physical damage and triggering Beast Cleave
瞄准射击
A powerful aimed shot that deals * ((max(0, min(Level - 10, 10)) * 8 + 130) / 210)] Physical damage. Damage increased by 50% against a target you have not yet damaged.
Cost changed from 50 to 30 Focus, cast Time changed from 2 sec cast to 2.5 sec cast, cooldown changed from None to 12 sec recharge, charges changed from None to 2 Charges
爆裂射击
Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting themback,snaring them by 50% for 4 sec, and dealing 40%(5.2728% of Attack power) Physical damage.
多重射击
Fires several missiles, hitting your current target and all enemies within 8 yards for 51%(41% of Attack power) Physical damage
NEW
奥术射击
A quick shot that causes 200% * ((max(0, min(Level - 10, 10)) * 5 + 80) / 130)] Arcane damage.
Generates 8 Focus.
Cost changed from None to 15 Focus
稳固射击
A steady shot that causes 85%(60% of Attack power) Physical damage and generates 14 Focus.
Usable while moving.
Generates 10 Focus.
穿刺射击
A powerful shot which deals up to (2 * 775%)(112.5% of Attack power)% Physical damage to the target and up to 775% Physical damage to all enemies between you and the target.
Damage increased against targets with Vulnerable.
Cost changed from 20 to 35 Focus
猛禽一击
A vicious slash dealing 257%(70% of Attack power) Physical damage.
Cost changed from 25 to 30 Focus
毒蛇钉刺
Fire a poison-tipped arrow at an enemy, dealing 42%(20.3112% of Attack power) Nature damage instantly and an additional (121.8%95.004% of Attack power) damage over 12 sec.
REMOVED
极地套索
Throw an icy bola at an enemy, inflicting (204%98.6544% of Attack power) Frost damage and reducing their movement speed by 30% for 5 sec.
屠戮
Strike all nearby enemies in a flurry of strikes, inflicting 694%(58.032% of Attack power) Physical damage to each.
Cost changed from 40 to 20 Focus, cooldown changed from 12 to 15 sec
猫鼬撕咬
A brutal attack that deals 102%(49.3272% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury: Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
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评论来自
Vikinng
Nice work Thank you
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