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PTR
10.2.7
PTR
10.2.6
Beta
Battle for Azeroth Holy Paladin Changes
来自 Anshlun
[Last Updated]:
2018/08/05
变更日志
补丁:8.0.1
目录
评分:
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In Battle for Azeroth, Holy Paladins have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
We reached out to the Paladin community to give their thoughts and opinions on the changes and current state of Holy Paladin in the pre-patch, you can check the article here:
Community Opinion - State of Paladins
.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Changes from Legion to Battle For Azeroth Pre-Patch.
Our Talent Tree went through many changes. Below I will list all of the new talents that were added, talents that were removed and talents that moved.
Removed Talents and Passives.
REMOVED
Your maximum health is increased by 15%.
REMOVED
光明使者的道标
Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
The healing and range of Light of Dawn are increased by 30%.
REMOVED
狂热殉道者
Holy Light and Flash of Light reduces the mana cost and damage taken from your next Light of the Martyr by 25%, stacking.
Removed
New Talents
NEW
复仇十字军
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30%. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec.
Level 90 row.
NEW
觉醒
Light of Dawn has a 15% chance to grant you Avenging Wrath for 10 sec.
Level 90 row.
Moved or Changed Talents/Abilities
MODIFIED
While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you and reduced by half. While Aura Mastery is active, 30% of damage is redirected and reduced by 75%.
MODIFIED
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Moved to Level 100 row.
MODIFIED
圣光审判
Judgment now causes the next 25 successful attacks against the target to heal the attacker for (5% of Spell power).
Moved to Level 75 row.
MODIFIED
神圣震击
Holy Shock no longer gains double your Critical Strike Chance, instead it gains a flat 30% increased Critical Strike Chance.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Holy Paladins the affected abilities by these changes are:
光环掌握
1.5s GCD
神圣复仇者
1.5s GCD
复仇之怒
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The artifact trait
守备官
has been incorporated into
复仇之怒
.
The artifact trait
旭日再升
became the azerite trait
旭日再升
.
The artifact trait
牺牲祝福
became the azerite trait
有难同当
.
无尽之塔
effect became the new talent
觉醒
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Blizzard Direct Feedback
Blizzard
Redoing the thread for the Beta Forums
Tier 60
I don't think I hate
as much as other people do. I like the trade-off between sacrificing your health (or at least the cooldown of
圣盾术
) for an incredibly impactful raid cooldown. However, I will agree with other posters that both the passive and the active don't feel different enough from
.
I still think
仁慈光环
is fine as an option among a row of aura talents, but I'm not very excited by it. Using
光环掌握
with
仁慈光环
feels like you haven't really done much. At least in Legion we were able to provide the 15% increased healing for 8 seconds from
提尔的保护
.
Tier 75
I like the choice between
圣光审判
and
神圣复仇者
. I don't know how noticeable losing 15 stacks per application on top of losing Il'terendi will feel for
圣光审判
, but my guess is that this is still a comparable decision.
I feel like
神圣棱镜
is still lackluster. I think this talent has lost a lot of its power now that
黎明之光
has such a short cooldown (compared to
黎明之光
being ~20 seconds as a Holy Power spender when
神圣棱镜
was more prominent in Cata/MoP). I think the design of damage plus healing can work really well with other more damage-focused talents, but it just doesn't feel as impactful as other choices on this row.
We want to keep
信仰道标
, but also have that row be competitive. Even though we rarely do kiss/curse talents, this is a case where it's worth it to use the % transfer to balance the talent. It's also deceptively strong, because even though it looks like "30% reduction" means you get only 1.4x the usual benefit of
圣光道标
--in reality you often cast on one of the two tanks, get the mana return consolation prize, get any set bonuses or traits that trigger, and still get 70% benefit from the other beacon. Long story short, agreed that the health of that row depends on things being able to compete with
信仰道标
.
神圣意志
is still something we want to try on that row, as a more all-purpose talent that's not as situation-dependent as all of the
圣光道标
variants.
觉醒
may well need to be stronger. Its tuning should reflect a premium for the fact that it's uncontrolled. It's already buffed from The Topless Tower to try to better account for that; we'll keep an eye on it at least.
神圣棱镜
may well need to be stronger also. But, like many talents that add new damage/healing buttons, it's already getting stronger relative to its peers due to the departure of Artifacts. We'll see if that's enough on its new row.
We like
美德道标
as well! Nothing planned there other than any minor tuning that may arise.
General Paladin Changes
Spells
自由祝福
Places a blessing onBlesses a party or raid member, granting immunity to movement impairing effects
Unbound Freedom: and increasing movement speed by 30%
for 8 sec.
十字军打击
Strike the target for 90% of Attack power) Physical damage.
Retribution: Generates 1 Holy Power.
Cooldown changed from 4.5 sec recharge to 6 sec recharge
圣盾术
Protects you fromGrants immunity to all damage and spellsharmful effects for 8 sec.
Cannot be used if you have Forbearance. Causes Forbearance for 30 sec.
神圣马驹
Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
清算之手
Taunts the targetCommands the attention of an enemy target, forcing them to attack you.and increases threat that you generate against the target for 3 sec.
Cost changed from 3.5% of base mana to 3.0% of base mana
十字军光环
Increases your mounted speed by 20%You move 20% faster while mounted. This does not stack with other movement speed increasing effects.
Talents
圣光审判
Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20%5% of Spell power).
Now Holy/Protection, no longer Retribution
忏悔
Forces an enemy target to meditate, incapacitating them
Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.for 1 min.
Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Honor Talents (2)
异端裁决
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
美德之盾
When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yards of the target.
Azerite Traits
NEW
壮士烈马
Inspire yourself and nearby allies while Divine Steed is active, granting 77 Speed for 5 sec. Divine Steed's cooldown is reduced to 40 seconds.
NEW
坚定保护者
When you cast Divine Shield, grant 182 absorb for 15 sec to nearby allies.
Holy Paladin Changes
Specialization
神圣圣骑士
REMOVED Effect #1 Modifies Damage/Healing Done
圣光闪现
神圣震击
圣光术
殉道者之光
赋予信仰
炽热闪耀
审判官的优雅
by 5% 40%.
NEW Effect #10 Modifies Damage/Healing Done
奉献
奉献
奉献
by 150%
NEW Effect #11 Modifies Effect #1's Value
奉献
奉献
奉献
复仇之怒
复仇十字军
by 10%
NEW Effect #12 Modifies Effect #2's Value
奉献
奉献
奉献
复仇之怒
复仇十字军
by 10%
NEW Effect #17 Modifies Effect #5's Value
复仇之怒
by 10
REMOVED
Your maximum health is increased by 15%.
NEW
牺牲祝福
Reduces the damage you take from Blessing of Sacrifice by 25%.
NEW
心灵视界
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
光环掌握
Empowers your chosen aura and increases its radius to 40 yards for 68 sec.
Devotion Aura
Devotion Aura: no longer split over the number of allies in the auraall affected allies gain 20% damage reduction
Aura of Sacrifice
Aura of Sacrifice: causes 15% of all effective healing you deal to be replicated on all allies in the aura30% of damage to be redirected to you and reduced by 75%
Aura of Mercy
Aura of Mercy: has no target limit and healing increased by 100%
复仇之怒
Increases all damage done by 35% and all healing done by 35%Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
Cooldown changed from 2 min recharge to 2 min cooldown
Charges changed from 1 Charges to None
圣光道标
Places a Beacon of Light on a friendly target. YourWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
Holy (Level 52)
YourTargeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana costor Holy Light also refunds 25% of Mana spent on those heals
道标照耀
Your Flash of Light and Holy Light on your Beacon of Light target will refund 30%25% of their Mana cost.
保护祝福
Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
牺牲祝福
Places a Blessing onBlesses a party or raid member, transferring 30% of damage taken to you forreducing their damage taken by 30%, but you suffer 100% of damage prevented.
Lasts 12 sec, or until transferred damage would cause you to fall below 20% health.
Cooldown changed from 2.5 min recharge to 2 min recharge
清洁术
Cleanses a friendly target, removing all Poison, Disease, and Magic effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
奉献
Consecrates the land beneath you, causing 30%4.2% of Attack power) * 9] Holy damage over 912 sec to enemies who enter the area. Limit 1.
Cooldown changed from 9 sec to 4.5 sec
圣光闪现
A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (450%125% of Spell power).
Cost changed from 18.0% of base mana to 22.0%
圣光术
An efficient spell, healing a friendly target for (425%140% of Spell power).
Cost changed from 12.0% of base mana to 13.0% of base mana
神圣震击
Triggers a burst of Light on the target, dealing (400%90% of Spell power) Holy damage to an enemy, or (400%150% of Spell power) healing to an ally. Holy Shock has double the normal critical strike chance.
Holy (Level 34)
Has an additional 30% critical effect chance
NEW
神圣震击
Holy Shock has an additional 30% chance to crit.
圣光灌注
Your Holy Shock criticals reduce the cast time of your next Holy Light by 1.51.5 sec or increase the healing of your next Flash of Light by 50%40%.
强效审判
Judgment causes the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 sec.next Crusader Strike or Holy Shock.
NEW
审判
Judges the target, dealing (112.5% of Spell power) Holy damage
Holy (Level 42)
and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
黎明之光
Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (180%55% of Spell power).
殉道者之光
Sacrifice a portion of your own health to instantly heal an ally for (500%135% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
圣光道标
Places a Beacon of Light on a friendly target. YourWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
Holy (Level 52)
YourTargeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana costor Holy Light also refunds 25% of Mana spent on those heals
精通:光明使者
Proximity to your target causes your spells to heal for up to 12.0% more.Increases healing done by up to 12.00%, based on the proximity of your target.
Talents
Live
BFA
REMOVED
光明使者的道标
Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
The healing and range of Light of Dawn are increased by 30%.
REMOVED
狂热殉道者
Holy Light and Flash of Light reduces the mana cost and damage taken from your next Light of the Martyr by 25%, stacking.
Removed
NEW
复仇十字军
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30%cool down 30% faster, and when you deal damage with those abilities, you and the nearest 2heal up to 3 injured allies will be healed for 175%250 of the damage donethey deal. Lasts 20 sec.
Tier 6 Talent
Cost changed from 50.0% of base mana to None
Cooldown changed from 1 min cooldown to 1.5 min cooldown
NEW
觉醒
Light of Dawn has a 10%15% chance to grant you Avenging Wrath for 810 sec.
Tier 6 Talent
仁慈光环
Restores (15%7.5% of Spell power) health to 3 injured allies within 10 yds every 12 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you
and reduced by half.
While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.30% of damage is redirected and reduced by 75%.
信仰道标
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20%30% reduced effectiveness.
美德道标
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
Your heals will heal all of themAll affected allies will be healed for 40% of the amount healedof your other healing done.
Holy
Your Flash of Light and Holy Light on these targets will also refund 30%25% of their Mana cost
赋予信仰
InfuseBegin mending the wounds of a friendly target with faith for 5 sec, healing them for (600%150% of Spell power) at the endafter 5 sec.
Damage dealt to allies within 10 yards take 20% reduced damage, split over the number of allies in the aurais reduced by up to 10%, diminishing as more allies enter the aura.
While Aura Mastery is active, all affected allies gain the full damage reduction.gain 20% damage reduction.
Casting Light of Dawn and Holy Shock haveor Holy Shock has a 15%20% chance to not start their cooldown, and make theirtrigger that spell's cooldown, and to make the next cast free.
Tier 7 Talent
神圣棱镜
Fires a beam of light turns the target into a Holy Prismthat scatters to strike a clump of targets.
If the beam is aimed at an enemy target takesit deals (300%75% of Spell power) Holy damage and radiates (200%50% of Spell power) healing to 5 nearby allies within 15 yards.
If the beam is aimed at a friendly target is healedit heals for (400%100% of Spell power) and radiates (225%45% of Spell power) Holy damage to 5 nearby enemies within 15 yards.
圣光审判
Judgment now applies Judgment of Light to the target, causingcauses the next 4025 successful attacks against the target to heal the attacker for (5% of Spell power).
Now Tier 5
圣光之锤
Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast dealsto the ground, dealing (20.5% of Spell power) Holy damage to enemies and healsnearby enemies and healing up to 6 nearby allies for (12.5% of Spell power), every 2 sec for 14 sec.
Honor Talents
复仇十字军
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
Crusader Strike and Judgment cool down 30% faster, and when you deal damage with those abilities, 3 injured allies will be healed for 175% of the damage done. Lasts 20 sec.
Cost changed from None to 50.0% of base mana
Cooldown changed from 1.5 min cooldown to 2 min cooldown
Azerite Traits
NEW
Increases the healing done by Light of Dawn by 77 and its range to 40 yards.
神圣启迪
Holy Shock has 5% additional critical strike chance, and does 231139 additional damage and healing.
Holy
NEW
神圣启示
Healing an ally with Holy Light while empowered by Infusion of Light refunds 208 mana.
NEW
牢固光环
Aura Mastery also grants your allies 308 Max Health for its duration.
NEW
Judging a foe heals all allies within 8 yards of that enemy for 96.
NEW
Judgment's damage is increased by up to 34, based on the difference between your health percentage and the target's.
NEW
激励道标
Flash of Light on your Beacon of Light target is increased by 62.
NEW
殉难者之息
Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 35. This effect can stack up to 10 times.
NEW
炽热闪耀
Your Holy Shock criticals deal an additional 62 damage, or an additional 54 healing, over 3 sec.
NEW
优雅回复
Your Holy Light critical strikes refund 25 mana during Avenging Wrath.
旭日再升
Light of Dawn has a 5% chance to cast a second time for no additional mana cost.20% chance to create a second cone of light immediately after the first.
NEW
Your Flash of Light heals for an additional 62 when cast on a target affected by your Beacon of Light.
Artifact Traits
NEW
旭日再升
Light of Dawn has a 5/10/15/20/25/30/35/40% chance to cast a second time for no additional mana cost.
NEW
有难同当
Reduces the damage you take from Blessing of Sacrifice by 10/20/30/40/50/60/70/80%.
Weapon Damage to AP Conversion Paladin Changes
正义之锤
Hammers the current target for 112%(27% of Attack power) Physical damage.
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
神圣风暴
Unleashes a whirl of divine energy, dealing 275%(55% of Attack power) Holy damage to all nearby enemies.
圣殿骑士的裁决
A powerful weapon strike that deals (115% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 290) / 400)] Holy damage.
神圣之锤
Divine Hammers spin around you, damaging enemies within 8 yds for 73%] Holy damage over 9 sec instantly and every 2 sec for 12 sec.
Generates 2 Holy Power.
Cooldown changed from 12 to 13.5 sec
以眼还眼
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 215%(35.3028% of Attack power) Physical damage. Lasts 10 sec.
公正之剑
StrikesPierces an enemy with the Blade of Justicea blade of light, dealing 755%(145% of Attack power) * ((max(0, min(Level - 16, 4)) * 12 + 352) / 400)] Physical damage.
Generates 2 Holy Power.
狂热
Strike the target for (450% Physical damage. Maximum 2 charges.(94.86% of Attack power) Physical damage.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Cooldown changed from 4.5 to 6 sec
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