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Affliction Warlock PvP Guide - Shadowlands 9.2(已归档)
来自 wallirik
[Last Updated]:
2022/03/06
变更日志
补丁:9.2.0
目录
评分:4.3/5
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评分:4.3/5
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Welcome to Wowhead's Affliction Warlock guide for Arena PvP (Player vs Player), up to date for 9.2! This guide outlines the role of Affliction Warlocks in PvP, their strengths and weaknesses, strong compositions for Affliction Warlocks, and effective PvP strategies. It also includes advice on talent builds and PvP talent builds for Affliction Warlocks, as well as recommended gear, covenants, macros, and addons for PvP. This up-to-date guide aims to help you improve as an Affliction Warlock in all aspects of arena PvP.
About the Author
Wallirik is a multi-Rank 1, tournament-competing Warlock. He has been at the very top of the ladder in every aspect of PvP ever since Mists of Pandaria.
You can find him here:
Twitch
Twitter
Discord: wallirik#1850.
Overview 9.2
Talents & Racials 9.2
Rotations & Strategy 9.2
Gear 9.2
Covenants 9.2
Macros & Addons 9.2
Affliction Warlock PvP Overview
Affliction is a DoT-based caster that has always been known for its prowess in spread pressure through multi-DoTting, using
恐惧
to relieve pressure off their team, and eventually winning through attrition or with a
恐惧
/
法术封锁
on the healer after the enemy has been whittled down.
Affliction Warlock Strengths in PvP
Extraordinary high damage output if left alone.
Potential to permanently snare the entire enemy team through the legendary effect
萨洛拉丝的黑暗之击
extending
疲劳诅咒
.
Spammable
语言诅咒
for casters and healers.
Strong dispel-protection from
痛苦无常
for you and your team, punishing people that want to dispel effects such as
控心术
,
纠缠根须
,
恐惧
etc.
Affliction Warlock Weaknesses in PvP
One of the squishier specs in the game.
Damage hindered when facing teams with decurse (any spec of
Shaman, Druid, and Mage
).
Only one school of Magic, which means you get punished very hard when interrupted by abilities such as
脚踢
or
法术反制
.
Extremely GCD-starved - making it hard to do all the things you want between keeping up DoTs,
语言诅咒
on casters,
恐惧
ing enemies, all while making sure you keep your distance so you don't die.
Affliction Warlock PvP in Shadowlands Patch 9.2
Talents and Racials in Shadowlands Patch 9.2
The only change to talents was a nerf to
死亡之箭
.
死亡之箭
(PvP Talent) now deals its damage over 3 seconds (was immediate damage). This periodic effect cannot be dispelled.
This change makes
死亡之箭
a lot less viable, as it was only useful as a oneshot before buttons were able to be pressed.
You cannot use
召唤黑眼
to extend this 3 second DoT.
Rotations and Strategy in Shadowlands Patch 9.2
Affliction has no changes in 9.2, so the playstyle and rotation will remain largely the same as previously.
Gear and Legendaries in Shadowlands Patch 9.2
Class 'tier' sets have returned!
Unfortunately the Affliction Warlock set is quite lackluster in terms of strength, but at least the
2-set
is decent quality of life for the rare matchup where you get to cast a bunch of
灾难狂欢
.
The
4-set
is useless for PvP, and will likely only be used if those items have Haste + Versatility as well as equal or higher ilvl than PvP gear in those same slots.
2-Set
-
蓄意怨毒
-
灾难狂欢
's damage is increased by 15% and each cast extends the duration of
腐蚀术
,
痛楚
, and
痛苦无常
by 2 sec.
4-Set
-
灾难波涛
- While
痛楚
,
腐蚀术
, and
痛苦无常
are active, your
吸取灵魂
has a 10% chance /
暗影箭
has a 20% chance to make your next
灾难狂欢
cost no Soul Shards and cast instantly.
In 9.2 you will be able to use 2 legendaries at the same time, but 1 has to be the covenant legendary.
This means you will always be using
灵魂衰败之囊
, and then a second legendary usually being
恩德雷思之爪
for the incredible self-healing/burst option or
萨洛拉丝的黑暗之击
.
Covenants in Shadowlands Patch 9.2
Nothing has changed with Covenants in 9.2, and Night Fae will remain the only good option for Affliction.
Guide Overview
Talents & Racials
Talents are an important choice in PvP. This page will take you through each of the talents and PvP talents, giving advice on which ones will best suit your playstyle and which build is currently the strongest. Racials can also be important in PvP since many offer extra crowd control or escapes. See our Racials section on this page if you are starting a new character or considering a change!
Rotations & Strategy
While rotations aren't as clear-cut in PvP, it is essential to know how to maximise your output where possible to help turn the tide of a match. Strategy is another key element of PvP that can make or break a match. Our Rotations and Strategy page covers what you need to know about your important cooldowns, using your utility to your best advantage, and even common mistakes to avoid making.
Gear
The Gear and Legendaries page of this guide covers how gear works for PvP in Shadowlands, and how to obtain gear through PvP Vendors and The Great Vault. On this page you will also find the best stat priority and what each stat does for your specialization, the best pieces of gear including legendaries, as well as which enchants and gems you should use for your gear. It also covers how to make your all-important trinket choice for PvP.
Covenants
Covenants are a key feature of the Shadowlands expansion. Your choice of Covenant, Soulbind, and Conduits can have a large impact on your gameplay. Learn which are the strongest for your specialization here.
Macros & Addons
Macros and addons can assist with streamlining your gameplay. Macros can make your gameplay more fluid, and addons provide important information that can help you make decisions before, during, or after an arena match. Find out which macros and addons are best for your specialization here.
Class Changes
黑暗灵魂:哀难
can no longer be dispelled.
快速传染
(PvP Talent) duration is now 20 seconds (was 15 seconds).
Absolutely amazing buff
to Affliction that
黑暗灵魂:哀难
is finally undispellable. This will both improve overall strength but also makes it a lot easier and fun to play around your biggest offensive cooldown.
快速传染
lasting longer is a nice buff to overall damage, as well as making it the same duration as
黑暗灵魂:哀难
making your burst last longer.
死亡之箭
(PvP Talent) now deals 50% of remaining damage over time (was 40%) and can no longer critically strike. Additionally, the spell now reaches the target faster.
死亡之箭
was always a bit of a gimmick. This will reduce ridiculous one-shots through defensives when it in very rare cases crit, and will make it slightly more viable by being more consistent.
Covenants
灾祸降临
chaotic anima cloud width has been increased 60%, now deals a tick of its periodic damage on impact and will more accurately apply its damage-over-time effect to hostile targets.
碎魂奉纳
instant and periodic damage increased by 20% and cast time reduced to 1.5 seconds (was 2 seconds).
受难灵魂碎岩
critical strike chance bonus increased to 45% (was 40%) and now also grants the Warlock a 33% movement speed buff and a 15% critical strike chance increase when
碎魂奉纳
expires.
屠戮箭
cast time reduced to 2 seconds (was 2.5 seconds).
屠戮箭
damage bonus to Demonbolt, Shadow Bolt, or Incinerate can no longer be dispelled.
Small buffs to the bad Affliction covenants does not change anything and they will remain a weak choice for the time being.
Although,
屠戮箭
now being undispellable is a huge buff to Demonology, as one of the ways to counter the burst was to dispel the buff.
Affliction Warlock in Patch 9.1
Class Changes
9.1 brings with it a slight readjustment of damage output.
痛楚
damage increased by 20%.
腐蚀术
damage increased by 15%.
灾难狂欢
damage reduced by 18%.
恶意聚生
(Conduit) effectiveness reduced by 53%.
召唤黑眼
is no longer a talent and is now learned baseline at level 58 (2 minute Darkglare).
A buff to DoT damage is very welcome. But on the other hand, a severe nerf to our finishing power if left alone. Having Darkglare as a 2 minute cooldown by default is a nice addition.
萨洛拉丝的黑暗之击
(Runecarving Power) has been redesigned –
腐蚀术
damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your Curses active on the target by 2 seconds (was Corrupted targets movement speed slowed by 50%).
This is a very big nerf to our extremely powerful legendary effect. You will still be able to slow enemies by using
疲劳诅咒
and it being extended every time
腐蚀术
deals damage.
This change will furthermore starve our GCDs, as well as hinder us more against teams with decurse - as every single decurse will be a simple 1 for 2 exchange of GCDs (Agony + Exhaustion gone in 1 decurse).
Damage over time buffs, Rapture nerfs and legendary nerfs overall puts us back quite a bit.
黑暗契约
's additional absorb shield has been increased by 316%.
A huge buff to
黑暗契约
makes this talent quite strong into compositions that rely on setups to kill you, and possibly just good for overall usage as well.
PvP Talent Changes
NEW
暗影裂隙
- This simply teleports any players within the AoE to your port after a 2 second delay. It's nice as an extra tool to kite melees or bring your enemy way out of position behind your pillar for a potential swap far away from their healer.
施法之环
radius increased to 5 yards (was 3 yards), lasts 12 seconds (was 8 seconds) and now spawns directly underneath the Warlock. This is an irrelevant change as you will rarely if ever play this talent anyway.
精华汲取
now lasts 10 seconds (was 6 seconds). This talent is never used so this change doesn't matter.
Soul Shatter (PvP Talent) has been removed. Again, this talent is never used so this change doesn't matter.
Class changes that do not affect PvP
暗影之拥
is no longer learned at level 58 and is now a talent option on the level 45 row.
暗影之拥
now lasts 16 seconds (was 12 seconds).
鬼影缠身
and
暗影之拥
now also increase the damage of pets and guardians.
New Conduit:
凋零箭
– Shadow Bolt deals 10% (or Drain Soul deals 5%) more damage per damage-over-time effect active on your target. (replaced the old conduit that affected
暗影之拥
).
腐蚀之种
damage increased by 25%.
Bug fixes
Fixed an issue where Warlocks with
大难临头
who are channeling
吸取生命
against multiple enemies, and when some of the enemies die, the damage of the rest of their
吸取生命
would no longer benefit from the
大难临头
damage boost.
Fixed an issue that prevented
痛苦无常
from contributing towards
灵魂榨取
absorb when
蔓延痛苦
was selected.
Some nice small bug fixes that will help, but ultimately was very hard to notice even existed.
Covenants
Nothing major changed for covenants for Affliction Warlocks in PvP. Night Fae will continue to be our best, with Korayn/Niya leading the charge in terms of soulbinds.
Affliction received a few minor buffs in 9.0.5 - while nothing major and I don't expect things to change greatly, we are slightly stronger than before.
魔甲术
is now a 220% armor increase. This might sound like a lot, but most physical damage dealers deal a high amount of magic/DoT damage that isn't affected by armor, so in the end it's only a few percent extra damage reduction.
Holy Paladins lost
暗影抗性光环
which is a very welcome change, and will make Paladins struggle more with healing all the damage we have available.
Restoration Druids got buffed substantially on their passive healing output, which is a nice change to Affliction as the synergy between HoTs healing you while avoiding enemy damage through kiting a lot.
Legendary Effects
A few of the underused legendaries saw some buffs with 9.0.5, but none that will be used in PvP.
萨洛拉丝的黑暗之击
remains the strongest by far.
For a detailed look at the changes to Affliction Warlock, check out our Warlock Changes in Shadowlands Patch 9.1 Guide!
Next Page:
Talents and Racials
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评论
评论来自
thesameson
Thank you so much for your guide, already used your video for some basic setups. Would you mind including your favorite macros in here, too?
评论来自
netherlink
There's a million arena guides, but where are all the BG guides? It'd help a lot if you had a BG section.
评论来自
Aieds
I just stumbled upon Moonpriest's Mantle that gives ID and SO. I'm rocking 3 ID's and 3 SO's now!
评论来自
1220904
"Note that there currently are no 'good' Affliction compositions in 3v3 since the 50% trait nerfs, these are merely the comps that worked before."
Lmao, that's the kind of encouragement I look for
评论来自
guatafu
After trying Affliction in pre-patch for a few hours I can safely say that it's the worst pvp spec in the game for random BGs, yes it has a lot of damage potential but everyone saves their defensives specifically for you and just cycle through them while kiting you until you die.
For example:
DoT the hunter -> Aspect of the turtle
Swap to priest -> Greater Fade
Swap to hunter -> Disengage
Swap to priest -> Stunned by the hunter
So on and so forth until a third player shows up to kill you 3v1. At least with Destruction you get to hit both targets at the same time for a few seconds.
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